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Messages - LuckyKobold

Pages: 1 ... 94 95 [96] 97 98 ... 131
1426
I call a Drunken Idiot with no Element Powers!

1427
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: December 30, 2014, 09:27:42 am »
(OOC: The following purchases are made using the 5 Essence inside the Tank dimension.)

"Oh yes my plan is finally ready, But first I might as well make sure that I won't be smited by the the first Meat-head I encounter on my Travels.
Zorlock uses 1 Essence to increase his Strength, Durability,and Agility.
"Now to ensure that nobody sacks my Tower while I'm gone,"
Zorlack uses 2 Essence to create a small horde of Bloodred Humanoid Steel Machines, They have 3 times the Strength and Agility of a Human Being,They can bypass the Lightning Shield Unharmed,Follow Zorlock's Commands to the point that they would jump into the Void without a second thought,require little to no resources,Can speak English,and They are roughly 7 feet tall and weigh 400-500 pounds. Zorlack creates as many of them as 2 Essence will get him.
"These are called the Kill-Simulators, Of course I hope that they'll only have to Simulate killing someone, No intention of Hostilities, Just a precaution,You understand."
Zorlack creates a new law stating that the Laws Governing Blood Magic in his Home Dimension now apply to Him,allowing him to cast Blood Magic like he did in his Home Dimension.
"Ah, I missed that feeling."
Zorlock programs the Kill-Simulators with the Tank driving knowledge he obtained, He then puts several of the Kill-Simulators inside of the Voyager and then takes position as the Driver. He Then gives the remaining Kill-Simulators orders to protect his Tower and ensure that nobody else gets past the Lightning Shield, If at all necessary kill them, Zorlock then creates an Medieval Arsenal in his Tower Basement and gives the Kill-Simulators knowledge of the Usage of them. He also creates a small machine shop and shows the Kill-Simulators how to repair themselves with it.
"Tally-Ho! We're off to find more Essence!"
The Voyager explores the Entire Realm on the Solid side of the Cliffs in search of Essence.

1428
Forum Games and Roleplaying / Re: Chronicles of the Damned
« on: December 29, 2014, 10:15:05 pm »
Spoiler (click to show/hide)

1429
Forum Games and Roleplaying / Re: Psychopompos
« on: December 29, 2014, 09:07:20 pm »
He doesn't know that and we'd learn magic!

1430
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: December 29, 2014, 06:37:49 pm »
"Shaiguju can you move your palace, It's disrupting the Flow of one of my Rivers."

1431
Forum Games and Roleplaying / Re: You Are A Medieval Peasant
« on: December 29, 2014, 06:34:40 pm »
What do you mean fudge?

1432
Forum Games and Roleplaying / Re: You Are A Medieval Peasant
« on: December 29, 2014, 05:32:11 pm »
Nobody in the Party knows Ice Magic, Therefore they can't teach you. Later you might find a specialist or get training somehow, But for now Ice magic isn't possible. Of course you could attempt to do so but you would probably hurt yourself without proper guidance.

1433
Forum Games and Roleplaying / Re: Galaxy Rise
« on: December 29, 2014, 05:11:03 pm »
OR BOTH!

1434
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: December 29, 2014, 05:08:34 pm »
"We could make a law of physics stating that once a Wizard King/Queen dies their creations disappear unless the other Wizard Kings/Queens vote to preserve it."

1435
Forum Games and Roleplaying / Re: Galaxy Rise
« on: December 29, 2014, 05:03:19 pm »
Didn't think of that, We should fill the hull with heavy rocks to cause MAXIMUM DAMAGE.

1436
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: December 29, 2014, 04:59:17 pm »
"Hmm Okay what if each of us was limited to 10 Essence and agreed not to mess with each others creations without that Wizard Kings permission, I +1 my own proposal, Giving it a total vote of 1."

1437
Quote
Create a seed on non-euclidean bismuth with the properties that it will grow into a mighty crystal tree of starry void, it's bark leaking the worlds anima vitae, Its branches sprouting fruits of living flesh. This flesh will merge with anything living, its own type within moments and other living beings in days, Slowly until it is indistinguishable from each other.(psychological fear FTW.)
The flesh will be minorly sentient, Able to sense our wants and act accordingly.

Plant one such seed within our cave and allow its flesh to grow into our base, Let it crawl over the cave walls, Merge with our cathedral and grow outwards.
Get another seed (whether by throwing or manifesting it directly) into the village's well, Then accelerate its growth to the amount it would require to grow out of the well and for its flesh to cover the whole village, Then have it Consume the whole village in one gluttonous move. Like an inverted maw from the void. When there is nothing left retreat everything except a tiny sapling below the ground and have our central tree(in our cave) branch out, Connecting the two then move all the flesh to our cave.

All beings who die on this fleshy field will be incorporated into it almost immediately, Then hidden under a thin layer of our "false" flesh when inactive/dormant. Ripping itself out of the fleshy grounds beneath our enemy's feet and grabbing hold of them. Pinning them to the flesh for days until they merge with it, Unable to ever escape or die from starvation.

Also, Merge our physical being to the flesh structure we call a "cathedral" such that we can sense anything within it.

Do this whether they join us or not, But only do it with the villagers inside the village if they don't join us.
__________________________________________________________________________________________________________________________________________
The Flesh Tree would cost 30-80 Essence to pull of and because of the complexity there's a 1/3 chance that you'll fail and waste the Essence, You sure?

1438
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: December 29, 2014, 04:54:29 pm »
"My world, Ugh.I really don't want to speak of that wretched place. Also does anybody have any plans to save ourselves from mutual destruction?"

1439
Forum Games and Roleplaying / Re: Psychopompos
« on: December 29, 2014, 04:52:36 pm »
Tell him that we will attempt to transport him to the afterlife after he accomplishes his goal, In exchange for magic tutoring.

1440
Forum Games and Roleplaying / Re: Squire: Text-format retro adventure game
« on: December 29, 2014, 04:43:37 pm »
Quote
I'd rather avoid dealing with the church any more than we have to. And I don't know about others, but I want to eventually work our way into a place that'll develop Courtship rather than Theology. So my counter suggestion would be...

Seek out Sandra again and tell her about your hardship as well as your desire to consolidate your focus in an area where you are weakest and might open doors of opportunity if it were available: Reading/Writing. She mentioned reading religious books before, and while we do not know if she is a capable teacher, ask if you can become her pupil. Offer to pay her a fair tutor's wage, as her wealth situation suggested it could probably use with a little filling.

Goal here is to build our relationship with her, and the access to magic that gives us (such as possibly Vevane or another wizard) in the future, and of course fulfill our goal of reading/writing to the eventual end of being able to either manage contracts of employment without being swindled or send letters to potential employers instead of wasting time trying to talk our way through each person's guards.

+1 this is superior to my plan, But we should still go rabble-rousing in the future.

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