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Messages - origamiscienceguy

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601
You look around for a tree that goes taller than the rest, and find a tall oak to your left. You climb it, branch by branch, with Argos fluttering up the branches with you, curious about your odd behavior. (You had never climbed trees before) The branches begin to thin out, and you have to carefully maneuver the last couple branches until your head poked above the canopy. The view was absolutely stunning. The peaks of the Appalachians were to your east, the soldiers had already pushed through the hardest part of the campaign. To your west, was a few dozen miles of forest until the trees suddenly stopped in what you knew was Ohio. If the invaders had any sense (and they almost certainly did) They would head for the flat lands, where Guerrilla attacks would become much more difficult. You focus your mind on the task at hand, the rendezvous point. You remember the topography on the map Millers showed you, and you recognize the hills and valleys, painting almost a perfect picture of the map. You find the valley you are looking for, and you climb down, and start trudging towards it. Argos perched on your arm, as a request for food. You give her some more jerky, and she happily gobbles it down while you continue walking. After a few minutes, Argos finishes, but stays on your arm. You enjoy the company she gives you. You were halfway to the rendezvous point, when you hear someone shout, "OVER HERE!" And the sound of a trigger being pulled.

602
Mafia / Re: Mind Reading Mafia (10/11) Day 2 well here's your info
« on: August 30, 2016, 05:05:02 pm »
no. I do not have an alignment inspect. Just a role inspect. Has anybody claimed a power other than cop that I should check?

603
Mafia / Re: Mind Reading Mafia (10/11) Day 2 well here's your info
« on: August 30, 2016, 01:48:19 pm »
No. My description was to "learn of their powers". So I wasn't surprised.

604
Shout,"We came to help! Where are the enemies?"

605
DF Dwarf Mode Discussion / Re: New ways to start a fortress?
« on: August 30, 2016, 12:36:29 am »
Build up from a volcano using all magma touched blocks.
Drain the volcano, then build an entirely-glass fortress inside the volcano (with a few extrusions to farm areas) Then fill the volcano again.

606
Mafia / Re: Mind Reading Mafia (10/11) Day 2 well here's your info
« on: August 29, 2016, 10:29:14 pm »
Tiruin, I do have a cop power, and I used it last night on GayArchaea, who confirmed what I found.

607
You look for the most decorated officer that was not in one of the armored trucks. You spot an Italian riding in one of the tanks with his head sticking out. A perfect target. You silently put his head in your sights while waiting your comrades in the rear to take the first shots. After a minute of waiting, you hear the piercing sound of a gunshot ring through the forest. Everybody in the army instinctively ducks and flinches, including the Italian officer. He flinches, then begins climbing down into the tank. You take the shot, and follow the bullet's trace right to the man's side. You didn't aim for a kill, you aimed for his bright red grenade. The bullet slices trough the black tab, arming the grenade. The grenade flew out of it's holster from the force, and fell straight down into the tank. The Italian officer felt the bullet whiz right by his side, and covered his heart in relief while climbing down and closing the hatch. You see the hatch lock, but then suddenly unlock. The Italian man opens the hatch again, a look of terror on his face, and tries to climb out again, but he doesn't make it. A shock wave flies, out of the hatch, followed by some flames. But the real damage dealer was the fragmentations ricocheting throughout the tank and embedding themselves in the tank operators and the officer. The officer went limp in the hatch, and you can be sure that the other operators were dead as well.

While the grenade was ticking, your comrades all unleashed their ambush, firing a few dozen shots at the foreigners, before retreating from their hiding spots and running like hell. You need to get away too, as some soldiers heard where your shot came from, and they began spraying in your general direction, ripping leaves and bark off of the tree you were hiding in. You were pinned down on top of your tree branch with no way to escape. Bullets were whizzing all around you, and your branch was becoming unstable from all the damage it was taking. However, you notice that the branch was connected to other branches of other trees by a network of vines. While lying prone on the branch, you take out your hunting knife and cut all the vines except for one connected to a tree opposite of the army. You then slither towards the end of the branch, causing it's base to groan under the extra weight. As you inch forward a bit more, the branch gives way, snapping the vine taut, and swinging you along with the branch towards the enemy army. Soldiers in your path dived out of the way, but soldiers farther back (all foreigners, you noticed) were still shooting at you. You positioned the branch between the bullets and you, blocking them. Once you reached your lowest point, the branch just grazing the ground, you cut the vine at the lowest point, releasing the branch while you still held on. The branch flew in a parabolic arc, and landed on the group of foreign soldiers, killing some and injuring the rest.

You continue to swing upwards, and let go near the apex of your swing, flying through the air for a moment before catching yourself on the branch of a nearby tree. Argos landed, and looked at you confused, probably wondering how you were flying earlier. You pull yourself up onto the branch, then quickly scamper down the tree, whistling for Argos to follow you. You run away from the army, until you can no longer hear the sounds of gunshots in the distance. Only then do you rest and get your bearings about your position. You never got a map from Millers, so you don't recognize where your were. Wandering randomly until you found a landmark would be dangerous, because you could run into enemies. But you had to get to the rondezvous or else the group would leave you behind.

608
Mafia / Re: Mind Reading Mafia (10/11) Day 2 well here's your info
« on: August 29, 2016, 09:37:35 pm »
GreyArchaea, can you confirm what I learned about you last night?

609
Mafia / Re: Mind Reading Mafia (10/11) Day 2 well here's your info
« on: August 29, 2016, 06:26:14 pm »
One of my roles is a cop. And I used it last night, I probed GayArchea's mind and discovered that he has the power to revive once, purely out of hate.

No word on if he's scum or town though.

610
DF Dwarf Mode Discussion / Re: New ways to start a fortress?
« on: August 29, 2016, 03:36:55 pm »
I like to make three-dimentional rooms. For exmple, my last fort, I made a large spiral staircase going around a circular pillar which housed all the rooms. On each floor, I would make it dedicated to one thing. At the bottom of the staircase, was the dining hall, which had a 5 z-tile high ceiling and pillars and whatnot. If you haven't made 3-d rooms yet, give it a try!

611
Mafia / Re: Mind Reading Mafia (11/11) Day 2 well here's your info
« on: August 29, 2016, 03:18:11 pm »
I just noticed that Griffenpup was inactive the entire day, so I thought it was odd that he ended up dead night too. If this was a beginners game, I would suspect a beginner for doing so, but this definately is not. I guess I can't be jumping to conclusions without enough evidence.

612
Your hunting rifle works very well for long-range shots, so you decide to climb a tree for a better vantage point. You get to the top of a large oak tree, and lay down on a horizontal branch, so that the majority of your body was hidden. You instructed Argos to fly above the enemy army, and you could see her up in the sky in the distance, flying in circles, slowly getting closer to your position. You have no idea where your comrades are, but you are confident that they are well hidden just like you. Your heart starts to beat faster as you hear the faint thunder of thousands of marching boots. You feel adrenaline rush through your bloodstream as the first soldiers come into view. You look through your scope to try and find any Germans and Italians among them, because you want to keep as much of your own countrymen alive as possible. The first wave, however, seems to be entirely made up of american soldiers. Presumably to set off any ground traps in the path. Farther along, come the main part of the army. This one had Americans intermingled with Foreigners. But to your surprise, it wasn't just Germans and Italians, you spot a few Japanese with them, and some Iberian soldiers as well. The center of the group had some armored trucks carrying most of the army's supplies and the most important officers. To the rear of the trucks were a dozen heavy tanks. You need to pick a target because once the first shot was fired, everybody would scramble for cover.

613
Mafia / Re: Mind Reading Mafia (11/11) Day 2 well here's your info
« on: August 29, 2016, 02:02:24 pm »
holy shit. Day two and two cop claims accusing each other of being scum. I won't comment on that for now until Jack has a chance to respond, but I do think it is odd that GriffenPup was lynched. I only see two reasons why someone would kill him, given he was inactive the entire game.

1. To save Fillipk the trouble of finding a replacement,

2. Just randomly flipping a coin.

I don't think it has anything to do with his role, because it isn't that dangerous even if scum somehow knew what it was. This game doesn't really have any newbies who would choose option 2, so I suppose it was option 1, which unfortunately doesn't garner much info.

Also, Tiruin, clean up your freaking tabs.

614
Roll To Dodge / Re: You Are A Pidgey RTD | Gary for Prison.
« on: August 29, 2016, 12:56:42 am »
Get out by using fly which will teleport us since we're outside. As a matter of fact, let's try "flying" to the gym.
(Which gym?)
(I actually can't think of one. Anyone have suggestions?)
Well, You're in Vermillion City, which has a gym, but typically it is visited last. (not that pidgey cares)

615
You speak boldly, "I sure as hell am a true american..." You then whistle long and loud, and dramatically raise your right arm up as Argos comes whooshing through the canopy, landing on your arm in one swift motion. There is a shocked silence in the group allowing you to complete your sentence, "...And I sure as hell am joining in her defense. Count me in." The other soldiers start cheering and clapping for your epic display of patriotism. Millers lets the applause go on for a few moments, but then silences the group and orders everybody to continue moving. Staying in the same place would be suicide. You are the center of attention of the group as you march through the forest. At first, Argos was unwilling to let the other soldiers touch her, but after a day of marching, she began warming up to the soldiers in the group. As Millers called the group to a halt at dusk, everybody unpacked sleeping bags and tarps to create makeshift tents. Millers and you were the only ones with tents. You released Argos to do her nocturnal hunting, and you set up your tent. You offered to share it with somebody else, but nobody wanted to. You contemplate how much your life had changed the past day. This morning, all you cared about was securing a kill, and suddenly you realize that your country had been falling to pieces the whole time you were in the wilderness. You can't help but feel somewhat responsible for the disaster, but another part of your mind tells you that you are being ridiculous. No action by you could possibly change what had happened. You must be content to help as much as you can now. These thoughts drift through your head as you fall asleep.

You wake up at your normal time, just as the first of the sun's rays were poking through the trees. Two men were making a fire, cooking some meat for breakfast, while everybody else tore down the camp. You tear down your tent and supplies, and whistle for Argos to come down. She flies dramatically through the undergrowth with a dead marmot in her talons. You feed her some bits of jerky that she especially likes. You sit down with the other soldiers to eat breakfast, but there was no more special attention. As far as they were concerned, you were an equal, and it was back to the daily, depressing routine of retreating through your own country, killing men who could be your neighbors. Millers joins the men, and does a great job of lightning up the mood for everybody. Without him, you suspect the group would not hold together well. Halfway through your breakfast, Millers calls out to you, "Does your bird, uh... What's his name?" "Her name is Argos." You answer, gesturing to your majestic Golden Eagle. To your embarrassment, Argos was in the middle of hawking up last night's meal. To your relief, nobody really cares. They have all seen things way more disgusting than that. Millers continues, "Can Argos scout for the army? It would be an insurmountable advantage if we knew the precise location of the enemy. We could plan a proper ambush if that were the case." You give a long whistle to signal Argos to your arm. You then whistle three short bursts, the signal for her to find the game you were tracking. She looked confused, but eventually she takes off. You're not certain she understood, but you trust her. Everybody in camp watches her fly up and away. Then they return to business, making the camp look like nobody was ever there. Right as everybody was ready to leave, Argos returned, clicking in the direction that you hope the army was. She then clicked in a second direction to signal the direction the enemy was traveling. You relay as much as you know back to Millers, who tells everybody to immediately move in a direction to cut the army off. He then talks to you again, "You have been hunting here. Do you know any good ambush spots?" You do know one spot where a road was cut through a steep hill, creating two cliff sides down to the road. You tell this to Millers, who marks it on his map, then continues the march. The group reaches the road a few hours after dawn, and prepares for the ambush. Millers asks you, "You know your skills the best. You can choose to hide in the underbrush, up in the trees, or behind a rock. Pick whichever position matches your skills. After the Ambush, we will rendezvous back here" He says, gesturing to a small valley on his map. He then leaves to manage other aspects of the ambush, leaving you to decide how you will set up.

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