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Messages - Envite

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1
DF General Discussion / Re: Tempered steel
« on: December 25, 2014, 06:57:59 pm »
to the original OP's question of would it be interesting:

I think no.  I dont really see a point in adding a slight variation of steel in.  I think it would be better, if the plan was to find more metals to add to the game, to go the fantasy route and add something like mithril.  Since currently there is only adamantine. 

But really I dont see a purpose to adding yet another ore/metal.  Already so many of the ores/metals in game are mostly useless other then someone who may want their furniture a certain color.  Basically no one CHOOSES to use anything less then steel if they can make steel.  All the lesser metals are only used in the period before you are capable of steel with a new fortress, or you embarked on a spot that just lacks a core ingredient like flux, or Iron I suppose.

I think more specific uses for the metals we have already need to be come up with and added before any more new materials get added in.  Mahaps if some of the other alloys/ores had the same sort of value to the player as steel does...

My idea was to add not only a new metal (tempered steel) but also a new building (let's call it quenching blacksmith). Tempered steel would have better stats for making edge weapons, and same colour.

But it is true that there is an issue of tempering/quenching being applied to the finished item, not to the material. Thus, the reaction should be similar to that of glazing.

Anyway, it seems the consensus goes towards "no, it is not interesting".

You are essentially right, but your terminology is wrong - step 2 is called tempering.  People confuse quench-hardening and tempering all the time :)

Could you please elaborate in simple words? as I said, I'm no english native, and a simple explanation would be wonderful.

2
DF General Discussion / Re: Tempered steel
« on: December 24, 2014, 01:21:06 pm »
Annealing: http://en.wikipedia.org/wiki/Annealing_(metallurgy) -> Annealing can induce ductility, soften material, relieve internal stresses, refine the structure by making it homogeneous, and improve cold working properties.

Tempering: http://en.wikipedia.org/wiki/Tempering_(metallurgy) -> Tempering is a process of heat treating, which is used to increase the toughness of iron-based alloys. Tempering is usually performed after hardening, to reduce some of the excess hardness

Hardening: http://en.wikipedia.org/wiki/Hardening_(metallurgy) -> Hardening is a metallurgical and metalworking process used to increase the hardness of a metal. // Martensitic transformation, more commonly known as quenching and tempering, is a hardening mechanism specific for steel. The steel must be heated to a temperature where the iron phase changes from ferrite into austenite, i.e. changes crystal structure from BCC (body centered cubic) to FCC (face centered cubic). In austenitic form, steel can dissolve a lot more carbon. Once the carbon has been dissolved, the material is then quenched. It is important to quench with a high cooling rate

Quenching: http://en.wikipedia.org/wiki/Quenching -> In metallurgy, it is most commonly used to harden steel by introducing martensite, in which case the steel must be rapidly cooled through its eutectoid point, the temperature at which austenite becomes unstable.

(Since I'm not english-native, I may have missed some terms or details)

3
DF General Discussion / Re: Tempered steel
« on: December 24, 2014, 12:09:29 pm »
The idea would be to pass it from the annealed state to the tempered one.

4
Utilities and 3rd Party Applications / Re: Stonesense: Usage Poll!
« on: December 24, 2014, 11:36:12 am »
I have an issue (running ssense in a virtual machine, on Linux, accessed via ssh -X ) in that it shows me only a cyan screen. Nothing more. No error messages, nothing.

5
DF General Discussion / Tempered steel
« on: December 24, 2014, 09:25:29 am »
By means of its creation recipe, it seems that Dwarf Fortress steel is not tempered.

Would it be interesting to add tempered steel? It should not be beyond dwarves technological level (Conan was able to do it ;)), and should include water or, better, water with ice. Maybe a specific steel blacksmith building would be needed, including some barrel for the water in the building materials?

Will try to mod it, but I wish some thoughts before. Each pair of dwarven eyes looking at it will help.

6
Utilities and 3rd Party Applications / Re: DFHack 0.40.19-r1
« on: December 14, 2014, 11:48:27 pm »
DigFlood failure?

[DFHack]# digFlood CLEAR
Could not find material "CLEAR".
Usage:
Example:
  digFlood 0
    disable plugin
  digFlood 1
    enable plugin
  digFlood 0 MICROCLINE COAL_BITUMINOUS 1
    disable plugin and remove microcline and bituminous coal from being monitored, then re-enable plugin  digFlood 1 MICROCLINE 0 COAL_BITUMINOUS 1
    do monitor microcline, don't monitor COAL_BITUMINOUS, then enable plugin
  digFlood CLEAR
    remove all inorganics from monitoring
  digFlood digAll1
    enable digAll mode: dig any vein, regardless of the monitor list
  digFlood digAll0
    disable digAll mode
[DFHack]#

7
DF Gameplay Questions / Dwarves not hauling
« on: December 14, 2014, 08:52:18 pm »
Hi all

I have 15 dwarves with "No job" marked, while at the same time there is a lot of ore stones on the floor and a stockpile configured to accept specifically those ores (Proof is that there is one dwarf actually carrying those stones with a wheelbarrow).

All those dwarves have all hauling labor enabled.

Why can it be that those dwarfves are not hauling those jobs?

Thanks


8
DF Gameplay Questions / Re: How to look to tree elements
« on: December 14, 2014, 03:33:55 pm »
If you hit tab several times you'll get a bigger display for the text.

You may also want to try zooming with the mouse wheel.

Tab worked, thanks.

Zooming showed the same characters, indeed.

9
DF Gameplay Questions / Re: How to look to tree elements
« on: December 14, 2014, 02:28:59 pm »
Might hitting 'Enter' on the entry not show it all?

Confirmed, Enter does nothing.

10
DF Gameplay Questions / [Resolved] How to look to tree elements
« on: December 14, 2014, 01:44:27 pm »
Hi all

With the new DF (currently 0.40.19 in my machine) when I try to look at trees, in the same tile there are several things, but instead of a list, as it uses to be, like
lignite
lignite
dolomite
lignite
silty clay loam Cavern Floor
these things are in horizontal like
plum tree branches, plum lea
and nothing more can be readed (I suppose these are plum leaves).

How to read that line completely?

Thanks

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