Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - UXLZ

Pages: 1 ... 102 103 [104] 105 106 ... 266
1546
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: June 24, 2015, 06:20:32 pm »
Mobility creep has been a thing for a LONG time. I remember someone comparing the original set of champions to the newewst of equal number (at the time) and it was something like originals: 60%, new: 90%. I'm actually very happy with Tahm because he doesn't contribute to the League of Dashes. Unlike Ekko, who has 2 blinks and a dash.

1547
Other Games / Re: Games you wish existed
« on: June 24, 2015, 07:45:48 am »
Doom 3D was not, actually, 3D. At least world and movement-wise. Graphically, the art style it used was fairly convincingly 3D, at least in still frames or single perspective, if pixellated.

Think about it, the world is actually still in a 2D plane. There is no up or down. At the time it was a new perspective, sure, but ultimately the movement wasn't actually that different to something like the original 2 GTA games.

1548
Creative Projects / Re: The All Guardsmen Party
« on: June 24, 2015, 03:57:06 am »
The cliffhanger ending is real. T_T

1549
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: June 23, 2015, 10:35:59 pm »
I get a bad gut feeling from everything. (I have stomach problems. :v)

Silly jokes aside... I can see this blowing up a bit.

1550
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 10:33:56 pm »
Skyrim wasn't unstable but CTD-wise but incredibly buggy.
I believe FO3 and especially New Vegas were fine... But then again, New Vegas was made by a different studio.
Still, those games came out at the dawn of the new era. It wasn't common for release day games to be unplayable yet, though I think there was still crap like Sim City 5's launch.

Poison indeed. I'll just hope for your sake that Bethesda doesn't go the Ubisoft route and you actually have a functional game to play. At least with Steam Refunds now existing immediate failures won't be as bad, though a game like FO4 I can see crashing at 3, or 4, or 5.

I do have a very logic and rationality-driven thought process, but please for the love of god don't pre-order. At least wait until they announce the inevitable pre-order exclusive bonus content. You'll still get your anticipation high from waiting in line or waiting for it to unlock, but there is literally no reason to pre-order right now. Even from a perspective like yours it should still seem ridiculous, since it's starting the wait waaaay too early and you'll be excitement-fatigued by the time it comes out (or something.)

1551
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: June 23, 2015, 10:24:53 pm »
Sorry, missed this.

If you look at it as a the data that it is (i.e., murders per 100,000 people), then yes. One is at .0001% of people being murdered, and the other is at .0003% of people being murdered. Heck, statistically the US is only a little beyond one standard deviation from Europe! Your chance of death on the street is functionally equivalent, and when you are dealing with numbers that tiny it's very easy to get a significant difference just from other influences.

So yeah, it's a rather small difference in overall rates statistically.

With a sample size that large, I believe outliers are pretty much already accounted for. We aren't comparing beaches, we're comparing countries.

1552
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 10:01:31 pm »
I would agree with you that there was a benefit to standing in line/getting a game day one if we still lived in 2005 and games working out of the box was the norm, rather than vice-versa.

Still, getting it day one at least isn't as inanely stupid as pre-ordering. At least that way you can wait a few hours to see if it at least kinda-sorta works well enough to be worth playing, and doesn't crash immediately after the tutorial. 

1553
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 06:50:35 pm »
Skyrim truly was too saturated, though. I feel like Morrowind hit the right balance, aside from having significantly more entertaining travel methods (that actually improved as the game went along. You got faster, you got access to better spells, etc.) there were enough things in the game world that you'd run into them often enough, but they were spread far enough that finding one felt like a genuine discovery. On the contrast, I can't help but sigh when I play Skyrim and see eight markers on my compass.

Actually, I think that's the issue. The compass that tells you about all the locations before you've found them. If FO4 has a similar mechanic, I'll see if I can find or make myself a mod that gets rid of the unfound locations markers.

It's not like Morrowind was perfect, either. Some thing (especially the shrine of Moon and Stars) was a enormous pain in the ass to find. Though that also made it more enjoyable when you did find it.

Exploring in Morrowind is fun, in Skyrim it isn't, since you know where everything is before you find it anyway.
Actually, I think that's the difference. If I were to describe the paths you take, Skyrim is full of straight lines from locaton to location, looking at the compass more than the actual screen. In Morrowind you meander, get distracted, spot something interesting and go over to check it out. You meander, you actually search for things, and since it isn't as saturated finding something's a genuinejoy. I remember the first time I played Morrowind I stumbled onto a Daedric Shrine all by myself and was like "Whoaaah, this place is awesome. I wonder what I can find?"

1554
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 09:22:36 am »
I abused Windwalker scrolls.

1555
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 09:19:49 am »
Morrowind also had better travel methods, so it was more fun.

Skyrim: Walk, Horse, Fast-travel.

Morrowind: Flying, Jumping, Teleporting (Mages Guild + Interventions + Mark/Recall), Silt-striders, boats, running reallyreallyreallyfast.

Spoiler: Tangent (click to show/hide)

1556
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 09:01:12 am »
-sigh-, pre-order pre-order. I'll probably wait 'till the game is released, buy it, then pirate it so I can get inevitable pre-order exclusive content without having to commit such a stupid act.

If I think it's actually anything interesting, that is. I don't want something that just makes you more powerful quickly. Higher level loot is never a good idea for pre-order/dlc content unless it has to be earned at a place of equivalent difficulty.

1557
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 08:32:11 am »
Generating content? Yes.
Entertaining? Ehhhh~~~, so-so. Some was good, some was bad.

1558
General Discussion / Re: I like anime, do you like anime?
« on: June 23, 2015, 05:12:24 am »
10/10, would watch again.

I just can't believe they actually made it ELEVEN MINUTES LONG. xD

1559
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 02:42:00 am »
hilariously

every single one of Bethesda's games except Daggerfall have gigantic amounts of spatial compression so that they don't be like... daggerfall.
Yup. It's not the size, kids, it's how much unique stuff you fit in.

Also, it takes several minutes to traverse one pixel of the Daggerfall map, making the huge expansive world largely theoretical since it'd be impossible (for any sane person) to beat the game without instantly fast-travelling to every destination anyway.

If the Beth games didn't have a terribru engine you could use vehicles of some description. :v

1560
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 22, 2015, 07:37:46 am »
Or, orrrrr, we could all be same.

I have a crush on you too. <3

Pages: 1 ... 102 103 [104] 105 106 ... 266