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General Discussion / Re: Things that made you RRRRRRAAAAGGGGEEEE today: Steam-ing Pile of Edition
« on: December 27, 2014, 05:53:45 pm »"The more deeply people play Smash Bros., the more they start seeking higher levels of precision in the gameplay. At the end, this leads them to prefer the Final Destination stage with no obstacles, no items, certain stock settings, etc."
goddammit do people get all of their ideas of how competitive smash works from youtube comments
Hey, I prefer the final destination stage because it lets me fight 1v3 against max level opponents without getting screwed over by geometry. Then again, this is Brawl I'm talking about. I've preferred no items since Melee anyway (where my favorite stage was Hyrule Temple because the stage and the music were freaking awesome! I also haaated FD back then.)
RAGE:
Finding a good Warhammer game that isn't DoW 1 or 2 or a Third Person Action Game. I want a freaking W40K RPG!
Obligatory.
I've seen that and I hope so, so much it turns out well, but I don't have very high expectations.
"The more deeply people play Smash Bros., the more they start seeking higher levels of precision in the gameplay. At the end, this leads them to prefer the Final Destination stage with no obstacles, no items, certain stock settings, etc.""No items, Fox only, Final Destination"
goddammit do people get all of their ideas of how competitive smash works from youtube comments
While the Final Destination part is an exaggeration, competitive Smash is pretty damn dry compared with the normal game because they seek to eliminate every bit of "unfair" randomness from it. That means no items without exception and certain stages often banned because of the potential "environmental KOs" with minimal player interaction. There are people who consider Melee superior to Brawl for competitions solely on the basis of the 1-in-100ish random "tripping" when you sprint in the latter.
Sakurai is an attentive motherfucker.
Fox was only overpowered in Melee (my favorite character, though this was before I actually knew he was considered overpowered/T1 by the competitive scene.
Tripping was a pain in the ass though.
The main thing I hated about items were the PokeBalls and assist trophies. If you got lucky and had one spawn right next to you it could win you the entire game by itself.