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Messages - Impending Doom

Pages: 1 ... 113 114 [115] 116 117 ... 155
1711
Wait, this 'Bone Mass' is a stone?

...Does this mean we can finally pave roads, build towers, etc. with bone?


1712
DF Modding / Re: Never mind
« on: April 19, 2008, 07:46:00 pm »
Hmm... looking at the wiki, technically it should be Rain's Hand 19. Oh well...

[ April 19, 2008: Message edited by: Impending Doom ]


1713
DF Modding / Re: Never mind
« on: April 19, 2008, 07:36:00 pm »
Huh, I actually didn't expect anyone to notice that one, much less recognize it.

[ April 19, 2008: Message edited by: Impending Doom ]


1714
DF Modding / Re: Never mind
« on: April 19, 2008, 07:09:00 pm »
Sorry, Forget I said that.

[ April 19, 2008: Message roundhouse kicked by: Chuck Norris ]


1715
DF Modding / Re: Never mind
« on: April 19, 2008, 06:22:00 pm »
[Frost Fall 8, 3E 426: Message edited by: Impending Doom]

1716
DF Modding / Re: Never mind
« on: April 19, 2008, 06:18:00 pm »
Wait a second: Is this some wierd showcase of edit tags?

1717
DF Modding / Re: Candyland Contributions:
« on: February 17, 2008, 06:38:00 pm »
quote:
Since sand is now sugar, glass is now some sort of sugar confection

Spun sugar, I believe it's called.


1718
DF Modding / Re: [38c] Making more war animals
« on: April 08, 2008, 06:51:00 pm »
Currently, the [MOUNT] tag does nothing. Toady has it in there as a sort of preliminary framework for adding a mount system later.

1719
DF Modding / Re: [38c] Making more war animals
« on: April 08, 2008, 02:53:00 pm »
Haven't tried it myself, but using the [COMMON_DOMESTIC] tag will probably make them available on embark.

1720
DF Modding / Re: Rifle Clips
« on: February 16, 2008, 07:35:00 pm »
I... really haven't a clue, now that you mention it. But I thought I heard about doing something like that awhile ago.

1721
DF Modding / Re: Rifle Clips
« on: February 15, 2008, 06:37:00 pm »
Slaves to Moonshine, God of Booze: Mobster Fortress.

DO IT!!


1722
DF Modding / Re: Rifle Clips
« on: February 15, 2008, 06:29:00 pm »
It can't restack yet, so you'd need to make them break so that your dwarves won't carry around single bullets all the time. For different weapons, you could vary the number produced per bar to change the clip size.

Also, you should make the stick-in chance pretty high. Charging into battle with a dozen bullets embedded in each limb would be awesome.


1723
DF Modding / Re: Rifle Clips
« on: February 15, 2008, 06:14:00 pm »
The only way I think you could simulate this is by setting them to be made in stacks of one hundred, and making them break on impact 100% of the time. Other than that, I don't know.

1724
DF Modding / Re: Candyland
« on: February 15, 2008, 09:12:00 pm »
It probably isn't candy-ish enough, but we need the Pillsbury Doughboy as a megabeast.

1725
DF Modding / Re: Candyland
« on: February 15, 2008, 05:03:00 pm »
Just a few problems with realistic melting/boiling points:

It is now summer.
A masterpiece of Urist Lokumac has been lost!
Urist Lokumac, chocolatecrafter has gone berzerk!


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