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Topics - origamiscienceguy

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16
You Can't Die: Technology Takeover
You just finished watching the Terminator, and had a momentary thought: What would it actually be like if all machines turned against humanity? Laughing, you go to bed and shut off the light. You set your alarm for 6:30 so you would have time to get to your job. You have pleasant thoughts as you drift to sleep.

You wake up to the sound of your alarm ringing. But you feel so tired. There is no way it is 6:30. You look outside, and sure enough, it is dark. You hear your phone ringing, and pick it up. The phone says it is 6:32, so unless your phone and alarm clock are conspiring against you, it really is time to go to work. You answer the phone, but hear only static. You hang up and try to remember what to do through your groggy head.




This is a storytelling game where the protagonist is a complete and utter badass. Every action the character does will be performed flawlessly, no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:
-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. For example, "throw a rock to deflect the arrow in midair, and have the rock continue on to hit soldier one in the head while the arrow is deflected and hits soldier two in the chest." Is perfect, but "Become a wizard and shoot fireballs at both soldiers." Will not be accepted.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.

17
You Can't Die: Medieval Mayhem
You were plowing the fields early in the morning when your horse let out a warning neigh. You look up in the distance and see a large cloud of dust from behind a hill. Only a massive army could create such a cloud. The barony is under attack! You must get to the keep and warn the baron, but your wife and children are still inside the house probably eating breakfast. At that moment, you see fast horsemen crest the hill and split up, each group going towards different farm houses. A group of 4 horsemen head for your house. You are too far away to intercept them.



This is a storytelling game where the protagonist is a complete and utter badass. Every action the character does will be performed flawlessly, no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:
-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. For example, "throw a rock to deflect the arrow in midair, and have the rock continue on to hit soldier one in the head while the arrow is deflected and hits soldier two in the chest." Is perfect, but "Become a wizard and shoot fireballs at both soldiers." Will not be accepted.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.

18
I just want to see people's opinion of this. Do you think there should be made a sub-forum exclusively for storytelling games?

19
You Can't die: Cosmological Complication
You awake into complete darkness. Your face is covered and your body is restrained to a cot. You think about trying to break free, but you stop when you hear voices close by. A man and a woman are speaking. The man begins: "You claim that the patient's surgery went without complications, then why do the scanners say that there is permanent damage to the temporal lobe?" The woman replies, "That was an unavoidable side-effect. In order to mitigate the damage, certain parts had to be subjected to intense radiation. The patient's memory was bound to be damaged. Only time will tell the extent of the damage. There is no way..." The man interrupts, "I am worried that the patient will no longer be the soldier we need. It was only by the innate skills of this person that our defeat was held at bay for nearly a decade. Will the  memory make any changes to this person's abilities?" The woman speaks, "We suspect that the patient will require more training, but the physical attributes will be unchanged." You hear the man and woman walk away. What do you do?

This is an interactive storytelling game where the character is a complete badass. Every action you recommend will be successful. It is like an RTD where you always roll successfully, no matter how insane the action is.
Rules:
-Any action must be within the possibility of a human to do. Actions such as: "throw the rock such that it knocks the gun out of the first soldier's hand and rebounds to hit soldier two in the face. Then catch the gun in midair and shoot soldier one." are perfectly okay, but something like: "become a wizard and shoot fireballs at each soldier" is not allowed.
-do not manipulate the environment. Only change the actions of the character. Something like: "Make there be a bed at the bottom of the chasm to cushion the landing." is not allowed.
-try to keep the actions interesting. It makes it more fun for me to write and it makes it more fun to read. "kill everybody" is not interesting.
-more rules as needed.

20
Local Emergency Mafia

          The citizens of Townville have finally snapped. For those of you who do not know the astounding stories of Townville, we will give a brief synopsis:
          For years, the village had been under constant attack by a group known as the "Mafia." A brief struggle for power in the town always followed the mafia incursion. After a few deaths, either the townspeople would succeed in killing every mafia member of this particular incursion, or the mafia would eventually succeed in taking over leadership of the town, with the mayor of Townville mysteriously disappearing right before the mafia attack. The townspeople who survived the struggle would be at the mercy of the mafia until the mafia eventually were toppled and the mayor of townsville came back to run the village again. This cycle would repeat over and over with no respite for the townspeople. However, today, something was different. The townspeople had decided that the mayor's suspicious disappearances right before a mafia attack was signs that he or she was responsible for the attacks. The general consensus was that the mayor must be killed as if he or she was a mafia member. However, quite humerously, nobody knew exactly who the mayor was. The townspeople were always too busy fighting off the mafia to vote, so the mayor voted him/herself into office, and nobody knew who it was. Nevertheless, the townspeople prepared to find, kill, and replace the mayor who had been the source of all their troubles. Using the skills gained in the countless skirmishes with the mafia, the townspeople knew that they had the cognitive ability to discern who the mayor was, and get rid of him/her.
          This is the story of Townville thus far. We will continue to report any further developments in Townville. Only time will tell if the Town will root out the mayor, and whether the mayor was in fact the source of the mafia incursions.


This is a Bastard Game. I will never lie to anybody in the thread, in PM's, or in private chats. But you can almost be certain that I am never telling the whole truth. Figuring out the hidden mechanics of this game is vital for each team in order to win.

Rules:
-Due to the more complicated mechanics of a bastard game, only players with at least one completed mafia game on the forum will be allowed to participate.

-No PMing any player except me unless your role specifically allows it.

-No quoting any of your PM's. Doing this will immediately get you modkilled.

-Days will last 72 hours with weekends excluded. Nights will last 24 hours with weekends excluded.

-2 extensions will be allowed per day. An extension will extend the day for 24 hours. To vote for an extension, type extend in bold. The day will be extended if half of the living players vote for it.

-if 3/4 of the living players vote for a shorten, the day will be cut off and finished as soon as I am able to finish it.

-**IMPORTANT**Place your votes in BOLD AND RED. I am red/green colorblind so a vote simply placed in red will likely be missed and not counted. If you notice that the vote count is incorrect please correct me as soon as possible.

-A day ending in a tie will result in no lynch.

-The dead may post one "bah" post after death. No game information may be shared in this post.

-flavor text can be helpful to figuring out the mechanics to the game. The flavor text will stay accurate to the "story" of this game.

Players: 8 players minimum. No maximum.
(9/any)
Fillipk
Deus Asmoth
TheDarkStar
AbstractTraitorHero Chief Physician lynched day 1
Hector13
TheMoonlitShadow Mayor lynched day 2
Reverie IT guy Nightkilled night 5
BlackHeartKabal Antique Salesperson lynched day 3
NotQuiteThere Police Chief lynched day 4

Replacements:
(1/any)
Taneb

Spoilspec: Knows the mechanics of the game, help me make sure vote counts are accurate etc.
(1/1)
FallacyofUrist


21
DF Suggestions / EDIT: Expanded Children Activities and Related Skills
« on: January 24, 2016, 10:31:15 pm »
I noticed in the new update that Dwarven Children would "Play Make Believe" which I think is amazing, but that got me thinking. Wouldn't it be awesome if children would run around the fortress playing tag with each other? One child would be "it" and the other children playing would run away from that child, and the child who is "it" would try to get to the child that is currently closest to him/her. Once somebody is tagged, the new "it" person will have a few moments of standing still to let everybody get away, then he/she would resume the chase. It would be even better if the game created a reasonably sized burrow while they are playing (the "boundaries" of the tag game) so the children wouldn't stray too far away.

EDIT:
Many people gave some excellent ideas to expand this idea. Children would have a range of activities to do. Each one would also very slowly train that child's skills. Some ideas are given below:
Hide & Seek: Trains either Observer or Ambusher, depending on the role played.
Dodgeball: Trains Thrower and/or Dodger, possibly more or less simultaneously.
Sack Race: Crutch-walker, perhaps?
Button, Button, Who's Got the Button?: Trains Liar and Judge of Intent skills.
Jump Rope: Trains Kinesthenic sense & Endurance.
Musical Chairs: Not a damn thing, except for whoever's playing the music.
Marbles: Trains Spatial & Kinesthenic senses.
One for you, Dirst: Blindfold games, be they called Blind Man's Bluff or Marco Polo or whatever the heck this is called, could train the currently nonexistent skill of Blindfighting, which would currently be useful only for actual blinded dwarves, but which could markedly rise in importance once the Lighting arc kicks in.
Tag and other running games should train agility, not Strength. It makes no sense for Urist to be able to lift heavy boulders simply because she played so much Capture the Flag as a kid.

22
DF Dwarf Mode Discussion / The Mountainhome Liaison is a Goblin?
« on: January 14, 2016, 11:18:35 am »
I don't have a problem or any questions about this, but I thought people might like to know that my liaison from the mountainhomes is a goblin. He does exactly what the dwarven liaison would do, but I thought it was interesting.

Spoiler (click to show/hide)

23

Star Wars
scroll down very slowly for the best effect
An RTD
After the destruction of the second Death Star and the death of Lord Palpatine,
The galactic empire fell into a state of chaos. The victorious rebel alliance seized the opportunity
 to take the main planet of operations of the empire: Coruscant. However, this had... unintended
 consequences. With a large portion of potential candidates to take over control of the empire
 now gone, one particularly charismatic fleet martial in the imperial army, one who called himself
Lord Shadowspawn, managed to group the scattered imperial forces under his command. With
this, the empire once again outnumbered the rebel alliance, and began to undo much of the
progress the rebellion had made.
Planets fell before Lord Shadowspawn's onslaught, and hope
for the rebellion once again looked grim. Luke Skywalker, the hero of the battle of Yavin and the
battle of Endor, had gone missing. Han Solo and his newly betrothed Princess Leah carried the
burden of the rebellion on their shoulders alone. But, out of obscurity, 6 particularly brave and
cunning rebels rose to prominence. As Lord Shadowspawn approached the last rebel stronghold,
Coruscant itself, these 6 were equipped with a ship, and were given a vital mission. To somehow
 find a way to stop Lord Shadowspawn from attacking Coruscant.

Description:
This is an RTD based on the star wars universe. It takes place about 2 years after Episode 6. This will in no way follow any of the plots of the Expanded Universe, so being a Star Wars nerd is not required. However, I would recommend you have watched at least episodes 4-6 so that some of the characters and ships will be familiar. What is special about this RTD is that not only will characters be signing up, but people who want to moderate as well. Moderators will switch off when one runs out of stamina, or after a long mission has concluded (usually the liberation of a planet) This means that people who have wanted to mod a game, but are afraid of running out of stamina can have their wish without disappointing the players. Also, the different flavor of play will keep the game interesting for the players.

General Rules:
1. There will be 6 players at a time. If any of them die, or become unresponsive for a significant amount of time without reason (to the moderator's discretion) They will be replaced by the next player on the list.

2. Moderators will update each turn on set days (which they will decide once they take over) They must update at a minimum of once per week and at a maximum of 3 times per week. If all players have submitted their action, then the moderator may update when they are able. If a moderator has to change the days/amount of updates, they must mention it in the thread. A moderator who does not meet their own guidelines for a significant amount of time without reason (to my discretion) will be replaced my the next moderator on the list.

3. Most persistent information about the game will be kept in google sheets. Players will be able to view these sheets and moderators will be able to edit these sheets when it is their turn to mod the game. Anybody who defaces the google sheets will be immediately banned from the game.

Game Rules:

Non Combat: Noncombat actions will be based on a d6 with a "1" being a complete failure with possible side consequences, a "2" being a failure, a "3" being a slight failure, a "4" being a partial success, a "5" being a complete success, and a "6" being an overshoot success with possible side consequences. Each player will have a set of skills. Each level of skill will grant a +1 to any rolls dealing with that skill (up to +2) for example, a stealth skill will give a +1 to a roll to attempt to sneak past guards. If a player rolls a number lower than a 6, but the increase due to skill brings the number to a 6 or higher, the roll will be treated as a "5" (a complete success with no side consequences)

Combat: Combat is done with weapons and divided up into two categories: Ranged and Melee. Ranged weapons have a set amount of damage, but a roll for accuracy. Weapons can also receive an accuracy buff or debuff depending on range and skill. For example, the blaster pistol must roll a 2 on a d4 for a hit, but point blank range gives a +1 and long range gives a -1. However, no matter the range or skill, the blaster pistol will always do 2 damage if it hits. Accuracy skill can also improve the chances of a weapon hitting. Any damage taken from a ranged weapon will be taken from the character's HP pool. But the damage will be reduced if the character is wearing armor (1 armor will reduce all individual damages by 1, so two 2 damage shots will be reduced to 1 and 1.) Ranged weapons will also have a reload time. Powerful ranged weapons will likely take several turns before they can be fired again.
Melee attacks will always hit the target, but will deal a specific range of damage, to be determined by a dice roll. For example, a basic knife will do 1-3 damage and a d3 will determine which one gets chosen. Melee Weapons will also require a recovery time. Heavier weapons will generally require longer before an attack can be made again. Melee skill will increase the damage of a melee weapon. The damage rolled for the melee weapon will be subtracted from that character's HP pool. However, if two characters with melee weapons are attacking each other, then the one who rolled higher damage will subtract the damage from the other character, then deal the extra damage on the HP pool. Just like ranged weapons, armor will decrease all incoming melee damage. If a character runs out of HP (0 HP) they will become incapacitated, and if they take any more damage, they will die. An incapacitated character can still be carried to a medical facility and healed, but a dead character is removed from the game, and another character will take his or her place.

Ship: Each ship will have a set amount of HP, some mounted guns, and several systems. Each system will perform a certain task, and they can be destroyed from the inside only. They can also be repaired by crewmen from the inside, but ship HP can only be repaired at a ship repair shop. Ships may only use their mounted guns if they are attacking another target. And they can only attack one target at a time. Each mounted gun will act just like ranged weapons. They have a set amount of damage, but an varying accuracy that depends on range and skill. The pilot skill will increase the accuracy of mounted weapons. Just like people, ships can also have an armor level. It will work exactly the same as the armor on people. If a ship HP runs out, that ship will explode and any characters inside of it will instantly die. All information about ships will be stored in this google sheet. Moderators may add ships as they see fit.

Systems: Each system is internal to a ship and can only be destroyed from the inside. If a system is destroyed, whatever function it performed will be lost until it is repaired by a crew member. Characters can attempt to man a system. To successfully man a system, a 3 or higher on a d6 must be rolled. Anything lower will be a failure. Some systems have to be manned to work, and most others will get an increase to functionality if they are manned. In addition, if a character wants to destroy a system (on an enemy ship perhaps) Then a 4 or higher on a d6 must be rolled. Skills that increase rolls for systems will increase the roll to man a certain system and to destroy a certain system. A detailed list of systems is inside the spoiler. A mod may add a new system if the situation calls for it.
Spoiler: systems (click to show/hide)

Skills: Characters will start with a few skills of their choosing, and will gain more over the course of the game. After every action involving a certain skill, a d8 will be rolled. If the roll is an 8, then the character will gain one level in that skill. The maximum level for any skill is +2. Skills will either increase success in non combat actions, increase the accuracy/damage of weapons, or increase the chances of successfully manning a certain system. The list of skills and their detailed descriptions are in the spoiler. Moderators may add potential skills if the situation is fit.
Spoiler: skills (click to show/hide)

Shops: After a planet has been liberated, you may visit it's shops. Each planet will offer it's own shops with some shops (like the ship repair) being found almost everywhere and some (like the ship augmenter) being exclusive to a single planet. There will be no monetary system in this game, but each planet will allow you to use several services for free, and let you choose one item from their specialty. This is how you will upgrade your ship and characters in between planet liberation. The list of shops and planet they are associated with are in the spoiler and in this google sheet.
Spoiler: Shops (click to show/hide)

The force: If a character chooses to be force sensitive during character creation, (at the cost of other skills) a plethora of force-related abilities will be unlocked over time. However, force levels are different than other skills. Any force-sensitive player will increase one level automatically when a planet is liberated, or they can decide to meditate during a turn. However, a player may only level up force skills once per liberation mission. If a player decides to meditate, an 8 on a d8 will result in a level up, while anything else is a failure. The levels of force and their relevant skills are in the spoiler.
Spoiler: Force abilities (click to show/hide)

Weapons: All information about weapons will be stored in This google sheet. Mods may add new weapons if they so desire. Note that the light saber can only be wielded by a force sensitive character, and it cannot be chosen at character creation. It must be found somewhere in the galaxy.

Character Creation:
If you wish to play, please submit the character sheet below. If all 6 slots are already filled, then you can reserve a spot on the waitlist for when somebody dies. You won't have to submit a character sheet until it is your turn to replace a dead/inactive player. If you died, and you wish to play again, you may make another character, as long as it is not the same as your previous character. a moderator who has finished his or her turn may get in line to play and vice-versa. All information about current or deceased players and NPCs will be stored in this google sheet.

Character Sheet:
Name:
Gender:
Race: (There are gazillions of races in the Star Wars Universe, so pick whatever you want. You could even be a droid if you so desired.)
Skills: (You may pick 3 skills in the list to be level one in. If you want to be force sensitive, that will cost 2 skills.)
Weapons: (You may pick any one ranged weapon (except the force ones), and any one melee weapon (except the light saber)
Description: (anything you want. Mainly for role-playing purposes.
Backstory: (again, be as creative as you like. For role-playing purposes again.)

Potential Moderators:
If you want to mod this game, post something along the lines of "I want to be a moderator" in the thread, then, PM me your e-mail address so I can allow you to edit the google sheets once your turn comes up. Moderators will switch out when the previous one runs out of stamina, or after a planet has been liberated, to prevent anyone from having the game for too long. If you run out of stamina, please PM me and the next moderator so they can get started with as little of an interruption as possible. At the beginning of your turn, make it clear which days of the week you will be updating, and try to stick to those days as much as possible. I understand if real life gets in the way of keeping a perfect record, but try to keep a somewhat regular schedule. If you have to change which days of the week you will update, post it in the thread. If you have finished a turn, but you feel like you could go again, you may put your name back in the mod waitlist.
While it is your turn, you may come up reasonable situations for the players to be in. You may make the environment and situation as creative as you like, but try not to ruin the immersion of the star wars universe. (no suddenly appearing Gandalf or anything like that.) Also make sure to scale the difficulty to make the game fun for the players, not fiendishly hard or too easy. Other than that, I assume you will have great ideas that will keep the game interesting.

Now for the actual game:
Players: (6/6)
Current Players:

CoolRune206
Spoiler: character sheet (click to show/hide)
LordBrassroast
Spoiler: character sheet (click to show/hide)
Zormod
Spoiler: Character sheet (click to show/hide)
Yourmaster
Spoiler: character sheet (click to show/hide)
Nosaneinme
Spoiler: character sheet (click to show/hide)
Hiddenleafguy
Spoiler: character sheet (click to show/hide)

Future Players: (1)
Kansa

Deceased Players: (0)
[graveyard]

Modrators
Current Moderator:
Origamiscienceguy

Future Moderators (0)
Urist McCoder

Finished Moderators (0)
[break room]

24
One Survivor of Many

This is an interactive storytelling game where your character is the luckiest person alive. Think of it as a RTD where you always roll a 6. I will take actions you suggest and apply them to the story. Your suggestions may be as silly or as serious as you want. The only limit on your actions are they must be possible for a human to do, so no becoming God or getting magical powers etc. But suggestions involving crazy action-movie stunts etc. are perfectly fine. Without further ado, let's get this started!



You wake up with a stinging feeling in your arm. You look down and see a syringe pulling itself out of your flesh. You look up and see through your foggy eyes that you are in a cage. There are other cages on all sides: Above, below, right, left, and in front. But behind you is a slightly curved metal wall. You have no idea how you got here. The last thing you remember is... nothing!? In each cage is another human, all of them naked. They are waking up and looking around too. Just like you, none of them seem to remember how they got here. You examine the front of your cage and see that the front panel is on hinges and locked with some sort of electrical lock.

25
Mafia / Communism Simulator Mafia | Game Over - Scum win
« on: October 28, 2015, 09:10:26 pm »
Communism Simulator Mafia

Welcome to Bolgistan, the most safe, controlled, and fair country in the world. Here, everybody shares everything, so nobody ever is left with too little. If anyone decides that they do not want to share, then then Bolgistan will share its military might with said person. Before you are admitted into our glorious nation, we must test you to make sure that you have purged all thoughts of "free market" and "democracy" from your head. For these ideas are what makes lives miserable. 2 out of the 11 of you have poisoned themselves with thoughts that will ruin the freedom of Bolgistan if they are to be left unchecked. You will be given one pistol to share. And one bullet per day. Talk with each other and determine who is unfaithful to the greater good. Only those of you who wish for freedom will make it through, but if you do, you can take heart! For you have just joined with the most free people on the earth!
Glory to Bolgistan!


There are 9 commies (townies) and two democraties (mafia). The day and night cycle is identical to most other mafia games, with one lynch taking place during the day, and the scum team having contact with each other and receiving one night kill each night phase. The difference comes with how voting works. The democraties are in control of their own vote, but each commie is in controll of another commie's vote, without knowing who. if one commie dies, the commie who dies will be unable to use their vote, and the person in charge of the dead commie's vote will have a vote with no affect. The vote will still appear on the votecount, but it will not have an effect on who gets lynched (so the votecount will not always correlate to who gets lynched) Also, a commie will not be able to vote for the person who's vote they control. It will appear in the votecount, but it will not have an effect on the final lynch.

This has two effects, if any commie dies, the commie team will in most cases lose two votes, but, if the commies are smart, it will create ways for certain people to confirm themselves as commies if it is clear that their vote did not affect the final lynch.

The democraties also have one extra power. They have a one-shot vote shuffle. The democraties may use this to shuffle who is using who's vote at any point in the day or night, and it will take place right before the next lynch. It will only assign votes to the commies still living. The commies win if all of the democraties are properly dealt with, and the democraties win if there is no way for the commies to win.

Rules:
1. This is an open game. There are no hidden roles or hidden mechanics. Players are assigned to their roles randomly, and who-uses-who's-vote is also assigned randomly.

2. Make your votes in Bold red and use unvote to remove your vote. If the day ends in a tie, nobody will be lynched.

3. Each player will receive a PM detailing his or her role. Do not quote your PM.

4. Day phase will last for 72 hours (excluding weekends) and night will last 24 hours (excluding weekends) If the democraties do not submit their action in time, they will perform no action.

5. If half of the players vote for an extension, the day will be extended 24 hours. Only one extension per day.

6. Once you die, you may get one "bah" post. Do not reveal any game information. The dead will also get a link to a deadchat.


Players: (11/11)
TheDarkStar Killed Night 1
Megggas Killed night 2
Arcvasti Lynched day 3
Tntey replaced by Lord Porkins
Deus Asmoth
Silthuri

Fillipk Killed Night 3
roo
Flabort
Jiokuy

AbstractTraitorHero Lynched day 1

Waitlist: (0/∞)

Please ask if you have any questions.

26
Parallel Fortress Succession Game!

DanielTheFinlander has taken over this succession game.
Click the link to be redirected to the new OP.

27
Roll To Dodge / Best battle of all time! (RTD) 1 more player needed.
« on: October 14, 2015, 12:13:04 pm »
BEST BATTLE OF ALL TIME!

You were doing your job when suddenly, a time portal was opened and you were sucked into a different time period. The Medieval time period! It appears that a castle in the distance is under siege. You must protect it!

You get to create a character from any time period the earth has experienced (nothing from the future) and any job of that time period. (eg. A commercial airline pilot, a caveman hunter/gatherer, a roman legionnaire. etc.) You have the tools or vehicle that you were using when you came through the portal. (A commercial airline pilot gets the Boeing 747, Hunter/gatherer gets a pointy stick, roman legionnaire gets armor and sword, etc.) You may choose whatever you want. Any other people in your vehicle do not come with you. Actions will then be made on the typical RTD 6-sided die. Role playing is encouraged. Have fun!

*NEW RULE* No purposefully harming your own teammates.

Character Sheet
Name:
Gender
Age:
Time Period:
Occupation:
Items/vehicle brought with you:

4 players minimum, 6 players maximum. Any extra will go on the waitlist. Anyone who dies will be replaced by someone on the waitlist.

Players:
OHMYGODIT'SABEAR (BluarianKnight)
Jacob Shent (Crazyabe)
Joey Montana (Jentren)
Justin Bieber (GermanyFrance)

waitlist:
none

Deceased List:
1. Dr. Strangelove. (ATHATH)
2. George Washington. (Salsacookies)
3. Corruption Fish Milk Dice (HiddenleafGuy)
4. Opiter Viridius Maccalus (Nosaneinme)
5. Sergio Perkovic (bsnott)
6. Nilson Kent

28
Forum Games and Roleplaying / You Can't Die 3!
« on: October 09, 2015, 09:39:07 pm »
You Can't Die 3!

This is an interactive storytelling game where the protagonist is the luckiest man (or woman) on earth. I will put the character into situations following a plot and it is up to you guys to suggest what you think the best (or funniest) course of action is to be. Instead of having one idea with a bunch of +1s or -1s, I want each person to come up with their own ideas. The humor will come when I take as many of these ideas as possible and combine them into one awesome/ridiculous action. I will try to update the story daily at around 9:00-10:00 Central time zone. I hope that longer time between updates will allow more people to get involved and make the story more chaotic and !fun!.

Suggestions:
Due to the nature of this, I will not always be able to include every idea because one idea just might not work with the others. If I didn't include your idea, I am sorry. If you want to give your idea a higher chance of being selected, make it more specific. For example, "kill him" vs "swing your sword downwards and while he is focused on the sword, bite him in the shoulder. Then stab him through the stomach while he is trying to process the fact that you just bit him."
Also, when making suggestions, keep in mind the context of the problem. While you could probably kill ordinary soldiers in one action, if a character appears to be a "boss" the fight will probably take multiple actions.
Don't manipulate the environment. Make all of your suggestions for actions for the character to perform.

If you want to see the previous You Can't Die Games, they are in the spoiler.

Spoiler: previous games (click to show/hide)
And without further ado, here is the start of You Can't Die 3.


     You wake up to a cool day, indicating that autumn had arrived. It is never actually cool in the Great Desert, but compared to the blistering summer heat, today was quite cool indeed. You know from the position of the shadows that you had about fifteen minutes before the door would be unlocked and the day’s work would begin. You look around and see many faces looking back at you from around the room. Everybody knew that not being dressed and ready to work when the door was opened could have consequences ranging from denial of rations to a whipping, but nobody seemed to ever want to be the first to arise in the morning. You decide to take the initiative and stand out of your cot and get dressed in your work clothes. As soon as you arise, two others stand up, then 5 more. Soon, the whole room is in a frenzy of men and women, young and old hurrying to get their clothes on and their area organized.
     Two men along the back wall start pushing and shoving and arguing in hushed voices. One of them had made a mess of the other one’s cot after it had been already made. Fortunately, the others calmed them down before it could escalate into something that would get the whole group in trouble. Ruth, a middle-aged woman told the man who messed up the other man’s bed to remake the bed for him. She was one of the most respected of all the slaves, and this was even more so at this time because of her pregnancy. Pregnant women are the top of the slave hierarchy. Everybody else will work together to pick up their slack while they were unable to work because they know that the extra pair of hands that would come from their brief absence would far outweigh the extra work required during the late pregnancy and the nursing time. The young children would be nursed until 2 years, then brought along with the mother to work until age 5. At that point, they would become an apprentice to another slave, typically the most respected worker of the job that needed the most workers. At age 10, the child was considered a man or woman and performed the exact same duties as everyone else.
     You were one of these children once. Your mother was Jochebed. You don’t know who your father is, or if he’s even alive. No slave born into this life ever knew who his or her father was. It is a tightly kept secret between the parents. Jochebed had two other children before you. A man named Aaron, and a woman named Miriam. Jochebed raised you and nurtured you, but died in an oil drill accident when you were 7. Many slaves die as each year passes. Few make it past the age of 50 and only rarely will one reach 60. Currently, there is only one person over that age, an old man. You forget his name, but you think it starts with a M. You yourself have never had any children.
     Everybody is ready and standing at attention in a line as straight as an arrow when Potiphar, your master, unlocks the metal door and walks in. He is flanked by two bodyguards with scimitars. Potiphar leaves his men at the entrance then walks up and down the line of prisoners, looking for any of them not ready for the day’s work. Finding none, He inspects the cots, makes sure that the paper-thin blankets are straightened and tucked under the mud matrices. He finds one blanket not completely tucked in and calls the name of the slave that sleeps there. The slave immediately walks over and says, “I am sorry, sir” before fixing his blanket. Potiphar orders the man to return to his place in line. He finishes inspecting the cots and returns to in front of the line. Potiphar is one of the most lenient masters of the Erbium Empire, you hear stories of other masters who would force the slave to work without food if they made the same infraction. Regardless, Potiphar shouts dismissed, and leaves the room, his bodyguards flanking him again.
     Everybody goes to the location of their labor. Some go to the vast fields of potatoes where they are currently harvesting the crop, traveling up and down the neat lines of brown leaves picking the vegetables that were deemed ready, so they could feed the entire city. Others went to the oil rigs, where they monitored the machines to make sure that they were operating on max efficiency. Still others went to the mines to extract the metal required for all of these labors. You work in the forges. The forges are located right next to the perimeter walls, giant metal walls over 40 feet high separating the city from the living dead that roam the wild lands. Nobody knew where these zombies, which is what everybody called them, came from, but they could survive any injury unless their brain was destroyed or burned. They needed no food, no water, and no air. They tended to walk aimlessly around the desert unless they sensed nearby humans isolated from the cities and their defences. If a zombie bites a human, that human will die a slow and painful death and then reanimate as one of the monsters themselves. If one wanted to cross the desert and survive, he or she would have to do so in a motorized vehicle. Nothing else was fast enough to outrun the monsters, and nobody could fight them indefinitely. That is probably why there haven’t been attacks by, or on, the Rhodium Realm. The number of zombies in the desert seemed to be increasing. Getting an entire army to drive across the great desert and attack a Rhodian city would carry a great risk of having the entire army killed by zombies, and having the entire army join their ranks.
     You force your mind back to your work. There wasn’t enough time to think about what goes on outside of the walls. You have a quota to fulfill. You enter the familiar hot underground room where the forges radiate heat into every molecule in the room. You find the list of what needs to be crafter today, and you begin the procedure of lighting the natural gas that powers the forges and loosening and tightening certain valves until the forge becomes just the right temperature. You do a quick check of the list to see if anything interesting was to be made today. A few items catch your eye. The most interesting, however, was a pistol. Gunpowder was so rare these days that only the chief of the Erbium Empire or possibly one of the priests could possibly afford enough to make a pistol worthwhile. You decide to work on the pistol first. Partly because you hadn’t made one in so long, and partly because you didn’t want the man who ordered it demand to have it partway through the day, as they didn’t recognize the need for “schedules” or “quotas” like the aristocratic men such as Potiphar. To them, if they wanted something, then everybody would have to rearrange their schedules to fit his need. The pistol took the majority of the morning, but the overseer of the forges made the rest of your quota relatively light as compensation.
     Your discretion payed off. At around mid-day, during the ration break, a man dressed in religious garb entered the city through the gate nearest to the forge. All of the slaves put down their food and stand at attention. The man talks to the forge overseer and the overseer comes to your group of slaves. He asks, “Who was responsible for crafting Jephthah’s pistol. He demands it immediately!.” You step forward and say “I am responsible Sir. The pistol is finished and inside the forge.” The man gives you a hard slap across the face and shouts at you. “Then why are you standing here! Get inside and retrieve it. Go!” You run into the forge and grab the pistol from where you left it. You are about to hurry out again when a peculiar thought comes to you. The perimeter wall gate by the forges was still open from when the religious man came in. Furthermore, the three vehicles that the Religious man and his entourage entered with still had their engines on. There was the car, very luxurious and probably comfortable to ride in, and there were 2 motorcycles that brought in two bodyguards each. You look around the forge and see some newly-made weapons: a scimitar, a spear, and a knife. That peculiar thought turns into a very real idea.



Spoiler: Complete story so far (click to show/hide)

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This is an interactive storytelling game where the character is the luckiest man on earth. Basically, it's an RTD where you always roll a 6. However, please make your suggestions somewhat reasonable and possible for a human being. Also, give more vivid descriptions beyond "kill everything" because that is boring. Instead, say "throw a rock at the closest soldier in such a way that his weapon will fly into my hand..." or something like that. Here is a link to the first "You Can't Die" game if you want to read it. Anyways, let's begin.

You were wrapping up a routine day of your patrol along the walls of the castle when you heard the sound of your worst nightmares. "ATTACK"! Quickly looking over the wall reveals hundred's of holes springing up from the ground and the unmistakable shape of Goblins crawling out of them. You shout to sound the alarm and your comrades join you along the walls. Arrows fly in every direction, and the Goblins start crawling over the parapets. The comrades around you fall and you find yourself surrounded by 4 goblins holding very sharp swords. All you have is a short spear and a hunting knife.

Spoiler: The complete story (click to show/hide)

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Disclaimer: This is not based on the books. This just takes some general information from them. You do not have to be a star wars nerd to play, But it is recommended to have watched episodes 4-6.

Star Wars
Episode 6.5

After the destruction of the second Death Star and the death of Lord Palpatine,
a new Republic was formed and prospered. Unfortunately, the remnants of the
imperial forces gathered under Lord Shadowspawn and disrupted the peace.
His forces committed several acts Piracy and terrorism throughout the galaxy.
Several planets fell before his onslaught, so the Republic assembled a team of 6
to take him down...


This is an RTD based on the star wars universe. There will be 6 players who are to use all the tools at their disposal to liberate several planets from Lord Shadowspawn and destroy him. All general action rolls will be a d-8 with successes ranging from an absolute fail (1) to total success (7) to overshoot (8 ). Combat will be represented with several duels with each character rolling a d-6. The one with the higher roll will take the difference of health away from the other character. Modifiers can add or subtract to the rolls. A modifier will not, however, trigger an overshoot unless the actual dice roll was an 8. Please ask if anything is unclear. Role playing is highly encouraged

Character sheets: Be reasonable. I'm going to let you guys be creative with your characters, but don't make them overpowered. (no lightsabers...yet)
Name:
Species:
Gender:
Age:
Description:
Inventory:
Abilities:
Backstory:

Ship: your team will start on a ship about the size of the millennium falcon. again, be reasonable with this. Offer some suggestions and have everyone vote for the favorite.
Name:
Armament:
Rooms:
Description:

Current character stats can be found here

Player 1:
Spoiler: Pankeak (click to show/hide)

Player 2:
Spoiler: Teneb (click to show/hide)

Player 3:
Spoiler: yourmaster (click to show/hide)

Player 4:
Spoiler: ATHATH (click to show/hide)

Player 5: Ijiraat, modkilled: replaced by Fillipk.

Player 6: Peradon


Waitlist
If someone dies during a planet liberation, after the planet is safe, waitlisted players will replace the dead comerades for next mission.

Filipik

Patrick Hunt

SaberToothTiger

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