((This silk will either be worth something for selling or crafting, and hopefully this thing can be effectively butchered for further monetary gains. And we can attempt to loot that pile of treasure on the way back, if we want to dick around with that room again. Maybe that goop is worth something? Anyway, we'll get modest gains from this trip, but we'll get something. We can try to force a better contract next time...))
((We gotta split it into four parts, remember? Lol.
No matter. After this you can all go die in a Dragon's Fire, for all I care. I spent two weeks in this dungeon solving all the puzzles by myself, sacrificed my tiny xp gains to save an ally, and am probably going to get absolutely nothing to show for it.))
((I'm not entirely sure what Astra can do to help, so feel free to order her around and assume she does it.))
((Here's the problem. I don't only need your character-there's little you can mechanically do but beat the shit out of monsters, which is great, but only then. I also need your brain! I need your insight into how to solve these puzzles. This game is 75% mental. If you're not here, being an active player, trying to figure things out with me, you're a lot less useful.
You how much I'm stressing out right now? I have a very strong time invested=character progression chart in my head, and it's coming up all nothing/wasted time. I really am quite pissed at this whole game.))
lol, I don't know whether to be happy you're so invested in the game, or sad, that its been stressing you out.
Anyways I designed (or I hope I did) the game so that characters can drop in and out (as tends to happen in forum games) but people can just keep rolling. Unfortunately, we haven't had quite the user count I expected (I was hoping for at least two separate parties running concurrently), but rest assured that when (if) you make it back to town, it will not have been for nought. I will at least make sure you recover your initial investment with interest.
Ultimately though, the nature of the game does require active participation (especially to solve the puzzles) and to really reap the loot you'll have to solve some particularly challenging puzzles. The justification for this is pretty simple: the good stuff that hasn't been taken by other Raiders hasn't been taken because its hard to take (the skeletons in the Painting room and no signs of past Raiders in the tunnel = no one has ever taken this way before). The obvious path will usually be easier, but always less lucrative. Also, this isn't a traditional hack'n'slash blood'n'booty fest. Rarely will you find a hoard of gold or gems, since most tombs have probably already been raided, instead you'll have to make your fortune through other mediums.
Use your skills to identify valuable things that aren't just shiny and try not to die while doing it...
Such is the life of a Raider!