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Messages - DolosusDoleus

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316
We are being kidnapped by these red fish which are obviously communists, and I shall save us from these commie fish by hitting them with a stick.

317
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 6]
« on: January 24, 2018, 11:04:04 pm »
We are being kidnapped by these red fish which are obsessively communists, and I shall save us from these commie fish by hitting them with a stick.

Aaaand sigged.

318
House Aquavit of Grappa (DolosusDoleus)
Minor House

319
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 6]
« on: January 24, 2018, 04:27:33 pm »
Turn 6: Tatchings Hirven Irfan Rebedid Tamal Ein Erbichans Nirbatvar



Hop in the boat, let's cross the lock! Will myself to float if the boat falls over a waterfall.
Wasn't I already in the boat? Either way, observe what's on the other side of the lock.
Get to the boat, swim to it if I have to I just need on it.

You all hop onto the boat as it sails off into the lock, leaving Gramel and Ferus behind. As it sails off into the light, all of you can't help but notice that all those red fish are getting... bigger as you sail further along. Having just started out the size of the average goldfish, they begin to grow and grow until you can see within the depths some even larger than your boat!

When not looking at the fish, you find yourselves to be sailing down a river, passing through a lush, verdant forest. Strange, colorful birds caw from the trees, you can hear chittering of monkeys, and the sounds of the wild fully envelop you.

You also start to see that as the fish are getting larger, they seem to be pushing away the water, until the river itself is made up of nothing but gigantic red fish as far as the eye can see.

[Location Discovered: The River of Fish]

Turn 0:  Obians Nessible Eptions
Turn 1: Oddy Nanorm Equismatrol
Turn 2: Tapayn Wabalates Ocuted
Turn 3: Tavisted Hotory Rimmined Enogents Ellaces
Turn 4: Ferated Infibberifich Vorky Excele
Turn 5: Elinter Ild Grippits Hudgers Tioninator

1 > 1 > 2 > 3 > 5 > 8
The turns are counting something. The numbers are always getting bigger so it must be because of something we are doing.
Forget it.
1+1=2 1+2=3 2+3=5 3+5=8 5+8=13 etc
Next turn is going to be T H I R T E E N

Ask myself out loud: "Am I dreaming? Is this my dream?" Try to answer the questions.
If this is a dream and it's on in my mind, then I should be able to try to find the embodiment of my Id. If I can't find Id, dream that I have super strenght and hunt in the Dreamscape for sea slugs to eat.


You yell out loud, but receive no answers.

Meanwhile, a huge bowling ball rolls around in the distance.

Well. What about an Anybody else?

There is no Anybody else in this room. The current objects in the room are as follows:
-Several thousand pieces of shattered mirror
-A lock
-A punching bag
-A plank of wood.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

320
Dum de dum de doo, reading update
Dum de dum de doo, downloading save
Dum de dum de doo, checking out fortress
Dum de dum d-JESUS CHRIST

Why do all of my succession forts always turn out to be complete clusterfucks?

Anywho, great job Taupe! Sending PM to NCommander

321
Roll To Dodge / Re: Chalice: Wizard Gang Wars: The Return of Murder
« on: January 23, 2018, 09:24:15 pm »
Spoiler: Action (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Spoiler: Gang (click to show/hide)

322
Roll To Dodge / Re: Wizard Princess RTD [Turn 4: Rampant Dagonry]
« on: January 23, 2018, 10:02:55 am »
So... I'm totally redoing my sheet now. I need to fit the, ah, "tone" of this now.

Spoiler: Sheet (click to show/hide)

Ninja Action: Start to gaslight the mages. Move things around when they aren't looking, wake them up in the middle of the night, etc.

323
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 5]
« on: January 22, 2018, 06:56:19 pm »
Turn 5: Elinter Ild Grippits Hudgers Tioninator



Excellent. If Nobody else is dead, does that make a Somebody else? Check.

With the Nobody else gone, you check to see if it is now a Somebody else. However, despite fervent searching throughout the room, you cannot find a Somebody else.

Delve deep within my own unconscious mind. Try to find myself in the dream/nightmare.

[Roll: 9+1]

As you delve within the dark recesses of your unconscious mind, you begin to see strange vistas of unrecognizable colors, shapes, and forms. Your conscious mind weaves to and fro, fro and to, until it slowly floats down into a figure you quickly realize to be your own body.

As you look around, nothing makes sense. A disembodied moustache and pair of eyebrows waggle at you mischievously before floating off behind a giant pineapple, which rolls around the landscape without rhyme or reason. A shadow falls over you, and as you look up you see the figure of a giant, lime-green penguin slowly waddling off into the beyond.

[Location Discovered: The Dreamscape]

No mirror, no problem...wait. Is there a source of light in this room? What is it? Are we in darkness?

Anyway, Look in the water for a reflection, and take note of what I see. Later, it's what I saw. Use the thing saw to saw the plank in half. Rejoin the plank on a wall, where it is now whole. Ignore the W and escape through the hole.

There is a source of light in the room, coming from the opposite side of the lock. If you had to say what it was, you'd say it was sunlight.

Unfortunately, when you look in the water to see what you saw, you see nothing but a million million red fish, darting back and forth across the seemingly infinite depths of the lock.

Reassemble the mirror. If physical assembly seems futile, imagine the the mirror and will it into existence.

Seeing as the mirror has been shattered into a countless number of pieces, you attempt to will it back into existence.

[Roll: 2+1]

But nothing happens.

Open the gates on the lock and see where the water goes.

[Roll: 5+3]

As your little paws push on the wheel, the gates of the lock slowly open. The water ripples, before slowly carrying the boat away from the room and off towards the other side.

From this point, you cannot see what lies at the other side of the lock.


Spoiler: GM Note (click to show/hide)


Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

324
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: January 22, 2018, 06:40:32 pm »
I understand

325
Roll To Dodge / Re: Chalice: Wizard Gang Wars: The Return of Murder
« on: January 22, 2018, 04:03:31 pm »
Spoiler: Action (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Spoiler: Gang (click to show/hide)



I'm think about joining. Is there any gang willing to get some more muscle?

Spoiler: Sheet (click to show/hide)

If Devastator doesn't want to take you in, I'll do it. Shadow Alliance is probably hurting for members so I'll leave it up to them.

326
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 4]
« on: January 21, 2018, 02:13:40 pm »
((My goal was to basically form a mental image of a pump in my head and will it into being. I thought I could maybe "mirror" the concept of a lock into a pump.))

((Mmkay. Changing your action now.))

327
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 4]
« on: January 21, 2018, 12:27:38 pm »
Turn 4: Ferated Infibberifich Vorky Excele



Ah, so that's how it's gonna be. If adding darkness to the Nobody else grows it, taking darkness away must shrink it! Use dark magic to drain all the darkness from the Nobody else!

[Roll: 6+5]

With terrible strength, you begin to suck the wisps of the Nobody else into your staff. You hear a loud, piercing, shattering wail, and then silence.

[Item Acquired: Essence of Nobody else.]

My bear senses are tingling. But first, search the room for hidden sea slug to consume. Then fish in the body of water and eat red herrings (or whatever red fish is in the water) until I'm completely full. Hibernate and sleep after eating the fish.

[Roll: 4+1]

Unfortunately, there are no sea slugs to be found within this room. Unsatisfied, you catch a few fish and eat them unhappily before falling asleep.

[Item Acquired: Red fish (In Stomach)]

Mirror the water lock to create a water pump.

[Roll: 2-1]

You focus very, very hard on the water pump, but nothing happens. Darn.

Confirm if the hole the lock is in just leads to the lock, and not outside the room. Get in the boat, and consider why there was the sea pun with the red fish.

Yes, the hole does in fact lead to the lock. With a grunt of satisfaction, you scramble into the boat and ponder the ineffable mysteries of red fish and sea puns.

Investigate the punching bag that every one has forgotten about if it douse nothing, try to eat it.

The punching bag is made of black leather, and hangs from the ceiling of the room by a rusted metal chain. It is rather beat-up and looks extremely well-used.

Then you start chewing on the bottom corner of it for some reason.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

328
((Fight fight fight fight fight fight fight fight...))

329
((She's definitely going to become a Great Old One, or at least a Great One. If we are lucky, she might even become an Outer God like Yog-Sothoth or Nyarlathotep.))
((Phn’glui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!))
((N’gai, n’gha’ghaa, bugg-shoggog, y’hah; Yog-Sothoth, Yog-Sothoth...))
((Iä Hastur cf'ayak'vulgtmm, vugtlagln vulgtmm...))

330
((She's definitely going to become a Great Old One, or at least a Great One. If we are lucky, she might even become an Outer God like Yog-Sothoth or Nyarlathotep.))

((Phn’glui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!))

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