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Topics - origamiscienceguy

Pages: [1] 2 3 4
1
Ruin

I thought of a combat system that could be used in an RTD, but I wanted to test it with a small group of people before I invest in making lore, etc. Here are some perks to the system:
-New Players can jump in at any point, and inactive players are not too much of a detriment.
-Positional strategy is very important, but not too complex to keep track of.
-Characters do get more powerful the longer they survive, but can still be killed rather quickly if caught in a bad place. Should keep you on your toes.
-Teamwork is very important.

I am looking for at least three people to test this combat system out, with at least one of each class. If more people want to join, you can post a character sheet at any point. I'll find a way to fit you in.



Combat

There will be 2 teams of characters: Your team, and the enemy. Each team has all their members take a turn at the same time. Each player will get 2 action points per turn. Those may be spent on Movement actions, Combat actions, or bonus actions. You can mix and match those points as you wish. (For example, you can move and attack, move twice, attack twice, move and bonus, etc.) I will discuss how each of those actions works in their own sections. First I need to explain how the battlefield works.

Battlefield
All battles will take place on a 1-dimentional battlefield. Each character will be on a certain numbered "row" of the battlefield at all times, and movement consists of moving up and down the rows. Row 1 of the battlefield is the back of the players army, while row 9 would be the back of the enemy army. Characters will move among the rows and when two characters are on the same row, the potential for melee combat begins. If two characters become engaged in melee, they will typically be stuck together until one of the characters dies, or some coordinated relief by allies separates them. (or if neither character wants to be in melee)

Movement Actions
Characters engaged in melee may not move unless they first spend a movement point to disengage from each enemy (if engaged with multiple enemies, each one must have a movement point spent on disengagement.)
Movement points may be spent on the following actions:
-moving forward or backward one row, and optionally engaging in melee with a single enemy on that new row.
-engaging in melee with a single enemy on your current row
-disengaging from melee from a single enemy. (you stay on your current row)

To use a movement action, simply state "move up one row and engage enemy 2" or something else easily interpreted by me.

Combat Actions
Each character will have a set list of potential attacks, based on their class and level. (higher level characters will get access to more attacks) You can spend one combat point to perform a specific attack. You must be engaged in melee to use a melee attack, and you must not be engaged in melee to use a ranged attack. Each attack has a set damage, which is modified by a d6 dice roll as follows:

1: Miss, and the opponent gets a free attack (if able)
2: Miss
3: Half Damage
4: Full Damage
5: Double Damage
6: Triple Damage, and the opponent gets a free attack (if able)

Some attacks have a modifier that adjust the dice roll up or down. However, these adjustments can only bring a roll down to a 2, and up to a 5. If a 1 or 6 was rolled, that roll is final, regardless of any modifiers. (For example, if someone rolled a 5, but their attack had a +1 modifier, the roll remains a 5. If they had rolled a 4, the attack would have become a 5 because of the modifier.) If you rolled a 1, or a 6, the enemy will get a free attack following the same formula. At the end, the damage dealt is taken from the respective character's HP, and the attack ends. If you were engaged in melee, you will remain engaged in melee. Only a movement point can disengage you from melee.

To do a combat action, simply state the attack you wish to use (attacks are listed in the class details), and the target character.

Bonus actions
Bonus actions are any actions not covered in the previous two. They will usually involve the character trying to get an advantage in future turns. (Some example of Bonus actions are: climb a tower, let out a war cry, find some cover, bandage my wound, etc.) These actions are resolved by standard RTD dice rolls. If the action is a success, a relevant bonus will be given to the player (Using the previous examples, possible bonuses are: +1 movement point required to engege in melee with this character, +1 to next attack roll, -1 to ranged attacks on this character, +10 HP, etc.) More difficult actions will require a higher roll , while easier actions will require a lower roll. This will be decided by me. But in general, the rolls are as follows:

1: Epic fail. You fail your action so hard that you get a relevant debuff instead.
2: Total fail. You fail to make any progress on what you were attempting. Nothing happens.
3: Partial success. You make some progress on your intended goal, but it might require another try. Might work completely for easier actions
4: Mostly success. You do what you wanted to do, and now have a relevant bonus. Might not work for harder actions
5: Complete success. You are guaranteed success on whatever you were trying to do.
6: Overshoot. You succeed in your goal, and succeed so well that some other random bonus is gained.

To use a bonus action, describe what action you want to do, with an optional description of what bonus you are hoping to achieve (I will take that into account. If you don't give me a bonus wish, I will make up a relevant bonus) For example, "Breathe deeply to calm my nerves for the next shot"

Characters
Every point of damage dealt to a character reduces that character's HP by that amount. If a character's HP reaches 0, they are dead. Death in this game will be permanent, however, due to the structure of the game, it is very simple to create a new character and join back in the next battle. Health can be regained fully at each level up, and can also be increased by some bonus actions.
Every point of damage dealt by a character grants that character an equivalent amount of both experience and loot. experience goes towards a character's level up. Once a character level's up, they gain more health, and are fully healed. They also gain access to more attacks once the battle is over. Loot is used in between battles to upgrade one's equipment, and learn new attacks.

Classes

This game will feature 3 classes for the players, and the normal enemies. All characters of a class will have the same options as each other. Boss enemies will not fall under a specific class, but their information will be known to all.

Warrior
The Warrior class has no ranged attacks, but deals massive damage. In addition, they have armor which lowers the damage of incoming attacks. They wreck archers if they can get in range, but mages counter them.

Archer
The Archer class has strong, long ranged attacks that deal considerable damage. However, their melee attacks are all very weak. They are great at killing mages, but get destroyed by warriors.

Mage
The mage class has weak medium-ranged attacks that ignore armor. They are also good at keeping enemies away from their position. They are well suited to fight Warriors, but struggle to deal with archers.



Those are all the mechanics involved in combat. There are several mechanics that take place in between battles, but for the sake of this test, i will spare you the details. I would like at least three players to join, with at least one character per class. I will run two test battles, one against an enemy of similar characters, and one against a single boss character. If you have any questions, or suggestions for how to improve the combat system, please let me know. But if you would like to join, please fill out the following character sheet:

Spoiler: character sheet (click to show/hide)
Spoiler:  current characters (click to show/hide)

Updates will happen sporadically, since I don't have constant access to a computer. I can respond to questions or comments from my phone, but updates will only happen when I have computer access.

2
This is the story focusing around the Centaur Character. I suggest reading the OOC thread first to get acquainted with this game. (If you have not already)



Unlike every other creature in the South, the Centaurs were fully sentient, and possessed a level of intelligence greater than humans in some fields. For example, the Centaurs were the unrivaled champions at astronomy. Using the stars alone, any Centaur could tell the time down to the minute, and also the exact day of the year. Some of the eldest Centaurs were even able to predict the future, but such an ability was kept a strict secret from the younger Centaurs, like yourself. Physically, the Centaurs were powerful creatures with the body of a horse, but the torso of a man. Centaurs are fast, and strong, and quite adept hunters.

You are 68 years old, an adolescent. You had fully grown, and were in prime fighting condition. You had known about the other Beasts fleeing the advance of the humans, but as of yet, the elders had not decided whether to flee, or fight, whenever the humans came. The humans had known of the Centaurs' sentience, but through a strict propaganda crusade, most peasants and soldiers now believed your noble race to be no more intelligent than the others.

There came a night where the entire village was gathered to discuss. It was foreseen in the stars that the humans would send their warning the next day. And it was finally time to come to a decision. All through the night, the older Centaurs argued and deliberated, with little input from the younger Centaurs such as yourself being taken into consideration. At exactly midnight, after no progress had been made, the elders broke away from the group and began watching the stars, looking for a sign. The rest of the Centaurs continued deliberating, this time with your input having slightly more weight. The deliberation and meditation continued until the first beam of sunlight stroked across the grass. It was at that moment that a diplomatic envoy accompanied by a large army crested over a hill, and demanded your community to relocate. The elders came back, an unanimously decided to fight, and they ordered all members above the age of 30 to arms.

You ventured into your tent, and retrieved your bow and quiver, your only weapons. Centaurs did not work in metallurgy, and as such, the only Centaurs with iron and bronze equipment received them as gifts from other races many centuries ago. You and your brethren lined up across from the army, with weapons drawn. Every Centaur was equipped with a weapon of some sort, with most carrying bows, and the rest carrying wooden lances, javelins, and spears. Almost every Centaur wore no armor. Only two Centaurs were carrying metal weapons, the chief, Erelibos, and his son, Clalus. They both wielded steel broadswords with a pair of smaller swords in their scabbards. Clalus was armored on his human chest with an ancient bronze breastplate and an iron helm, while Erelibos was wearing a complete set of Centaur armor, covering every part of his body, including his four legs with thick, Dwarven steel. Both of them were two paces ahead of the remaining Centaurs, who were in a line, waiting.

The human diplomat came halfway between the two armies, and demanded a meeting with Erelibos. However, Erelibos stood still. In his place, Orivall, the oldest, wisest, and most respected member of your community walked towards the diplomat. The human diplomat immediately went into a speech he had clearly spoken many times before. He spoke loudly, and enunciated every word, essentially patronizing the most revered member of your community. "YOU... HAVE... TWO... CHOICES... LEAVE... NOW... OR... DIE..." Orivall responded with a paragraph of proverbs, trying to reason with the human, however, the diplomat was having none of it. "YOU... HAVE... FIVE... SECONDS... FIVE... FOUR..." Orivall shouted "YOU FOOL! TELL..." "THREE..." "... YOUR KING THAT THIS WILL..." "TWO..." "... BRING ABOUT THE DESTRUCTION..." "ONE..." "... OF HIS KINGDOM!"

"OPEN FIRE!" The diplomat shouted, and a swarm of crossbow bolts embedded themselves into Orivall from every direction. At least two dozen shafts stuck out of her body, not including the ones that sailed straight through. Within a second, her body transitioned from being a proud, healthy, and strong entity, to being painted in red from every pore. Orivall took one step backwards as she took the momentum from every bolt into her body, then she collapsed, snapping several shafts as her body hit the ground. The diplomat ran back to the army, while the rest of the Centaurs, enraged by the slaughter, engaged the enemy.

Your first shot joined the rest of your brethren sailing towards the human army, but the humans joined shields in front and on top, interlocking the shields and forming a straight wall of metal. Not a single arrow found its mark. Another volley of crossbow bolts arced over the shields from behind, and forced the line of Centaurs to scatter. The Centaurs with melee weapons charged in a spear formation, and crashed into the shield wall, engaging in bloody melee combat. The charge in itself was successful, but the humans held the advantage in armor. The Centaur's wooden weapons did little to no damage to the humans, while the sword swipes at the weak legs of your brethren proved to be extremely successful. You had just barely dodged a couple of crossbow bolts when a new threat arrived. Some human cavalry crested the hill, and charged at the disorganized mess of Centaur archers. The cavalry was light, unarmored, and unburdened in order to be able to catch up with Centaurs. Running away was not an option, but unlike the footmen, these men could be killed with your wooden weapon. All you had currently was a bow and arrows, and the cavalry was closing fast.

3
This is the story focusing around the Shokan Character. I suggest reading the OOC thread first to get acquainted with this game. (If you have not already)



Shokan are a species of giant, 8-foot tall humanoids with four arms, and three fingers on each hand. Every inch of their body is covered with thick muscles. A single Shokan is easily able to uproot a fully-grown tree by himself. The Shokan are consumed with a lust for war and fighting. The Shokan and Minotaurs often clashed in order for the men to prove their worth to a potential mate. With the Humans recently exterminating the Minotaurs, fighting the Humans was the logical next step. What the Shokan had in brute strength, they lacked in intelligence. While the Shokan were clearly sentient, able to communicate with other species and understand spoken language, they retained many traits most would consider "animalistic" There have been a few Shokan in history who persued knowledge, but they were shunned by their own community.

It was a day like any other when a large army of humans arrived. A human diplomat demanded to speak to the chief of your community. However, the Humans were clearly trespassing on your property, and almost every Shokan simultaneously grabbed whatever heavy thing they could find, and charged the army, Yourself included. The human diplomat screamed, and ran back to the army, quickly getting behind a wall of shields and pikes. A few dumber Shoken ran themselves through on the pikes, but the others were smart enough to stop, and attempt to bat their way through the wall of pikes.

A few Shokan, like you, preferred to stick back and throw large rocks at the enemy, picking up rocks from the ground using your lower arms, handing them off, and throwing them with your upper arms. That was until a volley of crossbow bolts sailed into those of you who stayed back. None of them hit you, but many of your brethren were struck with many shafts. A couple of your brethren fell over, but the rest just casually looked down at the arrow shafts protruding from their body, then simply returned to throwing their rocks. You, however, reasoned that more of the pointy things might very well come again, so you moved behind a tree to throw your rocks.

It was about this time that the humans' cavalry crested a nearby ridge, charging at you and your fellow rock-throwers. The horses moved to flank your position, then charged. They lowered their lances, intent on running your body clean through. All you had was four rocks, one in each hand.

4
You Can't Die: Benevolent Beasts


It had been a millennia since the great war, during which thousands of lives were lost in order to satiate one man's corrupt wishes. It was only through the involvement of the Dragon Riders that the tyrannous man was defeated, but not without cost. Too many dragons and their riders were lost during the war, but the details of their deaths had been lost to legend.

During the time after the war, the Elves, who were reportedly largely unaffected by the war, retreated to their woodlands, breaking off all contact with the other races. It is well known that the Elves had several surviving dragon riders, but since their isolation, nobody outside knew how many. The Goblins were the most devastated by the war, losing millions of their kind and their one and only Dragon Rider. They were also despised by the other races, making reconstruction impossible. The Goblins dwindled in number and organization, until they were nearly extinct today, surviving as a few small clans deep underground. The Dwarves were hit hard during the war, losing both their Dragon Riders, and many of their soldiers, however, with help from the Humans and Orcs, they recovered, regaining their former might and prosperity. The Orcs were among the better off, not joining the war until very late. The Orcs also had their only Dragon Rider survive the war, and the species made peace with their neighbors. Through trade and craftsmanship, the Orcs prospered and grew throughout the ages.

The Humans were perhaps the luckiest of them all, with their only real involvement of the war being their own Dragon Rider. There were stories and legends of how that Dragon Rider singlehandedly slayed the evil warlord and ended the fighting when no other could, but history is written by the victors, and as such, nothing could be verified. The humans spread through their land, growing in power and wealth. But as time went on, and earthly resources began to grow scarce, King Lorson XIV began expanding militarily into the wild lands of the south, slaughtering the semi-sentient beasts and creatures to make way for more settlements. There were only two known Dragon Riders left, and they were too weak to stop the Mad King. Communities of Beasts were either forced to relocate among the ever-shrinking land, or they were killed on the spot. Most chose to relocate, but some Beasts resisted. The Minotaurs, Cyclopses, and Griffons were the prime examples of those who resisted, and as such, they were all destroyed. Only a few of each species now remained, in hiding. The Humans continued to expand, until today, where the story begins.



Welcome to another community story of the "You Can't Die" variety (Patents Pending)

In this story, you (the audience) suggest actions/speech/whatever for the protagonist, and then the Protagonist executes whatever you suggested absolutely perfectly, no matter how improbable or ridiculous. There is no chance of failure, so you can suggest as crazy/badass of an action as you want and watch it unfold. The only caveat is that you have to still abide by the laws of the universe, so no supernatural powers etc. If there is a remote chance that some action could work, then it is legal.

Unlike the my previous "You Can't Die" stories, this one is going to feature two protagonists operating independently of each other. Each player may pick one character, and the characters will be separated by different threads. No peeking at the other character's thread. At the start, both characters will be separate, doing their own things, but eventually, by the will of god the plot, they will meet. Then, there will be two badasses working together.

Each of the two possible characters will have their own threads going up alongside this one, and you can read both their introduction text to decide who you would like to play as. However, once you post in one thread, you may no longer peek at the other thread until the story is over. This thread will be for out-of-context discussions and questions about the game, but not for spoiling each other's stories. Have Fun!



Links

Unnamed Centaur
Click This Link

Unnamed Shokan
Click This Link

6
TO GLORY!

"Welcome, new adventurers! I am your indoctrination *cough* I mean... introduction agent... for your new job. Words cannot describe how suicidal *cough* I mean... spectacular it is that you chose this line of work. We are always short of fresh meat *cough* I mean... fresh members."

-awkward pause-

"Aww, to hell with this damn sugar-coating. This is my first time at this position, because the last guy was eaten by a troll. For some ungodly reason, you volunteered for the Fearless Society. We kill monsters, and people pay us money... Well, you kill monsters, and the higher-ups get the money... Regardless, welcome to your orientation. Through that door, is all the gear you will need to start your monster-fighting dreams. And through that other door is a room with a big portal. When a suitably valuable monster starts wreaking havoc, our magicians will open a portal to it's location, you all will go in there, and try to kill it. Some of you... Most of you... Actually... All of you are highly likely to die. And good thing too, we can't afford to pay all of you. If you make it out alive, consider yourself hired. Also, feel free to take any loot that catches your eye, as long as it is not from the employers. To Glory!"




What is this?

This is a "cooperative" RTD where each person controls their own character, and they all try to complete the same objective: slay the monster. There is no limit to the number of characters in play at a time, and if your person dies, you can just create a new one and join back in the same fight. Hopefully, there will always be a trickle of new characters to join in on the battle as other characters die. Even though you all share the objective of slaying the monster, you can act however you want. You can even attack your teammates if you desire. (more loot for you!)


How does it work?

Non-Combat Actions

All non-combat actions will be using a standard RTD ruleset:
1: colossal failure
2: failure
3: neutral
4: success
5: epic success
6: TOO MUCH SUCCESS!

However, the relative "difficulty" of the action will alter the results, with more difficult actions requiring a 5 to succeed, and easier actions requiring a 1 to fail. This comes down to my judgement

Combat actions

Combat actions (actions that do damage to your target) follow a similar, but more precise ruleset:
1: miss, and target gets free attack on you.
2: miss
3: half damage
4: full damage
5: critical hit, double damage
6: double damage, but -1 to your next roll

In both combat and non-combat actions, modifiers can alter the result of the roll, and certain attacks naturally have modifiers on them. Generally, stronger attacks have negative modifiers, while weaker attacks have positive modifiers. A natural 1 or 6 will not be affected by modifiers, and modifiers cannot move a roll down to a 1, or up to a 6. If you roll a 2, a negative modifier will not result in a 1. But if you roll a natural 1, any positive modifier will not change the roll.

Range
In combat, an attack can be either adjacent, or distance. An adjacent attack cannot be used if the target is at a distance. A ranged attack may be used if the target is at a distance, or adjacent. But if the opponent is adjacent, any ranged attack will have a -2 modifier.

Free Attacks
If an attacker rolls a 1, the target gets a free attack on the attacker. However, if the attacker is at a distance, the target may only hit them with a ranged attack. If they have no ranged attack, there will be no retaliation.

Classes:
You will pick a class in your character sheet. The three possible classes are Warrior, Archer, and Mage. They each have strengths and weaknesses. Warriors have high damage and defense, but must be right next to the target. Archers can shoot at range with medium damage, but have medium defense. Mages can shoot at range, and ignore armor, but have low damage and low defense. Details for each class can be seen in the spoilers.
Spoiler: Warrior (click to show/hide)
Spoiler: Archer (click to show/hide)
Spoiler: mage (click to show/hide)

How do Turns Work?

Each turn, a character gets one non-combat action, and one combat action. The non-combat action will usually be used to get into position, but it can be for anything within reason (eg. No ascending to godhood etc.) The combat action will be used to attack your target. The monsters you will be tasked with fighting will have separate body parts, each with it's own function and health. Different body parts will be responsible for different attacks and abilities. Lowering a specific body part to 0 will cause any attacks and abilities associated with that body part to cease. During your turn, you will select an attack from your class, and target a character, or a monster body part. All player attacks will go off at the same time, and any 1's will allow the target to retaliate. Then the monster will get a turn. The monster will attack certain players based on certain aspects of the last turn. That can be seen in the spoiler:

Experience

For every damage you do, you gain experience points (1 damage = 1 experience point) Once you reach a certain threshold, you will level up. This will immediately fully heal you, increase the damage on your attacks, and increase your maximum HP. It will also unlock new attacks, armor, and abilities after the fight. The specifics of how much HP and damage increases is in the spoiler:
Spoiler: exp details (click to show/hide)

Loot
At the end of a fight, once a monster has been defeated, the total damage your character has done to the monster (seen in the character sheet spoiler) will be equal to your "share" of the loot. You must be adjacent to the monster's corpse to pick up your loot (done with a non-combat action) then you must go through the portal back to the hubworld. Once you are through the portal, you are safe, but in the battlefield, you can attack other characters, and if you kill them, you gain their entire share of the loot. Additionally, if somebody is not quick enough to pick up their loot from the corpse, you can spend another Non-combat action to take their loot as well. You can also use threats diplomacy to take loot from someone, while letting them live (if they agree). It is your choice on whether you are peaceful, or ruthless.

Character Sheet
Here is where you pour out your heart to create the perfect character. Or you just fill in the required lines to get in the game. Your choice. Your character is probably going to die, so don't become too attached to them.
Spoiler: character sheet (click to show/hide)

If you have any questions for me, feel free to ask. You can join at any time, even during the fight. If you die, just make a new character and rejoin the fray. Once a couple people join, I'll reveal the first monster, and the fight shall begin.






7
You are all pilots in the battle of brittan. You all must defend your homeland from the encroaching nazis. You can attempt any action you like, (provided it is somewhat reasonable, eg. no wizardry or ascention into godhood etc.) and the dice will decide if you succeed or fail. In this first battle, it is 100 british planes against 80 luftwaffe aircraft. Give me a quick character sheet, and you'll join right in the battle.


Character Sheet
Name:

Anything else you want to add: (optional)

Yep. That's the character sheet. I'm not putting any work into this, why should you?



GET FLYING!



8
Before I start the actual game, I want to let potential participants know a few things, to avoid frustration later on. This is my first time attempting a multiple character storytelling game. Each player will create their own character that will have to keep track of, and that will take a lot of time. As such, I only see myself able to post updates about once a week. Also, instead of using dice, or randomness to determine how well an action will go, I want to try to resolve your suggested actions via common sense. If you try something stupid, it probably wont work. If you charge straight into an outnumbered situation, you will die. If you think something wont work, it probably wont. You will have to use creativity and think outside of the box to get through some situations. Generally, the more creative a solution is (without being stupid or ridiculous of course) the more likely I will allow it to pass. One last thing, I would like there to be role playing in your characters. If you don't want to, that is fine, but I just want to let you know that I encourage it.



The Unsung Heroes

The year is 3154. For the past century, Humanity has been in an endless war with extraterrestrials. They first appeared in the Kuiper belt in 3024. A dozen small robotic vessels about the size of a car. We sent diplomats aboard our own ship to meet them, while the whole multi-planet civilization watched in wonder. That wonder quickly turned to horror when the alien ships attacked, skewering the diplomatic ship with drills. The ships tore through the outer hull, ripped out several of the internal components, then vanished. What was left of the ships was a wrecked husk of metal, devoid of most internals, and the asphyxiated bodies of the brave diplomats.

That was the first encounter. More and more frequently, there were reports of ships never making it to port, their husks found floating through space with the internals harvested. Fear spread throughout the solar system. It was quickly determined that the alien ships had the capabilities of faster-than-light travel, a technology humanity had not yet achieved. However, the they were not indestructible. The first encounter a harvester had with a real warship, the UEA Revival, was as one-sided of a battle as you could hope. The metal slugs of the warship punched straight through the harvester, disabling it. Unfortunately, the ship could not be studied, as it's remains were sucked out of existence and presumable transported back to its home world. After that battle, there was a half century-long reprieve from attacks. Business went back to normal, and the huge investment the United Earth Alliance put into space military boomed technology and industry across the solar system. Massive fleets of warships were deployed to every major colony, industry expanded past Neptune and into the Kuiper Belt, and the colonies on Mars, Europa, and Venus expanded rapidly, booming in population to the point where all three together had the same population on Earth itself. We thought we were ready, but we were wrong.

In 3087, they came back. This time, bigger ships, along with the harvesters. They traveled in a large fleet, picking off lightly escorted ships one by one, disappearing to another section of the solar system if our own war fleet came to close. They left Venus, Mars, and Europa largely alone, but they attacked Earth relentlessly, heating it up until it was close to uninhabitable. For 70 years, this deadly game of cat-and-mouse continued, with our ships unable to destroy the menace. In 3147, the UEA made the decision to evacuate earth, and let the Aliens do as they wanted with it. Humanity moved to it's three main colonies on Venus, Mars, and Europa, while the aliens began drilling into the Earth's crust for god knows what. Things became relatively peaceful after this, with the only casualties being unescorted ships that came too close to Earth. The aliens left us alone. Now, 7 years later, the story of the Forgotten Heroes begins.

They were all friends in the same university, and they kept in touch despite all moving to different career paths. Together, they unlocked the secret of these aliens, and turned the tide in the war, ultimately expelling the alien menace from the solar system.


Mechanics:
This is a sci-fi storytelling game where each player creates his/her own character and follows their own adventure. Characters can interact with each other, but can also go their separate ways if desired.

Your actions will be submitted to me, where I will determine the result. Results will come from my own common sense, meaning that your actions will generally turn out the way you expect. The more volatile a situation is, the more creativity and tactics will be required to make it out alive. Great ideas will bring about better results than stupid ones.

I will update about once a week, due to my busy schedule, and the amount of work an update requires.

There can be an unlimited amount of players, but each can only have one persistent character. If their character dies, they may create a new one.

Role Playing is encouraged, all of your characters are in contact with one another, no matter how far away. And you all start out as college friends who are now in their own careers.

Character sheets: (be as creative as you want with these. It will make the game more interesting) This is an example
Spoiler (click to show/hide)

Players: (0/∞)
Feel free to join

9
You Can't Die: A Humble Hero


The kingdom of Shaedoria had fallen under a terrible curse. Everybody knew of it. Even village-folk, like yourself, had figured as much. The crops were sickly, plague spread like wildfire, and bandits were more audacious and numerous than you could ever recall in your long life. There was no telling how bad things must be in the rest of the kingdom, but given the lack of relief from the capitol city of Traniel, it must have been equally terrible throughout the land. You had mostly resigned to the fate of your village, being much too old to do anything to change the situation. Furthermore, ever since your other half had died to the early rounds of plagues, your indomitability to the punishing will of the gods had all but ceased. You simply lived your life, letting age deteriorate you until you inevitably collapse due to hunger or sickness.

Today, everything changed.

At first, your hopes were raised when a lone swordsman pompously walked into town. He could have been a mercenary willing to fend off raiders for some money, or perhapse a messenger from King Tybalt bringing news of relief. However, none of that was true. Everybody's spirits were crushed when the lone man first spoke. "I AM THE HERO OF SHAEDORIA! I HAVE BEEN SENT BY THE GODS TO DESTROY THE EVIL UPON THIS LAND. I WILL RESTORE PEACE AND PROSPERITY TO THIS PITIFUL VILLAGE. NOW GIVE ME ALL OF YOUR BELONGINGS, OR I WILL RANSACK YOUR HOUSES!" Every adult in the village remembered the last time such a "hero" had come. And they all quickly scattered back to their houses to hide their few items of value that they had managed to save through the hard times. However, he soon began his search. And given the cries of the village members, you suspect that this "hero" was very meticulous in his searching.

After a few hours spent hiding your valuables, the "hero" came to your house, entering without even asking. He immediately began rummaging through absolutely everything, drawers, cabinets, even your bed. Every time he found something, he would dramatically hold it over his head, and sing a few notes, "DA da-da da DAAAA!" The first items he took were some wooden cooking utensils. You didn't care too much for them, as they were easily replacable, but it did anger you that he took something he would have absolutely no need of in his silly adventures. The next items were much more important. He opened a barrel filled with the few cabages you harvested from your fields. He then emtied the entire barrel into his pockets. You have no idea how he fit them all there, but you were more focused on how you were supposed to survive winter with no food. Your anger was slowly building as he took more items that you knew he would have no need for: a plate, a pot, your knife, etc. However, your anger reached its boiling point when he found your stash of valuables in the ceiling rafters. There were your gold savings, and your significant other's wedding ring. The "hero" took those items, sang his rediculous jingle, then haughtily marched back to your door. Your months of yielding to life suddenly ended as your rage took over your actions...




This is a community story where I write the character into scenarios, and they then react to those scenarios based off of your suggestions. As of now, there is no pre-determined plot. A plot will emerge based heavilly off of your suggestions for what the character does. Furthermore, the character is a complete badass and can perform any task, no matter how inprobable, completely flawlessly. So feel free to do completely rediculous and over-the-top actions for simple problems. That is where the fun in this game comes from. 

Rules:
1. While your suggestions can be improbable and rediculous, do not suggest something that is completely out of the realm of possibility. For example, do not suggest "build a duct-tape nuke" when there is no duct tape available.
2. Do not manipulate the enviroment, rather, suggest actions for the character to perform in order to react to the enviroment.
3. No trolling, For example, "kill yourself" will not be taken as a suggestion.
4. No repeating the same tactic multiple times. Find new creative ways to deal with the situation.
5. Have fun.

10
Creative Projects / Origami Thread
« on: September 09, 2016, 03:58:33 pm »
How does this not exist already? Anyways, share your origami creations, ideas, and experiments. If you need inspiration, I'm sure people will give it to you.

I just finished making the Antique Dragon by Satoshi Kamiya. It was very difficult, but on my third attempt, I managed to complete it. Picture in the spoiler:
Spoiler (click to show/hide)

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You Can't Die: Guerrilla Guardian



You woke up early in the morning, while the sun was still below the horizon, so that you could get a head start on tracking suitable game. You have been away from civilization for over 3 months, living off of the land in the Appalachian forests. The reason you came out here was to train your young Golden Eagle, which you named Argos. You found Argos in the woods with a broken wing while you were hunting. You took Argos back to your home in Virginia, where you nursed her back to health, feeding her, and getting her accustomed to you and other humans. Your grandfather was a falconer, and taught you how to care and train a bird while he was still alive. Once Argos was able to fly again, you ventured out into the wilds, and used that experience to train Argos to obey your commands while you perfected your hunting techniques. You focused on catching small game, rabbits and marmots, but today was different. Today was going to be a big day. You had been tracking a herd of elk for three days, and they were at most a few hours ahead of you. Argos would most likely be able to see them today, and you could secure a weeks worth of meat. Your remaining food was running low, so it was imperative that you killed something. You exited your tent, and methodically packed your tent and supplies into your backpack, and whistled loudly through the forest. In a few moments, Argos came flying through the canopy, and perched onto your arm. You then set off, following the tracks you followed yesterday.

After an hour of traveling, you released Argos to search for the deer, while you continue following the tracks. After 30 minutes, she returns, clicking her mouth, signalling that they are no more than a mile away. You loop around so that the wind is in your face, then continue following Argos's directions to the elk. You catch sight of the herd. You release Argos to go fetch food for herself while you prepare to kill an Elk. You spend another half-hour getting in range, and in the perfect position to shoot your rifle, carefully making no noise in the process. You see a large buck grazing on the outskirts of the field... a perfect target. You bring your hunting rifle to your shoulder, and look down the scope, taking into account the range, and windspeed. You aim for the heart, place your finger on the trigger, and BAM!

You jump in alarm. You hadn't pulled the trigger, and the sound of a gun almost made you wet your pants. The Elk all prance away at high speeds, you quickly bring your rifle back, but it was too late, they had gone. Three hard days of work wasted. Argos quickly returned to you, and started squawking in alarm, signalling to you the direction of the noise. You angrily pack up your rifle, and march towards the direction of the disturbance. While other people technically had just as much right as you to hunt, that didn't make you any less angry. However, your attitude changes when you hear another gunshot, then another. Then, there was a short break, followed by the sound of machine guns. Something fishy was going on. Before you can make any more cohesive thoughts, two men with machine guns break through the undergrowth, see you, and take aim. Argos was still circling above you, squawking at the two men. Your gun was securely fastened to your pack, and you don't have time to ready it.




This is a storytelling game where the protagonist is a complete and utter badass. Every action the character does will be performed flawlessly, no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:
-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. For example, "throw a rock right through soldier one's open mouth, ripping through and striking the other soldier two in the head" Is perfect, but "Summon a phoenix to kill everything" Will not be accepted.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.

12
Roll To Dodge / You Are A Pidgey RTD | Gary for Prison.
« on: August 11, 2016, 02:29:59 pm »
You are a level 2 pidgey on route 1. Among your many siblings, you were the runt. They have all moved on to other places, leaving you behind to fend for yourself. You thought about letting yourself get caught by a trainer, but you have heard stories of what happens to low-level pokemon caught by trainers, stories that make your gizzard shake. You are not going to become a human's slave, you will have to make a name for yourself some other way, but first, you have to find some food.



Standard minimalist RTD.

1: complete failure, often with extra consequences.
2: fail
3: neutral
4: partial success
5: complete success
6: overshoot

Note: This takes place in Generation 1.

13
This is a community story where each person writes one sentance to add to the already existing story. After the starting sentance, however, each post will alternate between starting with "fortunately" and "unfortunately." The first sentance will be a starter, the next sentance will start with "unfortunately" and the next will start with "fortunately" etc. An example from an earlier version of the game is in the spoiler.
Spoiler (click to show/hide)

There are a few rules to make this more fun.

1. Keep it clean
2. No blatantly contradicting a previous post (no saying "unfortunately, that didn't actually happen")

Other than that, I think it's time to get started!

Once apon a time, Steve woke up to a strange smell.

14
You are a Janitor on board the USSS (United States Space Ship) Lexington. You were in the middle of mopping the floor of the kitchen when alarms rang throughout the ship, battering your ears with noise. As a non-combatant, in a situation like this, you are supposed to report to the escape pod section to prepare them for emergency evacuation. Right as you start running, the arteficial gravity turns off and you start floating through the hallway, but you have been trained for this. You Grab handles on the walls and pull yourself along with excelent form, as military personell float the other direction. You make it to the last set of airlocks between you and the escape pods. You punch the key to open it, and the door opens, but right as you do so, the inner airlock door, the one you hadn't opened yet, explodes. You are blown back by the explosion, and then almost immediately pulled back with the torrent of air leaving the hallway for what must be the vacuum of space. There must be a breach! As you struggle to find a handhold, you grab your emergency resperator and attach it to your mouth. You grab a handle on the wall when you look back towards the open airlock and see 3 enemy marines clambering through, with full titanium armor and gauss autocannons. They see you and take aim.

This is a storytelling game where the protagonist is a complete and utter badass. Every action the character does will be performed flawlessly, no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:
-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. For example, "throw a rock right through soldier one's open mouth, ripping through and striking the other soldier two in the head" Is perfect, but "Summon a phoenix to kill everything" Will not be accepted.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.

15
You Can't Die: Agent 1
A familiar sound pulls you out of a light slumber. It is a rhythmic alarm (beep, beep... beep, beep...) You react instantly and put your communication device into your ear. You type in the password and listen. The robotic voice of central control begins speaking to you. "Agent 7, this is central control. Do you read? Over." You reply, "Central control, this is Agent 7. Read you 5 by 5. Over." Central control continues, "6 unidentified hostiles are breaking into the white house. We have no idea what their intentions are. You are the only agent close enough to deal with this. You are to make sure these hostiles are no longer a threat, but you must not interrupt the business in the white house. You must do this by whatever means necessary. Central control out."

You put on some clothes that would help you blend in with the typical Washington DC foot traffic, and look at your supplies to determine what you will take. You look out the window of your apartment and see the White House in all of it's glory, then open a trunk containing the following items: a silenced pistol, a grapple gun, some pills containing a deadly poison, a rocket launcher, a coiled zipline, a sniper rifle, some body armor, some carbon nano tube rope, some bungee rope, and a wad of cash. How are you planning on entering the white house, and what items should you take?

This is a storytelling game where the protagonist is a complete and utter badass. Every action you suggest will be performed flawlessly (with a few exceptions, explained in the rules), no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:
-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. No supernatural wizardry, or summoning, or telepathy, etc.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.

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