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Messages - Urist_McUrist

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1
DF Dwarf Mode Discussion / Re: Dwarven mental degeneration.
« on: January 16, 2022, 10:57:04 am »
Im making a new rule for my posts. If you are going to just assume the issue isnt what i said and explained, you arnt allowed to comment anymore. Take that unhelpful crap somewhere else. No shit, his personality being in a state of constant rage means he reacts to negative things with anger? Wow, who woulda guessed it!?

He was still actually stressed. And after having done nothing special with him, he is still no longer stressed.

Now im the one in a state of constant internal rage. So, no more dumbass replies. Just stop. When someone has an issue they clearly explain, stop assuming they were just mistaken.

Does this upset you? Then dont reply.

2
DF Dwarf Mode Discussion / Re: Dwarven mental degeneration.
« on: January 16, 2022, 10:52:05 am »
Im glad people like to help, but i would live it if you woukdnt assume no one knows what they are talking about when they post. Thanks.

He absolutely was stressed. Like i said. Almost like im not a complete idiot. Beyond that, i dont care what you had to say past assuming i only based my post off his personality trait and not him being stressed.

3
DF Dwarf Mode Discussion / Re: Dwarven mental degeneration.
« on: January 13, 2022, 11:25:00 pm »
I finally hit the first cavern! At layer 24. I could have missed it if i wasnt digging such a large spiral, its got a pretty huge pillar right in the center. Its also pretty boring in there. I was hoping to reveal some flux, or see some interesting stuff. So far ive got normal cave spiders, a draltha passed through, and lots of troglodytes. Building a secure entrance area right now. No vegetation in this cavern either. Just loads of the same stones and gems ive been seeing the whole time.

Also, i didnt do anything special for the psycho dwarf, but they finally got over it thankfully.

Oooo, while typing this a giant bat flew in and started messin up the trogs. Weird fight, this giant bat is apparently a professional wrestler, more interested in takedowns and tosses than biting.

Got a few monster hunters chilling in my private tavern now also, which i didnt expect, but as long as they behave themselves and arnt werebeasts or thieves i guess its fine. Been a no visitors allowed fort til they showed up.

Before I re-breach the cavern after i get my airlock built, gonna station my ten speardwarves down there, hopefully their steel armor and spears, and a couple years of training and killing boars and dingos will stand up to trogs and giant bats.

If there was any vegetation down there, id pasture my giant war elephant down there also.

I kinda wish someone would seige me already. Maybe ill send a raiding part out to the nearby hostile elf civilization which has attacked my civilization pretty close to me, but hasnt bothered me yet. I've never dabbled with the raiding system yet either.

All is going very well these days though.

4
DF Dwarf Mode Discussion / Re: Dwarven mental degeneration.
« on: January 12, 2022, 11:39:52 am »
I might try the "spa burrow" idea if they get any more angry thoughts. Unfortunately, my computer has some pretty extreme compatibility issues, Im not sure if dwarf therapist will run on my system, though i havent tried for a long time to remember if that one also doesnt work. I know i cant use the LNP, and i think TWBT also doesnt work. I am sort of a neo-luddite anti social woodsman, and i built this computer in highschool with nothing but free parts and pirated software, i only recently resurrected it from a decade of giving me the BSOD. I dont even have a mouse for it anymore (who needs it, keyboard commands ftw).

I am always worried I'm going to go past a cavern layer, and make my first cavern experience way more difficult by breaching much deeper than intended, ao my staircase down tends to spiral down about a 10×10 area.

In years past i have faced titans, but this fort is strangely peaceful. I get kobold ambushes, but my chained up giant dingo and giant war grizzly scare them away. And before i disbanded my military the only action they saw has been some extremely obnoxious raccoons, a couple yaks, a couger, and many boars.

Its an interesting world around me, the tile this fort is on isnt sinister, but we are at the foot of a single sinister peak, i wasnt sure if i would get any effects from being so close to it, but so I haven't. But my civilization is at peace with everyone except some far flung goblins which apparently are too far away to come say hello, and one elven civilization, which is very near to me, but never come to see me. Though im also VERY close to several other elven civilizations that are at peace with me and bring me wonderful giant beasts to trade. All humans are at peace with us also. And so far, nearly 10 years in this fort, no titans have come yet either. I stopped world gen at year 125 (my computer weeps if i make it go much more). I believe we are still in an age of myth. I also think across the continent is a tower, but like the goblins, too far to bother me (yet?).

Appreciate the input fellow kneeless ones. I will see if the therapist runs on my computer today.

5
DF Dwarf Mode Discussion / Re: Dwarven mental degeneration.
« on: January 12, 2022, 05:02:48 am »
No burrows in play at all, though shortly after posting i noticed someone must have finally used the well with soap, because there was kobold blood and bars of soap on the grates around the well, though i somehow missed anyone actually doing it, and i have no idea where the kobold blood came from since i haven't killed one for several in game years now, they keep running away too fast. But yea, i havent made any burrows at all in this fort.

And with caverns i just thought id be hitting the top layer by now, i think the wiki says its usually only 10-11 layers down usually. I play very cautiously and probably overly meticulously and safely, if i designated a deep staircase, will the little bearded blighters be smart enough to stop if they reach the cavern, or will they just keep going? I think my main fear is breaching, being unprepared, and theres some harbinger of doom just waiting immediately outside where i breach, so im digging a spiral ramp staircase separately from my fortress, and airlocking with several doors on every level, so i can hopefully at least forbid a ton of doors and buy myself time incase something is coming for me. Gotta get my squads back together before i keep going down also.

6
DF Dwarf Mode Discussion / Dwarven mental degeneration.
« on: January 11, 2022, 07:52:06 pm »
I dont really know how to go about figuring this out. Its not so much as i want to ask a question, as i want to vent about it. But im currently in my longest lived most successful fort of all time, my first fort since a great number of version changes as well. We are currently 8 years in, at 41 dwarves (population limits set and slowly raised because my computer is ancient tech and im running at 12 (6) fps already). And I'm having weird, "issues".

I have one angry dwarf. Upset because they are apparently traumatized by seeing a kobold corpse, at least 2 years ago. They are "constantly in a state of internal rage". And their actions are very strange now. Every 15ish real world minutes, they will be trying to attend a meeting with my expedition leader to yell at them, but they will wander into EVERY side room on the way to do so instead of walking straight down the hall. And right before they reach the office where the leader has been patiently waiting, they both decide to go do something else, EVERY time. Or if the leader isnt in the office, they will literally run circles around eachother like the leader is trying to avoid them. What the hell?

Also, the angry dwarf, would really like to pray. Even when i disable all their jobs they will not pray to all their gods, while all my other dwarves will. And they are "angry about dwelling on having an argument ", but instead of satisfying their need to pray, they go socializing and argue more apparently. This very same dwarf also absolutely refused to equip gauntlets for a loooong time, just them, no one else. What?

It almost feels like the code for this one dwarf is just breaking down or something. They arnt insane or berserk, but their pathing is beyond fucked up and they dont fulfill their own needs when there is ample opportunity to. Is this a known issue? My system cant run very well at this point so this dwarfs code has become corrupted? I dont understand what the issues are being caused by.

On a separate note, i have a confession. I have never breached ANY caverns. Where are they? Im currently 20 levels down and still havent reached the first cavern on a generic generated world. And in all my years playing, ive never reached any caverns. Currently my efforts to delve deeper are on hold as ive shut down all military squads to try and figure out why this one dwarf is apparently insane without actually being insane.

Its frustrating me very greatly right now. This fortress is exceptionally wealthy and well built and every is very happy, except psycho mcurist here. Ive had no deaths except a single war dog that died of old age, and is now properly entombed, not even psycho mcurists pet. I have a small mass of grizzly bears now, a giant dingo, a giant grizzly and i did have a marksdwarf squad and speardwarf squad fully functional, armed, armored, and training properly. Except Mcpsycho urists refusal to put gauntlets on. (I even destroyed ALL gloves and mittens, but that wasnt even the issue to start with, im just trying everything.)

Things are just weird in this fort and i dont know why. I built a huge awesome supreme reservoir and well with soap stockpile, ive never seen anyone ever use it at all yet. Its even a meeting hall, and only the liason visits it. Dunno why.

But yea... kinda frustrated. I have masterwork silver statues, steel armory, smoothed everything, everyone has a 3x3 fully equipped room. I have over a thousand lavish masterwork meals and as many and varied booze supplies, i trade with dwarves, men, and elves to such an extent they dont even have anything i need anymore, so i just give them hundreds of thousands of dwarf bucks in silver statues in trade just to clear out stockpiles and keep my dwarves from being bored.

This is dwarven utopia. Is that the issue? Is this a case of a "utopian decay"? Should i cage trap the wild her of yaks and just make the crazy dwarf fight them all at once naked?

I feel like i am becoming psycho mcurist...

7
Thank you for making a bug report. And i might try a couple things like designating it all to be mined and then cancelling that to see if it clears it, if i get to it today, currently partly entombed by snow and i must dig. In real life.

Edit: Good news everyone! Designating all of the layer that kept being automined againt the will of Armok, and then removing that designation, seems to have cured the issue! Now after channeling they are no longer committing suicide by collapse! Excellent! And thank you Mobbstar for that idea!

8
No issue in another area. So its not unplayably bugged at least. I shall try using the ramp tool and see if i can level the hilltop i suppose. If anyone reading this would like to see if they can duplicate the issue and make a bug report, that would be swell. My computer doesnt have internet, or a mouse, so me doing a proper bug report is tediousness i do not desire.

I came to this by designating some coal to be automined, then cancelling that designation and switching to channeling from above, the dwarves then decide that after channeling, all stone in this area should be automined, before then channeling and causing collapses.

I must say, even the bugs in dwarf fortress are kind of features. Like, the dwarves just take it upon themselves to ignore my orders and do as they will, to the point of near intentional suicide.

Edit: update for those interested, the up ramp designation WAS working... until one of the little morons decided randomly to mine a section out instead of up ramp carving, and the next guy up ramp carved and dropped the ceiling directly on the other little moron, obliterating him completely.... task manager, annnnnd kill process.

9
So its an unknown bug. Got it. Thanks.

Im gonna try and channel an unrelated tile somewhere else and pray that it isnt so bugged that they try and kill themselves everywhere everytime now.

I was intending on making this hilltop the entrance to a proper fortress, currently the little bearded bastards are living in a ramshackle hole in the ground, just waiting for an unexpected expected delivery of fun.

Thanks for the attempt at help, ive been away for so long i wasnt sure if it was a known issue.

10
Here is a link to an Imgur album which SHOULD help elucidate the issue.

https://imgur.com/a/1IfaHTa

11
Jeez guys. No. I thought i was pretty clear but i guess not. Channeling removes the floor you designated and the block below, i know how it works. The issue is that after channeling ONE tile, the dwarves then began automatically designating and mining the block layer, leaving the roof above, which they then go back up top and channel out, causing the floor/roof to cave in.

Thanks for trying to help at least i guess.

12
Hello Dwarves, been a long time since I've been around, but I'M BACK.

And unfortunately having some issues. Currently, I am trying to channel the top of a hill off, and for some reason, after a miner channels one tile, the tiles beneath get automatically designated to be mined, bellow the channel designations... which as you can imagine has lead me to having collapse issues and mangled miners. I have them channeling from the top precisely to avoid the issue of collapse, but i can not figure out why they decide by themselves to start mining the layer below before channeling from above.

Anyone know what the deal is?

So to rephrase cuz my explanations can be less than clear. Im trying to remove the very top layer of a hill by using channel on just the top layer. After channeling one tile, the top layer is being automatically designated for mining, as though i had designated automing ore/gems, leaving the roof layer, still designated for channeling. Which is causing cave ins as the dwarves choose to mine the stuff i never told them to first, then chop off pieces by channeling. I had designated some coal to be auto mined, before i cancelled that and decided to just remove the whole layer with channeling.

Its been YEARS since ive been around, so ive jumped many version updates, and this is a new problem to me.

Please help, you are Urists only hope!

13
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: December 31, 2021, 03:07:26 am »
Lookit me, crawled from the caverns, necrod a thread, double posting. I think i found my way to just the graphics pack files and updated by hand. I thiiiink i did it right. I havent used a computer for years now, and i dont even have a mouse. But i got the newest version of DF working, and it looks like i got the ol ironhand files copied in by hand also. God what a pain keyboard navigation is.

Urist is compulsive these days, too long in the caverns he spent.

14
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: December 31, 2021, 02:14:52 am »
Ive been living in the 3rd cavern layer for a long time... is there any version of this that still works on a 32bit system? Ive been trying to update and keep getting the same error "not a valid 32bit application".

15
Life Advice / Re: job starts after im scheduled to leave, advice
« on: April 14, 2017, 06:18:15 pm »
Thats what i think, it looks better, is better, for everyone, if my schedule reflects the job worked. But then the managers poor performance will be more apparent instead of it just looking like i suck and am always slow and late

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