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DF Community Games & Stories / Re: The Reanimation of Uristildom
« on: August 17, 2015, 04:56:03 pm »
I've got an even better idea: cage them all up. They shouldn't be able to be contaminated when they're in a cage.
Hematite 6th:
"Cage up the animals. ALL of them," Sarvesh said. "We're moving out."
"Abandoning?!" thundered Farmer Bob. "Never!"
"We're just moving next door for a little while until this whole infection thing clears up."
"Jeffrey's suffocated!" shouted Kivish. "We'd better hurry," said Sarvesh.
Hematite 18th:
We're working on cleaning the ice hut of dust, while building many coffins for the dead. Some ghosts are haunting us still.
Some animals have dust on them. I am ordering them slaughtered. No, I will order them in the cage, as cages are this weird extradimensional oddities. They shouldn't infect anything in there.
Some children are wearing no shoes! This could be bad...
Work on the bunker continues.
Hematite 26th:
A ghost has been put to rest.
Malachite 3rd:
Somehow, Kivish got dust on his foot. He will die.
Malachite 4th:
Squid used to be the mayor. Now Dobar is. I didn't hear about any election...
Malachite 6th:
The coffins fill and fill, but still dwarves produce skeletons from their closets. Well, not really. Nobody here even has more than a simple bedroom and a cupboard, except for the nobles. How long have you people gone without burying your dead?! This reminds me of Doomforests...
Another ghost put to rest.
Malachite 7th:
People are hauling meat and seeds into the bunkers.
The crazy cheese maker beat up a gem setter because she didn't make any tin items.
Thank goodness I ordered all those tables and chairs before! People, we're eating in the bunkers now!
Malachite 10th:
Squid, unable to find any dead vermin, went berserk. Vucar, a passing fisherdwarf, heard and locked her up in her workshop area. Phew!
Malachite 17th:
Some migrants have arrived. I notice a small corner of our land where no snow falls. It looks so peaceful and happy.
If only.
ZOMBIE RUSH!!!!!
Galena 6th:
I was trying to make a farm.
What I actually made was a pit full of dust.
Never mind, guys, I'll just use the muddied floor next to the bunkers from the draining project.
Galena 13th:
We are a hundred feet below the surface. I tell you guys to bring seeds so that we can start a subterranean farm.
You bring rat weed seeds, rope reed seeds, and such useless junk.
Bring me plump helmet spawn - or starve. It's your choice.
Also, humans arrived. Didn't care, too busy.
Galena 16th:
Now the goblins?! Pull the bloody lever right now, or I swear, I will draft you and send you out as a distraction!
Where's the lever? WHERE'S THE LEVER?! Where are the notes where are the notes where are the notes
"Enemy Lock Lever." I think that's it. Pull the lever NOW!
Will it be in time? Tune in next time to see if we all die?
Hematite 6th:
"Cage up the animals. ALL of them," Sarvesh said. "We're moving out."
"Abandoning?!" thundered Farmer Bob. "Never!"
"We're just moving next door for a little while until this whole infection thing clears up."
"Jeffrey's suffocated!" shouted Kivish. "We'd better hurry," said Sarvesh.
Hematite 18th:
We're working on cleaning the ice hut of dust, while building many coffins for the dead. Some ghosts are haunting us still.
Some animals have dust on them. I am ordering them slaughtered. No, I will order them in the cage, as cages are this weird extradimensional oddities. They shouldn't infect anything in there.
Some children are wearing no shoes! This could be bad...
Work on the bunker continues.
Hematite 26th:
A ghost has been put to rest.
Malachite 3rd:
Somehow, Kivish got dust on his foot. He will die.
Malachite 4th:
Squid used to be the mayor. Now Dobar is. I didn't hear about any election...
Malachite 6th:
The coffins fill and fill, but still dwarves produce skeletons from their closets. Well, not really. Nobody here even has more than a simple bedroom and a cupboard, except for the nobles. How long have you people gone without burying your dead?! This reminds me of Doomforests...
Another ghost put to rest.
Malachite 7th:
People are hauling meat and seeds into the bunkers.
The crazy cheese maker beat up a gem setter because she didn't make any tin items.
Thank goodness I ordered all those tables and chairs before! People, we're eating in the bunkers now!
Malachite 10th:
Squid, unable to find any dead vermin, went berserk. Vucar, a passing fisherdwarf, heard and locked her up in her workshop area. Phew!
Malachite 17th:
Some migrants have arrived. I notice a small corner of our land where no snow falls. It looks so peaceful and happy.
If only.
ZOMBIE RUSH!!!!!
Galena 6th:
I was trying to make a farm.
What I actually made was a pit full of dust.
Never mind, guys, I'll just use the muddied floor next to the bunkers from the draining project.
Galena 13th:
We are a hundred feet below the surface. I tell you guys to bring seeds so that we can start a subterranean farm.
You bring rat weed seeds, rope reed seeds, and such useless junk.
Bring me plump helmet spawn - or starve. It's your choice.
Also, humans arrived. Didn't care, too busy.
Galena 16th:
Now the goblins?! Pull the bloody lever right now, or I swear, I will draft you and send you out as a distraction!
Where's the lever? WHERE'S THE LEVER?! Where are the notes where are the notes where are the notes
"Enemy Lock Lever." I think that's it. Pull the lever NOW!
Will it be in time? Tune in next time to see if we all die?





