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Messages - Dozebôm Lolumzalìs

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3601
Quote
This is a stack of 10 masterfully prepared dwarven sugar stew created by Olin Tobulrakust. The ingredients are superiorly minced dwarven sugar, superiorly minced dwarven sugar and exceptionally minced dwarven sugar.

Can dwarfs get diabetes?

No (it's weird, huh?).  Also, eating a bunch of sugar one time would not give anybody diabetes.  There are three ways to get diabetes:

Type 1: Nobody really knows, but viruses, the environment, and genetics probably have something to do with it.  Nothing you can do to stop it, nothing you can do to cure it, at least right now.

Type 2:

a. Genetics.  If you have a family history of type 2 diabetes, you are much more likely to procure it.

b. Obesity.  This is what people think of, mostly, when they hear about diabetes.  The claim that sugar can cause diabetes is a misunderstanding of this: eating sugar all the time is a bad diet.  Bad diets can cause dieties obesity, and obesity can cause diabetes.

----------------

Basically, TL;DR: Eating a lot of sugar one time does not give people diabetes.  Eating a lot of sugar all the time might.

3602
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 15, 2015, 07:17:25 am »
Undead had came and slaughtered my fort before I even discovered metal. Such a shame.

I will now reclaim my fort with seven military dwarved. I already set up basic necessities, I just need to gain foothold until working immigrants come.

Don'tcha know turtling is a good defense against anything?  Except your dwarves.  And undead dwarves.  And tantrumming dwarves.  And lazy, starving dwarves.  And buggy dwarves...  Dwarves.

3603
DF Dwarf Mode Discussion / Re: How do the mining modes in df2014 work?
« on: August 15, 2015, 07:14:49 am »
Kaolinite is an "economic" stone.  That might have something to do with it.

3604
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 14, 2015, 12:49:07 pm »
malimbar04, are you plagued by necromancers, or is the land around you suffering the curse of undeath?  I hope, if it's the latter, that you did that in a non-reanimating portion of your map...  *undead werecavies eat everyone*

3605
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 14, 2015, 12:08:31 pm »
Edem Sibrekmurak, the bookkeeper, has mastered Record Keeping.  He says that was very satisfying.  He has overseen the fortress from his office overlooking the residential areas for months now.  Work progresses on the residential expansion, some civilians hone their dabbling fighting skills (just in case), and the militia keeps training.

Timber 17th:

The expedition leader started a party in his statue room.  Though there isn't much space, Thob the manager, Atir the doctor, Sazir the farmer, and Edem the bookkeeper show up.  That's all of the original seven, except for Mebzuth the mason and Ingish the marksdwarf.  Both are working hard.

The soap maker works glass, making windows for everyone's statue gardens.  Currently, only a few people have statues, but Mebzuth's working on it.

The only problem with this picture are the zombies shuffling around outside, occasionally running after wild animals and smashing them.  I'm sure glad a necromancer didn't come...  *shudder*  With the number of corpses around here, that would be horrible.

3606
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 14, 2015, 10:10:15 am »
Tosedfikod, the newest dwarven outpost, was doing well.  They had walled off a small section of the hills for pastures, farms, and beehives.  Their bedrooms were meager, but rather large, and had doors.  Work was progressing on the extra-high ceilings for the main commons and dining hall, and the expedition leader was planning some additions to every bedroom, giving each dwarf their own personal dining room and statue garden, as well as an office for those dwarves so inclined.

Then the zombies came.

Thankfully, the warning came early enough, and the fisherdwarves sprinted inside as the lever was pulled.  Unfortunately, they couldn't tell if the drawbridge would make a perfect seal, preventing the zombies from coming inside.  While the zombies were distracted by some gray langurs and somebody's pet goose, the dwarves hurriedly blocked off the bridge with sturdy stone blocks.  Thankfully, the bridge was out a few feet from the main rectangular structure, and they could seal themselves off by simply completing the rectangle.

Now, as the small horde lurches outside, the dwarves of Tosedfikod scurry around, farming and brewing and cooking, for sure, but also crafting and forging and smelting, for happiness.  And the militia is raised.

Two dwarves have military skills.  One hunter, from the original party of seven, and one macedwarf, who was "drafted" into weaving when he arrived.  Now they are activated into the militia, and hone their skills.  Fortunately, maces and crossbows are excellent weapons against the undead.  And the mason?  He plans...

3607
For the Sims:  "Ach, why are the humans not mining?  Why can't I tell them to mine?  How does this work if they don't mine?  Where are the forges?  Where are the craftsdwarf's shops?  Where are the dwarves..."

3608
DF General Discussion / Re: What Would Urist Do?
« on: July 29, 2015, 12:22:23 pm »
Punch the skeleton to death.  Then his beard would crawl off and find a pregnant dwarf lady.  That's why most babies are born with facial hair, despite being bald on top.

Edit: Whoops, forgot the question.  What would Urist do if he, in the next version, had to write a book?  What would it be about?  Etc.

3609
0/10 - Who are you?

3610
Only a proper pulping should prevent reanimation.  Brain tearing, no; "head explodes into gore," yes.

3611
Dear bunch of ecological disaster,

The amount of fishes and mussels in the river is limited. You know I use my all mighty powers to make the nature replenishes livestock every years, but I wont help you anymore if you keep wasting all those good fishes like this !
For Armock's sake, you are standing on a pile of rotten mussel corpse. You are buried on those wasted goods ! Why do you keep dragging new catches out of the water to let them rot on the ground, when there are already so many to prepare and turn into delicious roasts ?

Stop acting like humans, you fools !

Your Overseer

But sir, we were told to fish!  Fishing, of course, is the highest duty a dwarf could receive, and we couldn't possibly stop fishing just to haul something, even if the hail would be our recent catch of fish!  Try having somebody else do it, instead.  I'm only a fisher, you know, not a hauler

3612
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2015, 07:10:56 am »
That raises the question (for me at least): Were people homophobic in the medieval ages?

3613
DF General Discussion / Re: So I visited my old Fortress ...
« on: June 27, 2015, 04:06:05 pm »
Hehehe.  This is what your dwarves think all the time.

3614
DF Suggestions / Re: Improved Butchering
« on: June 26, 2015, 01:52:00 pm »
This looks similar to the cancellation that occurs when a farmer goes from shearing/milking an animal to another farmer's job.  Also, spam?  Because this doesn't look serious.

3615
I promise I'll get to this eventually!  I have other Real Life stuff going on.  Well, at least nobody posted to ask what was going on.

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