Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - UXLZ

Pages: 1 ... 257 258 [259] 260 261 ... 266
3871
OOC: Out of content. It's basically a tag you put in to let people know that it's you talking, not your character. If you don't specify it can sometimes get confusing.

Look at Pokeball.

You'll be able to stretch your legs soon Kūnokū. Hopefully you haven't gotten too bored in there.


3872
Hopefully whatever the Professor wanted us for wasn't world-shattering-ly important, sir. It was probably just PokeDEXes or something.

Head towards the forest

3873

(My god trying to play via my phone is the most agrovating thing ever)

OOC: I though you sounded a bit stilted. That must be why.

Join in with Tom, showing the Sargent the Professor's rock.

"He's telling the truth, Sir. The Professor specifically said to go talk to him again before we did whatever you asked. I'm not sure if you're the right person to be showing this too, but hopefully it won't hurt.

3874
Snap to attention

How aggressive are the local Pokemon, Sir?

3875
Glances at Drag in confusion

"What are you trying t-... Never mind. Regardless, I don't think we have the time right now.

Looks back to Rocky

"Yes, an explanation of our situation would be very helpful. We're currently lacking a disturbing amount of information."


3876
Creative Projects / Re: 12 mages, or the hidden runes chess
« on: December 19, 2014, 09:32:24 pm »
Nah, it wasn't battleships. You had reasonably large amount of pieces, probably twice as many as chess.

The pieces look pretty cool. Will the piece of paper explaining what the runes actually are come with it?

I don't think 50 dollars is anywhere near 40 euros, but I'm Australian so I don't really know. (Assuming you mean American dollars here.)
 

3877
We're here to deliver something to you.

Take out letter.

Here.

Hand over letter.

It's from the Professor.

3878
Creative Projects / Re: The All Guardsmen Party
« on: December 19, 2014, 08:40:18 pm »
I'm not sure how much better your (excellent, I may add) writing is making it it seem, but your DM appears to be absolutely incredible.

3879
Creative Projects / Re: 12 mages, or the hidden runes chess
« on: December 19, 2014, 08:37:31 pm »
This almost sounds like that old war game. (No not chess.) There *are* large differences but the premise that you don't know what your opponent's pieces are until they're interacted with is quite similar.
I can't remember what it was called, but you had a board of pieces with a picture that faced only you, and the goal was to take your opponent's three flags (I think, it's been ages since I've played it) which were all placed on their back row. (But you didn't know which pieces were which.)
There were mines.
I think it was kind of an American Civil War setting. Napoleonic as well, maybe.

3880
Unless something else of importance happens, introduce myself to the rest of the party as we head to the Sargent.

"My apologies to everyone for introducing myself so late. I was otherwise distracted and preoccupied. My name is Kodoku, it is a pleasure to meet you all."

3881
Thought it may have been that. I'll try and introduce myself when I have the chance.

3882
Why is there a question mark next to my name on the opening page? >_>
I'm guessing it's because I haven't said anything in the IC thread yet.

3883
Creative Projects / Re: The All Guardsmen Party
« on: December 19, 2014, 07:01:04 am »
More, more!

The game should still be going because as far as I can tell the last post in Chapter 8. was only a month ago.

3884
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: December 19, 2014, 03:40:54 am »
Yeah, I'll get them when I have the chance.

Does anyone here know if there are mods that let you clone areas? As in, basically copy + paste them.
If there's something like that, it will make creating complex symmetrically (and things like long, straight fences) so much easier.

3885
That makes sense. It's ultimately up to the GM though.

Unfortunately. Then again, the class is strong enough that everyone would be obligated to take it without those conditions.

By the way, @GM, are we going to be using roles for attack damage, or the flat values?

Pages: 1 ... 257 258 [259] 260 261 ... 266