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Messages - Albany

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Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: May 13, 2015, 10:23:17 pm »
Ah. I looked through the workshops but couldn't find them. I'm running Masterwork straight out of the box and haven't changed anything; what's the keyboard shortcut in case I've just missed them?

I've turned off Rendermax for now, but it's such a lovely addon that I'd like to have things working like normal!

Edit: Aha, they were under furnaces, the slippery devils!

2
Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: May 13, 2015, 09:48:51 pm »
Hey guys, I've loaded up Masterwork again and tried a straight dwarf mode fortress.

So far so good, but the Rendermax plugin is making it almost impossible to see anything in the deeper reaches.

I discovered the "make illumination" option at the craftsdwarf shop, but I can't figure out where and how to place said illumination. Any help would be appreciated. Thanks!

3
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: November 19, 2014, 01:16:15 am »
Thanks, guys. I'm at the point where my library's almost finished and I'm going to have to start having each warlock make the rounds.

Then the day of reckoning will come!

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Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: November 17, 2014, 12:41:29 am »
When learning spells in the library, do I need to do the reaction for each spell on each warlock?

Let's illustrate:
I have 3 warlocks. One of them goes to the library to learn Curse. Do all warlocks know it now, or just that one?

5
Utilities and 3rd Party Applications / Re: DFHack 0.40.15-r1
« on: November 16, 2014, 12:57:53 am »
I believe that if the layer+biome is sandy, m SOIL will result in a sand tile

Hmm. I may be doing something wrong, or my biome isn't sandy. (Incidentally, if it isn't, is there any way to force a sandy tile? As you all know, I only need one. :P )



Here's what I'm trying. Activating it outside and inside my fortress didn't change anything.

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Utilities and 3rd Party Applications / Re: DFHack 0.40.15-r1
« on: November 16, 2014, 12:51:39 am »
Is there a command within tiletypes to turn a particular tile into a sand tile? I've monkeyed around with it a bit and peered through help files but haven't found anything definitive, neither in my experimentation nor in the documentation.

Thanks!

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Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: November 10, 2014, 05:29:05 am »
Eep! I was so caught up sifting through the new stuff that I didn't even bother to look for a plain old normal forge.

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Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: November 10, 2014, 12:58:36 am »
That's what I thought, too. But I reasoned that if they were in the manager, they should be possible (though I'm not an authority).

So are you saying that it can't be done? I wish I would've brought a couple more anvils if that's the case. :[

Maybe you can get them from raids... ::)

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Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: November 09, 2014, 11:34:57 pm »
Hi, everyone! I made an account just to ask this:

What workshop do I need to build as Warlocks to unlock these actions?



I need to build some more Anvils so I can set up more forges but I'm hitting a dead end here. It's probably something obvious that I haven't noticed, but in the meantime...

I'd appreciate any help. I already have prepared a legendary skeleton weapon and armorsmith for outfitting the freshly risen ghouls I've just acquired!

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