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Messages - DolosusDoleus

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331
Ok, everybody, place your bets on how many weeks it'll take for Marcille to officially be a young Old God. Or a kraken. Being just dead is off the table at this point.
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332
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: January 20, 2018, 09:09:10 am »
Stay back!

333
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 2]
« on: January 19, 2018, 05:26:29 pm »
Turn 3: Tavisted Hotory Rimmined Enogents Ellaces



Smash the mirror and consume the third sea slug! Then eat the mirror, too. After that, try to bend the distinct lack of doors with my beastly strenght. Then eat the sea slug. Make sure to break the wood plank in half to show my strenght to everyone.

((OOC: I think I know the answer to the riddle, but IC I'm probably just going to brute force everything until it works.

"See what you saw"
 I think I saw a saw in the mirror. There is a plank of wood in the room, so I think someone should try to use the saw on the plank.))

With a mighty roar, you send your whole being careening towards the mirror!

[Roll: 8+5]

Unfortunately, it appears that you forgot that Mr. Silver was still somewhat stuck in the mirror. As it shatters into a million billion tiny pieces, you feel a strange feeling overcome you.

[Mirrors: -1]

Also, all of these mirror pieces look far too small to eat. How disappointing. Attempts to use your... um... "strenght" to bend the distinct lack of doors and the board both result in similarly unremarkable conclusions. You do eat the sea slug, however.

[Item Acquired: Sea Slug (In Stomach)]

Beating a sea slug to death is thirsty work, so I shall drink all of the water that is in that lock thing.

You drink. You drink and you drink and you drink and you drink and you drink.

[Roll: 2+3]

Despite how much you drink, the water level in the lock only slightly decreases.

Wait a second.
Quote
This particular lock appears to contain a large amount of water, separated into several different levels. You attempt to throw it at the plank of wood, but the lock is a little bit too big for that.
Quote
Why, the boat is bobbing in water! What else would a boat be bobbing in, a lampshade?
This is a goddamn water lock. I think there is a river or canal in the room.
Never even heard of that before. ‘looks up on wikipedia’ Huh.

Changing action: Investigate water lock; what is in or under the water? Does the water lead to or from somewhere outside the room? Also, trying a technicality; Are there any holes or such in the walls, ceiling, or floor of the room, such that we could escape the room from them? There can be exits without doors, of course.

Among other things, there is a boat in the water. Looking under the water, you can sea a variety of red fish.

As for holes, there is a rather large one where the lock is.

Open the gates on the water lock.

Reeling somewhat from the loss of your arm in a rather confusing mirror accident, you attempt to open the gates of the lock.

[Roll: 2+2]

Unfortunately, the large wheel which you assume to be the means by which the gates are opened, refuses to budge no matter how hard you push on it.

That's it! Kill the Nobody else with dark magic.

[Roll: 7+5]

Calling upon the dark magicks, you fire a bolt of pure darkness from your staff's crystal at the Nobody else!

It doesn't look like it did anything besides increasing the size of the Nobody else.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

334
Roll To Dodge / Re: Chalice: Wizard Gang Wars: The Return of Murder
« on: January 19, 2018, 09:58:02 am »
Spoiler: Action (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Spoiler: Gang (click to show/hide)

335
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 2]
« on: January 19, 2018, 09:47:34 am »
Turn 2: Tapayn Wabalates Ocuted



Figure out what the boat is bobbing in. Instead of separating the distinct lack of doors, fold the "lack of" inward so that it reads "distinct doors".
Something like this:___ -> _/\_ -> _||_

Why, the boat is bobbing in water! What else would a boat be bobbing in, a lampshade?

As for your attempts to manipulate the distinct lack of doors, when you attempt to fold it in upon itself it doesn't budge an inch. You'd need a great deal more strength to perform such a procedure.

The Obvious solution to the problem it to pick up the wood plank and hit the sea slug with it until it is dead.

[Roll: 7+2]
[Sea Slug: 2+3]

Somehow, with your little poodle legs, you manage to pick up the plank of wood and beat the living bajeesus out of the sea slug! As the mucous and internal organs of the sea slug dribble across the floor, bits of clear plastic everywhere, you notice another sea slug crawling out of the mirror.

Step through the Mirror. Should I emerge unscathed, push on a wall.

[Roll: 1+3]

Tenatively, you attempt to walk through the mirror. As you poke your hand through, as the mirror is too small for you to walk through it upright, you glance through it and see what you saw.

However, as you try to push further into the mirror, you are stopped by some force of will! Your arm is now stuck through the mirror, up to the shoulder.

Eat the sea slug that is currently out of my stomach, the one from the mirror. Examine myself in the mirror and try to eat my reflection, too. Then jump against the mirror, either crashing against it and destroying it or going through. Both outcomes are favorable. Then find something to eat because I haven't eaten anything recently.

First, you eat the oozing remains of the second sea slug. Then, you look in the mirror and see what you saw. You would attempt to jump through the mirror, but a gentleman made entirely of gold appears to have his arm stuck in the mirror.

Besides, it is a fairly small mirror. You doubt you'd be able to jump through it anyway.

Glare at the Nobody else. Attempt to provoke a response.

You slowly turn towards the Nobody else and point your staff at it menacingly. But nothing happens.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

336
Roll To Dodge / Re: Wizard Princess RTD [Week 1: Go Away I'm A Cucumber]
« on: January 18, 2018, 05:10:36 pm »
((Am I late to the party? Oh well.))

Fight fight fight fight fight fight fight fight fight

Edit: Muh grammar

337
I'll be posting the final story as well as the save on monday, unless I'm busy at work at which point it will be for Tuesday. hope that's okay with you guys.

It’s fine. Do what you have to.

338
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 1]
« on: January 18, 2018, 09:47:46 am »
Turn 1: Oddy Nanorm Equismatrol



Examine the Nobody else. Who is he?

Among other things, the Nobody else is no one. It stands in the corner, not acknowledging anyone or anything in the room. Upon inspection, this Nobody else looks to be composed out of some sort of solid shadow, in no particular distinct shape at all.

Form a mental image of the sea slug. If nothing happens, examine the boat.

[Roll: 4-1]

In your mind, you see the contours of the sea slug, squiggling and twitching. The sea slug seems unperturbed by this action. Or so one assumes.

The boat itself is a fairly standard sailboat, standing more than 2 but less than 12 meters tall. It bobs ever so slightly.

I don't care about mysteries and I'm sure as hell not going to bother understanding obvious prey. Try to eat the sea slug. If I can't eat the sea slug/after eating the sea slug, eat the "Nobody else" guy. Regardless of outcome, eat the distinct lack of doors too. Then eat the sea slug again.

[Roll: 1+5]
[Sea Slug: 2+3]

You grab the sea slug, pull it out of it's bag, and stuff it down your gullet. As you savor the taste of sea slug, you notice that another, identical sea slug in an identical bag crawls out of the mirror.

You attempt to consume the Nobody else and the distinct lack of doors, but the Nobody else appears to be intangible and you wouldn't know where to begin when it comes to eating a distinct lack of something.

You then vomit up the sea slug, so that you can eat it again.

[Item Acquired: Sea Slug (In Stomach)]

Take the distinct lack of doors and rip part of it off, so that "distinct lack of" is separate from doors. Apparently, the sea slug is not an entity, or so the turn assumes.

Try as you might, you cannot seem to separate the distinct lack of from the doors. You keep the distinct lack of doors, just in case.

[Item Acquired: Distinct lack of doors]

Examine the lock, if it does nothing throw it a the plank of wood.

This particular lock appears to contain a large amount of water, separated into several different levels. You attempt to throw it at the plank of wood, but the lock is a little bit too big for that.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

339
Roll To Dodge / Re: Wizard Princess RTD [Week 1: Go Away I'm A Cucumber]
« on: January 17, 2018, 07:50:47 pm »
*claps slowly*

My prediction is that the Princess dies by the 10th week. Probably sooner.

340
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Turn 0]
« on: January 17, 2018, 07:29:10 pm »
Turn 0: Obians Nessible Eptions



Imagine, if you have the energy, a room. Not a particularly complicated room, truth be told.

Within the room are various assorted items:
-A lock
-A mirror
-A punching bag
-A boat
-A plank of wood
-A distinct lack of doors

More interestingly, there are several entities within this room:
-A man of gold
-A man-bear-wolf
-A poodle
-A boy
-A hooded figure
-Nobody else

Within the room there is also a sea slug, resting within a bag of clear plastic filled with water. As sea slugs are wont to do, this particular sea slug knows a great deal more than it lets on. Or so one assumes. A truly ineffable mystery is the sea slug, for those who can see one's deepest thoughts. Or so one assumes. Nobody can completely and comprehensively understand the sea slug.

Or so one assumes.



Spoiler: Luke (OceanSoul) (click to show/hide)
Spoiler: Fifi (King Zultan) (click to show/hide)

341
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Recruiting, 4/5]
« on: January 17, 2018, 01:20:02 pm »
Can we start with only 4 players and have the 5th join later?

I’d prefer not to. If only because it’ll be less work for me if we wait for someone.

Hazabout this: if nobody signs up in say... the next 36 hours, I’ll start it up with the 4 of you, mmkay?

342
Roll To Dodge / Re: Lose Your Mind: The Lucid RTD [Recruiting, 4/5]
« on: January 17, 2018, 10:39:38 am »
Right. Should probably have said this earlier. Y’all are in, so I’m just waiting for one more person.

343
Roll To Dodge / Re: Disasteroid [OOC] (Mission 2)
« on: January 17, 2018, 10:27:42 am »
If you have the credits for it, yes.

344
Roll To Dodge / Re: Disasteroid [OOC] (Mission 2)
« on: January 16, 2018, 10:13:27 pm »
Sorry for bumping OOC and double posting, but I still have the question about the Empathy Gland. Also, how many missions would it take to get the stats and credits for the Psionic Amplifier?

No worries, I must have missed that earlier post.

I kinda realized that since the empathy gland has an effect you can’t really turn off and doesn’t quite count as a weapon, it really shouldn’t be under the alien weapons section. So it doesn’t use a skill period, but a constant effect.

As for the psionic amplifier... assuming you don’t die, and are able to score extra credits... a lot? More than 4, at the very least. You don’t get credits or stats if you die.



I’m also gonna take this space to advertise my new RTD, Lose Your Mind! It’s got one space left, so if it sounds interesting you should sign up soon!

345
Roll To Dodge / Re: Chalice: Wizard Gang Wars: The Return of Murder
« on: January 16, 2018, 05:55:45 pm »
Spoiler: Action (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Spoiler: Gang (click to show/hide)

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