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Topics - cazelfax

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DF Modding / Creature creation?
« on: December 09, 2007, 07:26:00 pm »
Okay, so, Spiders Everywhere had some breakthrough where smelting cows into worms was a possibility.  Is there any way to set it to use a building that isn't a smelter, and to make creatures that aren't vermin?

I'd really like to hitch up an alchemical lab to make patchwork animals out of thread, metal, meat, a totem and some extract.  Is this possible through extensive reactions and file tinkering, or is this just unavailable?

Finally, as a somewhat less title-derived question, is there any detriment to making a creature that attacks with its heart?  Say I create a giant that has [ATTACK:MAIN:BYTOKEN:HEART:beat:beats:1:6:BLUDGEON] in its junk, will this damage its own heart or will it just be a delightfully messed up creature?


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DF General Discussion / Undoing reveal.exe's fel work...
« on: December 10, 2007, 07:57:00 pm »
Is this possible to do?  It's my first time using any utility with DF, I hadn't found any ore at all even with my exploratory digs - I wanted to make sure "Hexbane the Pit" of the haunted scorching swamp was a worthy venture, which it has turned out to be.

However, seeing all the freakin' rock everywhere is tacky and bothers me.  My last save is when I first got a good thing goin' and is sans the Founders' Hall, incinerator, horse pit and other things I am partial to.

Is there any way to, say, unreveal what reveal has revealed or am I stuck with redoing everything?  Tackiness aside, the lone benefit of a reload is reclaiming my carpenter from the skeletal alligators (he earned it, though, he tried to wrestle it).


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