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Topics - Justinlc91

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DF Dwarf Mode Discussion / Help me choose an embark location?
« on: September 24, 2015, 09:53:10 pm »
Hey guys.

I really like tundra or taiga lands but have a hard time finding a spot with water that isn't frozen all year around. Is there a way to know which embark sites will have unfrozen water at least 2/4 seasons? I was once in a tundra zone that had exactly that, a brook that froze only 2 seasons out of the year and I'd really like to have that again.

Thanks.

2
DF Gameplay Questions / War Animal Training - Am I doing it right?
« on: September 18, 2015, 02:05:29 pm »
Hey guys.

I'm trying to train some war dogs.. I'm not quite sure I'm doing it right though. The wiki says I have to assign a room for animal training (I did, it has 3 cages), give a dwarf the animal training / animal caring skill, and assign the animals to the dwarf for training. I've done all of those steps, assigning 4 (already tamed) war dogs to a single dwarf. I believe that should increase the war dogs tamed level right? He also doesn't tame the animals in the designated room, he just runs from the meeting area to his bed room, over and over. The units page says he has no job.

I really feel like I'm missing something here.. Am I?

3
DF Gameplay Questions / Bone armor
« on: September 17, 2015, 06:50:38 pm »
I looked over the wiki but couldn't find much in regards to bone armor and it's usefulness. Is it, at the very least, applicable to have my dwarves wielding bone armor and more or less survive encounters?

4
DF Dwarf Mode Discussion / Underground treasure guarded by demons - Lava?
« on: September 14, 2015, 03:51:41 pm »
Hey guys.

One z-level down from ground level there's a small cave (with a single up-ramp tile) that has 2 demon(I think?) creatures guarding a shit ton of good looking treasure; coins, armor (leather and metal) silken bags and ropes etc.

My fortress is brand new and although I was able to disable the up-ramp and install a door I'd like to get at that treasure ASAP. If I use lava to kill the demons will it destroy any of the items?

5
DF Modding / Trouble with All Races Mod.
« on: November 14, 2014, 04:40:51 pm »
http://www.bay12forums.com/smf/index.php?topic=140713.0 - Here's a link to the mod, using 40.15 LNP with Soundsense utility and Starfox graphics, nothing else.

When I first used the mod it worked fine, I had a Goblin Fortress started (no mods / utilities were on at this time). I quit the game and turned on a graphic option (Phoebus) with LNP and was able to play my Goblin Fortress with the updated graphics.
I didn't choose my load out before embarking because I wanted to see if the mod would work so I deleted the Goblin Fortress and tried to start another one. This time (and any time after) I could only choose a Dwarf Civilizations.
I turned off the graphics mod / utility and tried to start another Goblin civ with vanilla DF but was unable to. I can't select any other civs besides Dwarf.

Any insight or solutions is much appreciated. Thanks in advance.


6
DF General Discussion / Need help finding the right Mod(s)
« on: November 14, 2014, 10:43:05 am »
I'm a casual player and only have about 3 hrs each day to play DF. I've tried looking up some mods but am having a hard time finding the right ones / installing them. I'd like a little assistance please.
(I have the DF Starter pack installed.)

Here's are the specifications for mods I'd like:

Other races, particularly Goblin, playable in Fortress mode. I'd like this mod to be available with one of the updated graphics mods (example: Phoebus)

Something to update the world generation map to another graphic (Phoebus or Spacefox, w/e, I can't understand the vanilla graphics very well)

Any other worth-while mods that won't interfere with the vanilla feel of the game are welcomed.

Thanks in advance.

EDIT: I've been on the "Community Created Mods and Utilities" part of the forum but have trouble understanding the installation for most of them. Beyond that I haven't looked up any mods.





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