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Messages - Justinlc91

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1
DF Dwarf Mode Discussion / Re: Help me choose an embark location?
« on: September 24, 2015, 11:03:03 pm »
Thanks for the tip. I've found that some of the cold temperature zones have frozen water year around too which is what brought me here to ask if there's anything particular that determines what freezes water.

I like tundras in general so naturally I looked there to set up my fortress, I found though that they're often times riddled with large beasts (elk, polar bear, bison) which is a big step up from rabbits and foxes that I usually find in temperate shrubland. Also the 2-3 seasons that are frozen over are when I do stockpiling / training (catch fish during the warmer seasons and clean them all winter, turn the herbers and fisherman in to soldiers and haveve them train all winter etc) being new I like that balance.

I'll look over the wiki some more but any advice is appreciated

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DF Dwarf Mode Discussion / Help me choose an embark location?
« on: September 24, 2015, 09:53:10 pm »
Hey guys.

I really like tundra or taiga lands but have a hard time finding a spot with water that isn't frozen all year around. Is there a way to know which embark sites will have unfrozen water at least 2/4 seasons? I was once in a tundra zone that had exactly that, a brook that froze only 2 seasons out of the year and I'd really like to have that again.

Thanks.

3
DF Gameplay Questions / Re: War Animal Training - Am I doing it right?
« on: September 18, 2015, 02:22:32 pm »
There is a difference between taming and training.  All dogs you have are automatically domesticated and don't need taming.  Training a dog as a hunting dog or war dog is a one step process, and doesn't need to be repeated.  Animal care isn't needed for this (or any other task, as it has no use as of now).

Cages aren't needed for taming (unless the animal was wild and just caught) or training.  It's only necessary to have a zone designated for animal training for both tasks.

More details here.

Ah I see. I will eventually tame wild animals so at least the effort wasn't wasted. Thanks a lot.

4
DF Gameplay Questions / War Animal Training - Am I doing it right?
« on: September 18, 2015, 02:05:29 pm »
Hey guys.

I'm trying to train some war dogs.. I'm not quite sure I'm doing it right though. The wiki says I have to assign a room for animal training (I did, it has 3 cages), give a dwarf the animal training / animal caring skill, and assign the animals to the dwarf for training. I've done all of those steps, assigning 4 (already tamed) war dogs to a single dwarf. I believe that should increase the war dogs tamed level right? He also doesn't tame the animals in the designated room, he just runs from the meeting area to his bed room, over and over. The units page says he has no job.

I really feel like I'm missing something here.. Am I?

5
DF Gameplay Questions / Re: Bone armor
« on: September 18, 2015, 02:01:49 pm »
Well that's alright.. I mostly just want bone as a vanity thing anyway.

6
DF Gameplay Questions / Re: Bone armor
« on: September 17, 2015, 09:20:11 pm »
That's good advice guys, thanks. After looking a little more, I think I can adorn metal armor with bone? I'll have to experiment. My primitive hunter-gatherer tribe may have to suffice with inferior armors.. more FUN : )

7
DF Gameplay Questions / Bone armor
« on: September 17, 2015, 06:50:38 pm »
I looked over the wiki but couldn't find much in regards to bone armor and it's usefulness. Is it, at the very least, applicable to have my dwarves wielding bone armor and more or less survive encounters?

8
Wow.. that's neat. Thanks.

9
DF Dwarf Mode Discussion / Underground treasure guarded by demons - Lava?
« on: September 14, 2015, 03:51:41 pm »
Hey guys.

One z-level down from ground level there's a small cave (with a single up-ramp tile) that has 2 demon(I think?) creatures guarding a shit ton of good looking treasure; coins, armor (leather and metal) silken bags and ropes etc.

My fortress is brand new and although I was able to disable the up-ramp and install a door I'd like to get at that treasure ASAP. If I use lava to kill the demons will it destroy any of the items?

10
Mod Releases / Re: [0.40.16+] All Races Playable mod
« on: November 16, 2014, 10:51:23 am »
Following Lovechilds advice and was able to generate a world and select any of the races after turning on all of the mods I wanted before replacing the raw.

I noticed though not all of the load out options are available when preparing for the journey. A few examples are weapons and livestock. So I deleted the raw file and replaced it again with the All Races Playable mod and fixed the issue.
I'm now able to choose any race with all of the load out options and enter the game with my other mods no problem.

Thanks for all the help.



 

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Mod Releases / Re: [0.40.16+] All Races Playable mod
« on: November 14, 2014, 04:59:58 pm »
I'll give it a shot later tonight and see how it goes. Thanks guys.

12
DF Modding / Re: Trouble with All Races Mod.
« on: November 14, 2014, 04:58:39 pm »
Ah I see, thanks. I only have 2-3 hours to dedicate to DF each day I was in a hurry for an answer : )

13
DF General Discussion / Re: Need help finding the right Mod(s)
« on: November 14, 2014, 04:46:24 pm »
I actually found that mod shortly before your reply. It is exactly what I'm looking for but I ran in to some issues with it.

Here's a link to my post on the Mod section of the forum regarding the issue to any interested: http://www.bay12forums.com/smf/index.php?topic=145678.0

Thanks again in advance.

14
DF Modding / Trouble with All Races Mod.
« on: November 14, 2014, 04:40:51 pm »
http://www.bay12forums.com/smf/index.php?topic=140713.0 - Here's a link to the mod, using 40.15 LNP with Soundsense utility and Starfox graphics, nothing else.

When I first used the mod it worked fine, I had a Goblin Fortress started (no mods / utilities were on at this time). I quit the game and turned on a graphic option (Phoebus) with LNP and was able to play my Goblin Fortress with the updated graphics.
I didn't choose my load out before embarking because I wanted to see if the mod would work so I deleted the Goblin Fortress and tried to start another one. This time (and any time after) I could only choose a Dwarf Civilizations.
I turned off the graphics mod / utility and tried to start another Goblin civ with vanilla DF but was unable to. I can't select any other civs besides Dwarf.

Any insight or solutions is much appreciated. Thanks in advance.


15
Mod Releases / Re: [0.40.16+] All Races Playable mod
« on: November 14, 2014, 01:39:42 pm »
Very happy to have found this mod but I'm having some trouble with it. Maybe I can get some insight please?

When I first used the mod it worked fine, I had a Goblin Fortress started. I turned on a different graphic with the LNP and still had a Goblin team. I deleted that Fortress because I didn't spend any points (just wanted to check if the mod worked) but now I can't use any other Civ besides Dwarves.
I turned off the graphics mod and tried to load it with vanilla settings like before but it still doesn't work.

Using 40.15 LNP with Soundsense utility, nothing else.

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