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Messages - Impending Doom

Pages: 1 ... 114 115 [116] 117 118 ... 155
1726
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 27, 2008, 01:47:00 pm »
While I do agree with you somewhat Valcon, I believe that could have been said with considerably less harsh words. Do try to be civil, people.

1727
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 20, 2008, 11:39:00 pm »
Okay, the mudslinging and petty insults are starting to get out of hand. Both of you, cut it out.

1728
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 20, 2008, 11:05:00 pm »
quote:
Awww, shite. The internet is coming.

Yup. Stuff like this has been popping up all over lately.   :(

[ February 20, 2008: Message edited by: Impending Doom ]


1729
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 20, 2008, 10:18:00 pm »
I killed one using reasonable throwing (i.e. spears and daggers) once. does that count as honorable?

1730
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 20, 2008, 01:14:00 pm »
"Massive Fear-Induced Heart Failure" I love it.   :D

[ February 20, 2008: Message edited by: Impending Doom ]


1731
DF Adventure Mode Discussion / Re: Aweme Romimiluthama, dragon
« on: February 19, 2008, 04:30:00 pm »
Ah, the power of money.  :D

1732
DF Adventure Mode Discussion / Re: The adventures of Bathru Raceprophet
« on: January 12, 2008, 02:58:00 pm »
I'll take the swordsman. Call him Imp. His proffession is "nutcase with a butterknife"

1733
DF Adventure Mode Discussion / Re: Coasts?
« on: January 11, 2008, 01:19:00 pm »
Awesome.

Now I just HAVE to find a multi-tile island and completely cover it with fortresses for my adventurer to plunder.


1734
DF Adventure Mode Discussion / Coasts?
« on: January 11, 2008, 12:28:00 pm »
I have noticed that you are unable to move onto coastal tiles on the world map in adventure mode. is it possible to travel to an adjacent tile, then walk to the beach?

1735
DF Adventure Mode Discussion / Re: Traps in adventure mode
« on: January 10, 2008, 07:00:00 pm »
The init file has a tag where you can specify wether or not traps can affect you in adventure mode. Change it to :YES, and they should work. Be careful, though. There is currently no way to break out of cage traps, so if you get caught in one, you're screwed.

[ January 10, 2008: Message edited by: Impending Doom ]


1736
DF Adventure Mode Discussion / Re: Medi Eggamazes, Adventurer
« on: January 14, 2008, 08:04:00 pm »
What's so scary about lil' ol' me?

1737
DF Adventure Mode Discussion / Re: Medi Eggamazes, Adventurer
« on: January 13, 2008, 06:02:00 pm »
To Cryhells cave with doom we come!

1738
DF Adventure Mode Discussion / Re: Medi Eggamazes, Adventurer
« on: January 13, 2008, 05:44:00 pm »
Fenrir, Bob was Umimans character, not mine.

EDIT: My new name should be Kor, and my proffession is "madman with a big freakin axe"

Can that even fit?

[ January 13, 2008: Message edited by: Impending Doom ]


1739
DF Adventure Mode Discussion / Re: Medi Eggamazes, Adventurer
« on: January 13, 2008, 05:38:00 pm »
Since my char is pretty much semi-dead, can I have the axeman?


Edit: Name him Kor, and give him the proffession "Madman with a big freakin axe"

[ January 13, 2008: Message edited by: Impending Doom ]


1740
DF Adventure Mode Discussion / Re: Medi Eggamazes, Adventurer
« on: January 08, 2008, 09:14:00 pm »
Name: Imp
Proffession: Bolt-Catcher

Time to catch more bolts!


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