2101
Forum Games and Roleplaying / Re: Word association game—That is not dead .... may reach 2^15.28 replies
« on: November 22, 2015, 02:29:52 pm »
Pootis
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MAJOR EDIT: Okay, here's my plan for a trap to kill the banshees:Spoiler: the ConTRAPtion (click to show/hide)
Erm, doesn't this kinda break the "no trap hallways" rule you put forth at the beginning?
Or is this gonna be an instance of "lets break our own arbitrary rules so that the world doesn't fuck us into oblivion"?
ALSO:
Couldn't you just do the same thing with spear traps? I'm thinking that this is a bit too complex for our current for size. Also, if we used spear traps we could use this trap against the spawn. Just sayin'
The rules list in the OP refers specifically to weapon traps, since they're wayyyy too efficient for my tastes relative to their creation and upkeep cost.
Also, upright spear traps take forever to build and link (particularly since, as you yourself point out, we lack manpower at the moment), require significant amounts of weapons-grade materials, and need to be operated by a dwarf -- i.e. if our entire fort ends up pinned down by banshees (a distinct possibility given the numbers they have and the numbers we have) and nobody is conscious to flip the lever, we're boned. My design, by contrast, is completely-automated once it's built -- although once it springs it'll take a while for the magma to clear out -- requires only 7 magma-safe stones, and only requires 3 buildings and 2 linkages. (Not counting what you use to build the pump, obviously)
You have me on it being ineffective against Spawn, though -- even if they weren't immune to magma, they're trapavoid and so don't trigger pressure plates :V I suppose we could integrate Taupe's idea and install a bunker behind it guarded by adamantine-clad soldiers to catch any stragglers. The primary purpose of this trap is to kill banshees without requiring dwarven interference, which isn't something we can reliably muster against them right now.