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Topics - Urist_McUrist

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DF Dwarf Mode Discussion / Dwarven mental degeneration.
« on: January 11, 2022, 07:52:06 pm »
I dont really know how to go about figuring this out. Its not so much as i want to ask a question, as i want to vent about it. But im currently in my longest lived most successful fort of all time, my first fort since a great number of version changes as well. We are currently 8 years in, at 41 dwarves (population limits set and slowly raised because my computer is ancient tech and im running at 12 (6) fps already). And I'm having weird, "issues".

I have one angry dwarf. Upset because they are apparently traumatized by seeing a kobold corpse, at least 2 years ago. They are "constantly in a state of internal rage". And their actions are very strange now. Every 15ish real world minutes, they will be trying to attend a meeting with my expedition leader to yell at them, but they will wander into EVERY side room on the way to do so instead of walking straight down the hall. And right before they reach the office where the leader has been patiently waiting, they both decide to go do something else, EVERY time. Or if the leader isnt in the office, they will literally run circles around eachother like the leader is trying to avoid them. What the hell?

Also, the angry dwarf, would really like to pray. Even when i disable all their jobs they will not pray to all their gods, while all my other dwarves will. And they are "angry about dwelling on having an argument ", but instead of satisfying their need to pray, they go socializing and argue more apparently. This very same dwarf also absolutely refused to equip gauntlets for a loooong time, just them, no one else. What?

It almost feels like the code for this one dwarf is just breaking down or something. They arnt insane or berserk, but their pathing is beyond fucked up and they dont fulfill their own needs when there is ample opportunity to. Is this a known issue? My system cant run very well at this point so this dwarfs code has become corrupted? I dont understand what the issues are being caused by.

On a separate note, i have a confession. I have never breached ANY caverns. Where are they? Im currently 20 levels down and still havent reached the first cavern on a generic generated world. And in all my years playing, ive never reached any caverns. Currently my efforts to delve deeper are on hold as ive shut down all military squads to try and figure out why this one dwarf is apparently insane without actually being insane.

Its frustrating me very greatly right now. This fortress is exceptionally wealthy and well built and every is very happy, except psycho mcurist here. Ive had no deaths except a single war dog that died of old age, and is now properly entombed, not even psycho mcurists pet. I have a small mass of grizzly bears now, a giant dingo, a giant grizzly and i did have a marksdwarf squad and speardwarf squad fully functional, armed, armored, and training properly. Except Mcpsycho urists refusal to put gauntlets on. (I even destroyed ALL gloves and mittens, but that wasnt even the issue to start with, im just trying everything.)

Things are just weird in this fort and i dont know why. I built a huge awesome supreme reservoir and well with soap stockpile, ive never seen anyone ever use it at all yet. Its even a meeting hall, and only the liason visits it. Dunno why.

But yea... kinda frustrated. I have masterwork silver statues, steel armory, smoothed everything, everyone has a 3x3 fully equipped room. I have over a thousand lavish masterwork meals and as many and varied booze supplies, i trade with dwarves, men, and elves to such an extent they dont even have anything i need anymore, so i just give them hundreds of thousands of dwarf bucks in silver statues in trade just to clear out stockpiles and keep my dwarves from being bored.

This is dwarven utopia. Is that the issue? Is this a case of a "utopian decay"? Should i cage trap the wild her of yaks and just make the crazy dwarf fight them all at once naked?

I feel like i am becoming psycho mcurist...

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Hello Dwarves, been a long time since I've been around, but I'M BACK.

And unfortunately having some issues. Currently, I am trying to channel the top of a hill off, and for some reason, after a miner channels one tile, the tiles beneath get automatically designated to be mined, bellow the channel designations... which as you can imagine has lead me to having collapse issues and mangled miners. I have them channeling from the top precisely to avoid the issue of collapse, but i can not figure out why they decide by themselves to start mining the layer below before channeling from above.

Anyone know what the deal is?

So to rephrase cuz my explanations can be less than clear. Im trying to remove the very top layer of a hill by using channel on just the top layer. After channeling one tile, the top layer is being automatically designated for mining, as though i had designated automing ore/gems, leaving the roof layer, still designated for channeling. Which is causing cave ins as the dwarves choose to mine the stuff i never told them to first, then chop off pieces by channeling. I had designated some coal to be auto mined, before i cancelled that and decided to just remove the whole layer with channeling.

Its been YEARS since ive been around, so ive jumped many version updates, and this is a new problem to me.

Please help, you are Urists only hope!

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Life Advice / job starts after im scheduled to leave, advice
« on: April 14, 2017, 03:42:49 pm »
H3llo fellow urists, i want some opinions on something to be sure im not out of line. I work a shift at work from 7-9, however 99% of my duties can not even be started until 9. Because im a hard worker and efficient im usually done by 9:30. But now they are trying to add even moreduties and i know i will never ever leave until 10 at the earliest now. Am i in the wrong to say im either going to be scheduled til 10, or im not going to be doing the extra work?

4
As the title says. I have apparently embarked in the middle of an insanely dense forest, which i like a lot, except the issue of trees filling my inner walls! I absolutely dont want to pave the inside of my walled city, i want grass and plants and maybe a few trees, but mostly clear. Currenly im just chopping them down constantly and making charcoal, but i already have way way too much wood stockpiled, im about to start atom smashing extra wood.

Is there any way to kill saplings? Or anything else i can do to create my grassy field within the forest?

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