Morrowind also had better travel methods, so it was more fun.
Skyrim: Walk, Horse, Fast-travel.
Morrowind: Flying, Jumping, Teleporting (Mages Guild + Interventions + Mark/Recall), Silt-striders, boats, running reallyreallyreallyfast.
My thought process goes like this.
A) Pre-ordering is stupid, there is literally no actual benefit to you, as the consumer. The game will be made regardless, they don't actually need that money to make the game, they just want it before they've actually done their jobs.
B) I don't want to pre-order since duh, but I also don't want to miss out on whatever bonus content the pre-order inevitably comes with (if it's something interesting. I don't care about a special set of armor that looks identical to leather armor but has 2 extra DR and a different name. I can add that into the game myself. Talking about FO specifically, other games have stuff that you can't just do yourself.)
C) I do want to support the devs, but I don't want to support stupidity. Buy it when it comes out, pirate it, get the pre-order stuff. I don't miss out on content, the devs don't miss out on support, shitty business practices aren't encouraged. Everyone wins.
I'm trying to come up with an analogy for something to demonstrate just how ridiculous pre-ordering actually is, but I'm drawing a blank. The closest thing I'm getting at the moment is buying a digital music album six months before it's made.
Also, there have been several instances of pre-orders screwing people over since the start of the year. Two high profile ones off the top of my head are Assassin's Creed: Unity, and I believe Mortal Kombat X. Even if the latter wasn't pre-ordered, still shows why it's terrible.