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Messages - Dozebôm Lolumzalìs

Pages: 1 ... 213 214 [215] 216 217 ... 254
3211
DF Suggestions / Re: Better world generation active feedback.
« on: December 12, 2015, 01:38:40 pm »
You mean that while my 1000-year world is generating, I could be looking at history AS IT HAPPENS??

+1!

3212
DF Dwarf Mode Discussion / Re: Do vampires drink booze in this release?
« on: December 11, 2015, 08:57:49 pm »
Posting to clarify the problem for people who have not been around long enough:

The facts:
 
  • Vampires do not have the habit of consuming dwarven alcohol on a regular basis(never)
  • Vampires have the [ALCOHOL_DEPENDENT] tag and therefore suffer from alcohol withdrawal symptoms over time
  • Vampires will get extremely slow with time, negating the positive bonuses of being undead, becoming useless for UndeadFortress
Did anyone find something in the bugtracker that points towards this being fixed? I really wanna see this.

I know you mean well, but this strikes me as a little condescending. I think a good number of us understand how vampires work (everyone who has posted has been a part of the forum for >1 year).

The new version/taverns suggest the need for some research. For me, I'm curious how the Serve Booze! job works. Do tavern keepers serve booze to those who ask for it? Or do they go to patrons who ask for it? If it's the former, it's possible that vamps are given booze and that eliminates one avenue for discovering vamps. If it's the latter, then it doesn't matter, vamps just as discoverable.

What's the difference? They serve alcohol "to those who ask for it." To do that, they go to patrons.

3213
DF Gameplay Questions / Re: Where do I store gypsum plaster bags?
« on: December 11, 2015, 08:55:25 pm »
That's been fixed since 0.40.05...

3214
DF General Discussion / Re: Was version .40 a bust ?
« on: December 11, 2015, 08:40:47 pm »
In the entire history of DF, only about two or three people's contributions have made it into vanilla. I think they were very early in the development, too. The most anybody can do to affect vanilla is help find bugs and suggest.

This truly is one (or two, don't forget Threetoe) person's project.

3215
Masterwork DF / Re: NEW! - Suggestions for 42.01
« on: December 11, 2015, 08:33:50 pm »
How neat! Then perhaps Humans will be able to get all races of visitors and build all sorts of neat workshops!

3216
Well, Bush said he looked into Putin's soul and saw he was good, so..
And of course! Bush is absolutely to be trusted![/sarcasm]

3217
DF Community Games & Stories / Re: Oh The Vomit
« on: December 11, 2015, 08:02:34 pm »
Heheheha.....
Tolerably amusing for something that rhymes 'tis much.


I have always wondered why dwarven puke was not purple, for I had forts where plump helmets were the only meals and the only drink for years and years.

You mean "this". 'tis means "It is". Also, 'twas means "It was". So, "It was the night before..." -> " 'Twas the night..."

3218
DF General Discussion / Re: Whale Nibbling Gulls
« on: December 11, 2015, 06:06:29 pm »
Quality? On Whales?

It's more likely than you think.

Quite funny! Also,

Urist McWhale has created Whalebaby, a mediocre whale!

3219
I do not know sausage rolls. This is likely because I am a vegetarian.

3220
DF General Discussion / Re: Horse epidemic in .42.01
« on: December 11, 2015, 04:10:34 pm »
Not for everybody.
25 ppp, this is page 2.

Why doesn't everybody set it to the maximum setting?

3221
DF General Discussion / Re: Horse epidemic in .42.01
« on: December 11, 2015, 04:09:46 pm »
Won't work in an existing world, and GEEZ THAT IS OVERKILL.

Seriously, just remove [MOUNT] or whatever the tag is. Your dwarves sure aren't using them. Perhaps make a duplicate (RENAME THE DUPLICATE!) and give it to humans, giving it back the [MOUNT] tag.

3222
DF General Discussion / Re: Was version .40 a bust ?
« on: December 11, 2015, 04:08:26 pm »
Bravo! *claps*

Well said.

3223
DF General Discussion / Re: Playerlogs from 2050
« on: December 11, 2015, 03:58:49 pm »
Player 1: I just upgraded to 10,000 Core CPU, how come game performance didn't increase?

Player 2: I just bought a liquid nitrogen CPU cooler and overlcocked my CPU to 1,000,000 GHZ damn the game is fast, but DHS stormed my house, they thought I was doing a terorrist attack due to how much power I used. My mom is going to kill me when she gets the power bill. I am so screwed.

Mod: Just released a Virtual Reality Mod to visualize dwarf fortress.
Mod: ESP DF. Don't need to type anymore. This Mod works with your brain implants. Finally Dwarf Fortress has reached 2030.


Toady Update: Completed the move to a tug boat. The polar ice caps melting finally flooded us out. All is good. We have a satellite uplink and use hydro power since we are on the ocean. However, now I need to budget time to fish and clean the boat.

Saw on the news today that the DF virtual reality mod bugged out and now several players are stuck in the game as adventurers, they tried to remove the helmet from one of them and his brain was fried.. The poor poor souls. What was this modder thinking!

Update:
Someone died in game and the same thing happened to them I hope the media doesnt cover this too closely..will give the game a bad rap.
He was struck down for the last time :(
Eh, not like death means that much these days.

Egan_BW doesn't really care about anything anymore.

3224
DF General Discussion / Re: Whale Nibbling Gulls
« on: December 10, 2015, 10:51:09 pm »
Quality? On Whales?

3225
DF General Discussion / Re: Devlogs from 2050
« on: December 10, 2015, 10:21:43 pm »
December 9th, 2050
Major Changes:
* CPR Labor added. Doctors can now attempt to resuscitate the recently dead citizens and save them at a very low chance.



December 10th, 2050
Bug Fixes:
* Doctors no longer attempt to resuscitate a headless corpse.

The zombies are now gone. Phew!

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