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Messages - UXLZ

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3001
General Discussion / Re: Terrible Jokes
« on: January 24, 2015, 07:20:44 am »
Spoiler: Much Joke, Such Words (click to show/hide)

If this breaks the forums or something, a mod can delete it if they want .

3002
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 24, 2015, 07:11:47 am »
Ah, crap, I meant to put a Meph there.

3003
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 24, 2015, 07:11:20 am »
I was reading through the tech and stuff to get an idea of what may happen over the coming night, and this lead me to wondering (since you said there shouldn't be any draws.)

What happens if everyone is targeting one player (or there's a chain that links them all up) and he plasma bombs himself?

3004
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 24, 2015, 06:50:46 am »
-sigh-...

*Deep breath*
Okay then, let's get started and try to spur a bit more activity. This is going to be a big list on... Well, everyone. Except me, obviously.
It was originally going to be a big list where I went over the rest of this thread with as fine a toothed comb as I could manage to try and get some stuff going on, but... The first person I started to look at was scummy enough to convince me to tunnel, at least for now, and that person is... Deathsword

Spoiler: My Reason(s) (click to show/hide)

Now, for the questions I want answered.

Why the failure to deliver on your 'more soon?'
Why the lack of follow-up on your questions to pisskop?
Why the lack of content in general?
Why the seeming 'active lurking' (something that you said yourself is highly scummy behavior)? You've made 13 other posts since your last one in this topic, so it can't have been a 'real life getting in the way and can't be on the forums' situation.

3005
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 24, 2015, 02:47:57 am »
Honestly, you could probably just CC the entire playerbase so we all know the information is there. Meph gave the okay for quoting PMs from dead players who had PMed you in the night before, so long as I didn't talk to them after night had formally ended.

At that point the thread might as well remain unlocked during the night.

That's actually fairly pertinent.

Mephansteras: Given that there are no restrictions on sending messages to all players during night time, and these may be quoted, would you leave the thread unlocked at night to save the trouble of having to type out everyone's name in the PM box? Am I pushing my luck?

Yeah, I'm going to oppose this. If that's the case it makes the night phase totally pointless and it may as well be a sprint game.

3006
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: January 24, 2015, 02:46:15 am »
Yeah, that's potentially actually a massive buff... -sigh-

Though the nerf to the Q is nice. Very nice.

3007
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 24, 2015, 01:59:09 am »
By the way Gilmore Girl's catch phrase?: "I don't want to talk about it"

So expect a lot of episodes that could be solved in 2 minutes be solved over 2 episodes because the characters constantly walk away from conversations.

I don't know if it's an anime/manga, but that's literally every romance one ever. Though it's usually too worried about hurting feelings/too embarrassed to talk.

3008
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: January 24, 2015, 01:51:25 am »
It was a large part of your burst, and basically the only thing that got him through laning. It's one of those huge things you don't realize until you play him a bunch. If you go back and look at his release stuff, part of what he was designed for was to be more sustained and hang around in fights, without being either invisible or forced to flee like Akali.

Except he ended up being an instakill burst assassin that broke away from the fight while becoming impossible to target or hit with skillshots and destroying all projectiles that were following him, or stayed in the fight doing massive sustained damage only to get away when he's at 100 hp. I mean, that Taric stun, Veigar ult and TF Q could have killed him, but, y'know, Fizz E.

Cancer must be completely eradicated.

3009
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 24, 2015, 01:47:57 am »
Quote
Hrrrrrm. Okay.

Do you personally think the flabort/4maskwolf/pisskop kerfluffle is worth continuing to discuss?

The kerfluffle itself? No. It's still worth keeping an eye on the players, though.

With Flabort posting his reads he's looking a lot better, though he seems to be basing them an awful lot on post count and I'm not sure that's a good idea.

Pisskop was acting a bit strange at first but that could be due to the situation he was thrust into. Time will tell with him.

4mask is obviously no longer in the game.

Quote
At that point the thread might as well remain unlocked during the night.

If everyone's PMing everyone else it's basically a sprint game. I'm fine with the idea of being able to PM players in the middle of the night, but maybe limit it to 2-5 players or something? In that case you could still set up a network where you PM people with PMs containing other people's PMs plus your own and... Blaaargh. I dunno, it's up to Meph.

By the way, Jim, is your avatar M. Bison or something else?


3010
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: January 24, 2015, 01:00:39 am »
On another note, Teemo's is a dedicated passive (Fizz's is not), and Kayle's is an active. 

3011
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: January 23, 2015, 11:58:00 pm »
Yeah, but they build AD.

3012
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: January 23, 2015, 11:16:01 pm »
Ez's E is not a twitch dodge skill. It's one of the singular best positioning tools in the game. It's part of why you don't NEED to have a twitch dodge skill. It's a short uninterruptable cast time and to compensate he gets a huge dash on a tiny cooldown for relatively little mana cost.

Re: Fizz. It's definitely an evisceration. His W lost the exectute damage on the passive part, that's pretty huge. It means for him to be doing any sort of damage early game he has to activate W.

Wait, so you mean he has to use his abilities to do damage?

Shock and horror. xD

(I'm someone who quite firmly despises Fizz, by the way.)

3013
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 23, 2015, 10:16:00 pm »
Man, the formatting for my part of the list got fuuucked.
Do you think you have enough time to post a clearer version of it?

3014
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 23, 2015, 09:44:48 pm »
Remember the flavor, Deus. Vig kills have different flavor to Exty ones, for instance. (At least, Ithink they do.)

3015
Mafia / Re: Paranormal 24 - Day 1 always ruins vacations
« on: January 23, 2015, 09:31:10 pm »
Thanks Flabort, though NQT had already sent me the link. xD

Quote from: NQT
Yes, I hear that. I think their behaviour would make them lynch-worthy ordinarily. But they have claimed something that is superficially easy to test and the attention they've caused is likely to soak up night actions regardless. Is a town vigilante an asset your willing to so quickly discard? (This is a genuine question: people don't always think vigs are pro-town given the rate of misfire.)

If we assume 4 scum and 3 third-party roles, a town vig (in a 16 player game) would have a 7/15 chance (purely statistical and assuming no D1 Lynch) chance of hitting the right target. I think their usefulness increases as the game goes on, and (this is purely hypothetical) if I was a town vig I'd probably wait a night or two to actually kill someone unless I was particularly suspicious, so as to avoid shooting the sheriff. Maybe I'm misunderstanding the role, though.

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