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Messages - LuckyKobold

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556
But Then They'll know our weapons designs!

557
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 06:20:15 pm »
Do what all the time?

558
"And Anyways I don't want to babysit that many newborns!"

559
Forum Games and Roleplaying / You Are A Mushroom Man Tribe
« on: January 25, 2015, 06:16:05 pm »
OK Guys this idea came to me while I was playing this Dwarf Fortress mod, http://www.bay12forums.com/smf/index.php?topic=147525.msg5978180#msg5978180 Essentially the idea is that posters influence a Mushroom Man Tribe by guiding it's Shaman. Anyways Intro Time:

You are a Pack of Mushroom Men. Considered weak, stupid, and pathetic by other Cavern Dwellers for Centuries. But No Longer, Now you shall rise up and Claim what is rightfully your birthright! Whether through Violence, Diplomacy or Something the GM hasn't thought of you must carve out a home for yourselves, Or Die And be used as Fertilizer for the Next Attempt!

OK, Now that that's out of the way, Onto Mechanics!

At The Start there is only one Tribe and it's small weak and isolated. Over a few Generations it will grow and divide into more Tribes and so on and so on. Anyways the Posters choose which shaman they want to speak to and can change their shaman at any time, This is just to give a sense of Factionalism. Now read the below junk and pick the Tribe's starting information.


You have 2 Points to spend on Traits and can get Negative Traits to get more points, Eventually the Mushroom Men will develop new Traits and lose old ones, So it's not set in Stone.

Positive Traits

Long-Lived- These Mushroom Men can live for upwards of Ten Years and keep reproducing for 8!
Costs 2 Points

Hardy Spores- These Mushroom Men Spores can grow nearly anywhere under near any conditions.
Costs 2 Points

Many Spores- These Mushroom Men reproduce nearly as fast as rabbits.
Costs 3 Points

Spiritual- These Mushroom Men will obey and respect their Shaman more than most.
Costs 2 Points

Strong- These Mushroom Men are unusually strong and excel at Fighting and Physical Labor.
Costs 3 Points

Fast- These Mushroom Men can usually outrun predators and move very quickly, That is around 30 miles at top speed.
Costs 3 Points

Tough- These Mushroom Men are Chewy and can take more damage than most.
Costs 4 Points

Stubborn- These Mushroom Men can Tolerate Living Conditions that would kill another!
Costs 3 Points

Clever- These Mushroom are almost half as smart as a Human!
Costs 5 Points

Good Senses- These Mushroom Men can perceive Threats very well and at far distances.
Costs 2 Points

Taste Bad- Plainly Put, These Mushroom Men taste like Shit.
Costs 1 Point

Natural Camo- These Mushroom Men are great at hiding.
Costs 3 Points

Negative Traits

Short Lived- These Mushroom Men can only live to be Five Years old and only reproduce for Four.
Gives 2 Points

Weak Spores- These Mushroom Men Spores are very picky about their conditions and won't grow well under others.
Gives 2 Points

Few Spores- These Mushroom Men release very few spores and as such reproduce slowly.
Gives 3 Spores

Skeptical- These Mushroom Men rarely heed the advice of their Shaman.
Gives 2 Points

Weak- These Mushroom Men have very small weak muscles.
Gives 3 Points

Slow- These Mushroom Men are slow runners, This is Bad.
Gives 4 Points

Soft- These Mushroom Men are fragile and can't take much damage.
Gives 3 Points

Pushovers- These Mushroom Men are very poor when it comes to tolerating adverse conditions, To put it nicely.
Gives 3 Points

Stupid- These Mushroom Men are simple Minded and are barely above animal levels of intelligence.
Gives 4 Points

Bad Senses- It's really easy to hide from and sneak up on these Mushroom Men.
Gives 2 Points

Good Taste- These Mushroom Men taste pretty awesome.
Gives 2 Points

Bright Colors- These Mushroom Men are terrible at hiding.
Gives 3 Points

Any Leftover Points shall disappear forever, Just Kidding after you guys satisfy yourselves with a Trait Setup you can spend the Leftover Points on Technology. I'll update this whenever I get the chance, Now Get To Posting!

560
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 05:37:41 pm »
It's just a matter of how long we can hold out, Which could probably be increased if we set up a really, really, really loophole free contract with some of the Neutral Entities but that could almost certainly backfire.

561
Forum Games and Roleplaying / Re: Wizard Kings of the Dreamveldt! [RP]
« on: January 25, 2015, 05:36:09 pm »
(Possibly One Day...)

562
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 05:35:22 pm »
If that's the case we're doomed.

564
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 05:33:57 pm »
Wait a Minute,*Stares Closely* It's A Tentacle of Some Kind! What A Surprise!

565
When'll we get action results?

566
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 05:31:53 pm »
I'm Terrible at remembering and matching players to their gods, gman, Aren't you Fusil?  :P Just Kidding.

567
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 05:29:13 pm »
Is Stage 2 Multiverse Domination? :P Either way your the God of Deception we expect you to deceive us!

568
Forum Games and Roleplaying / Re: Ye Gods OOC [13/∞] Sign up/talk here
« on: January 25, 2015, 04:17:25 pm »
Just Curious, Thanks.

569
"What if their was an entire Mutltiverse of Multiverses with incomprehensible beings moving in between them, And that would be less than an Atom in the grand scheme of things!"

KI'Tork starts zoning out.

"Ah well, Time to cook!"

570
Escaped Experiment Pacifist?

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