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Messages - DolosusDoleus

Pages: 1 ... 129 130 [131] 132 133 ... 144
1951
I assualt the kyoko with a barrage of yo mama jokes, further pissing it off.

I then drop the kyoko

1952
I catch the cat and pet it.

I drop the user two posts above me.

1953
Sounds good. I'll probably do another run through the hex before I upload the files, and then post some instructions for downloading in the main post.

1954
I catch... myself? I guess this means I have a clone now.

I drop my clone.

1955
Hey I have a noob question: what do i need to down load to play when my turn comes?

Yer gonna be downloading v0.23.130.23a.

Since we're using a bugfixed version of the game(?), would it be easier to just upload the entire game file, .exe and all? I'm not quite sure how the patch works, but I'm assuming it modifies the executable file directly, in which case a fresh download would have the usual bugs regardless of whether the save had been previously running on a fixed game.

The problem is, uploading an entire version of DF is gonna take an ungodly amount of time on DFFD, even as a .zip.

I mean, I suppose I could upload the save AND the .exe, and the next person could just replace their .exe with the uploaded version. Would that work?

Also wondering if the patching utility is available on all operating systems. I could probably run the .exe via wine but that seems rather pointless.

The one I used is called ArtMoney, but if you wanna use it on a mac you're gonna have to use wine.

1956
Hey I have a noob question: what do i need to down load to play when my turn comes?

Yer gonna be downloading v0.23.130.23a.


King Murdoc:Stoneworker or metalworker:-default-:Male if possible

Umm, I kinda already dorfed you. I'm retroactively adding all overseers to the dorfing list.

You're a farmer. Sorry 'bout that.

1957

The Fortress's name is Boarpainted. Make of that what you will, and sorry for not mentioning it in the write-up.

1958
If you willing to take a complete noob sign me up

You're hired!

What he said. I personally enjoy it when noobs play succession games, because it makes the entire thing more interesting.

TURN 1.... COMMENCE!!!!

1st Granite:
All the lads are scared out of their minds and I don’t blame em’. Everything about this armok-forsaken place is different. The mountain goes on and on, upwards forever, a sheer rock face, climbing up into the heavens. The trees are short and stunted, only yielding a single log when felled.

But what scares me most of all is that I recognize it, from stories that me mum told me when I was but a wee lad.

When Armok forged the earth, he has gone through a vast multitude of changes to his mighty creation, through his servant The Toad. We are nowhere any dwarf has been in millions of years, or in millions of universes.

And we are in that strange, forbidding realm where the most forsaken of fortresses lay: Boatmurdered.
I remember me mum telling me that once to be able to farm, dwarves had to dig into the mountain itself to harness a mighty underground river.

Spoiler (click to show/hide)

If we are to survive, we shall have to have to rely on our strength and wits alone.

While we dig into the mountain, I order the rest of the lads to chop down the lads to cut down the trees and to build some basic workshops so that we can survive while we carve out holdings for ourselves.

Spoiler (click to show/hide)

13th Granite
While digging today, my pick broke through the last layer of stone, finding the mighty underground river and confirming my fears. The river, fast and swift tumbled past the stones. When I looked into it, it seemed to drop down into the depths forever.

Spoiler (click to show/hide)

Because there is no soil here to be found, I order a group of rooms to be built near the river so that we may grow something before the food runs out.

Spoiler (click to show/hide)

Today, the lads outside reported that there was a herd of unicorns outside. According to my Urist’s Guide to Fortressing, these beasts are capable of goring a dwarf to death before they have a chance to react. Truly terrifying beasts.

Spoiler (click to show/hide)

25th Slate:
Construction of the farms and storage areas is proceeding nicely. Soon, we will be able to gorge ourselves on mushrooms instead of all this horrible horse meat.

Spoiler (click to show/hide)

12 Felsite:
The farms have finally been dug out of the mountain, and all we have to do now is wait for the mighty river to flood and muddy the rocks, as me mum told me they used to do.

Spoiler (click to show/hide)

23rd Felsite:
Jwoodward and I have started cutting out a few storage rooms. Small, because me mum used to tell me that, the mountain would collapse in on itself when one dug too much at once. Truly bizarre.

Spoiler (click to show/hide)

11th Hematite:
 
The cave river overflowed today, gushing massive amounts of water into the farms and our cavern. jwoodward, choosing to take a nap in the middle of the corridor, was almost swept into the stream.

Spoiler (click to show/hide)

Fortunately, we we able to build farms on the freshly muddied rock.

Spoiler (click to show/hide)

8th Malachite
The lads finally finished building the bridge crossing the mighty stream. I hope no one crosses it during one of those floods.

Spoiler (click to show/hide)

11th Malachite
Today our good friend back from the mountainhome, Gwolfski, fell out of the sky carrying an anvil. After waking him up, he revealed that we had left our anvil back at the capital, and he had come to deliver it to us. However, when he approached that damn portal that took us here, it sucked him in and transported him to this place.

Spoiler (click to show/hide)

Now that I think of it, what of all the migrants that mountainhome will send to us? Will they also be sent to the portal, and sucked here to this past realm? Only time will tell.

Spoiler (click to show/hide)

17th Malachite:
Today EyoyaBosan walked on over to me and suggested that we build a couple of bridges over the cave river to prevent anyone from being knocked off and sent careening into that bottomless pit. I put his suggestion into effect immediately. I shall call it the B.L.T (Bridge-Lever Thingamabob).

Spoiler (click to show/hide)

9th Galena:
While attempting to get our first batch of booze brewed, imic said that he couldn't do it, for there were no barrels available. Upon closer inspection, it was because Mr. Frog, our resident carpenter, was busy sleeping in the refuse pile.

Spoiler (click to show/hide)

Dude needs to get some help.

2nd Limestone:
Mr. Frog finally stopped sleeping in the trash pile and made a few barrels before going on break. However, he made just enough barrels for us to brew our first batch of alcohol. Armok be praised!

Spoiler (click to show/hide)

4th Limestone:
I ordered a bridge to be built, removing us from the outside world in case things start to go awry. After the lads finished building it, I got jwoodward to install a lever in our makeshift dining hall so that there will always be someone available to pull it if things go wrong.

Spoiler (click to show/hide)

Dorfing and turn lists updated.

1959
Ye all be in!

Lists updated.

1960
Yeah, I'm really excited to see how deep we end up into the depths of madness. Being able to create Boatmurdered 2 would be glorious.

Write-up coming tomorrow.

1962
I catch the MacGuffin, and call it a convenient plot device.

I drop the plot device.

1963
(Forgive me if I don't quote stuff, for whatever reason the mobile version of bay12forums doesn't have the quote button)

There were unicorns when the game began.

There's also about a bazillion gazelles for some reason. Waiting for elephants to show up because we're in a tropical biome.

1964
Yes. Yes it was.

Oh, and I chose a "good" biome for two reasons:
1) It was the only tropical biome (meaning elephants) available in that world and v0.23 worlds take waaay too long to generate on my computer.
2) In v0.23, unicorns are up there with elephants when it comes to dwarf-killing ability. As I recall, in that version, the number of attacks a unit has per step is based on the speed stat. The unicorn has 4ish attacks per step.

1965
Presenting.... our embark preparations!

Spoiler (click to show/hide)

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