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Messages - Kazoo

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1
Mod Releases / Re: Silk Eggs 50.04
« on: January 07, 2023, 09:47:03 am »
Thanks mate, I made the changes and have reuploaded it. Fully tested and working.

2
Mod Releases / Re: Silk Eggs 50.04
« on: January 04, 2023, 03:54:23 pm »
Updated for steam version.

Still testing this so feedback is appreciated.

Eggs are no longer proportionate due to various reasons, but I think the new way of working is reasonable balance wise.

3
Mod Releases / Re: Kazoo's furrier's workshop 42.05
« on: January 27, 2016, 08:30:44 am »
I hope you enjoy. Any issues, let me know.

4
Mod Releases / Re: Kazoo's Silk Eggs 42.05
« on: January 27, 2016, 08:19:58 am »
Updated for 42.05

Any issues, please let me know.

5
Mod Releases / Re: Kazoo's furrier's workshop 42.05
« on: January 26, 2016, 09:00:39 pm »
Updated for 42.05, I've yet to test it, but parchment output should in theory be proportional.

6
DF Modding / Re: Spiders
« on: October 01, 2015, 08:50:21 pm »
There's a really old mod somewhere in which silkworms are a hivable creature and instead of honey they produce thread, but I never got around to properly updating and playing around with it. Give the forums a search, it'll be around somewhere.

7
DF Modding / Re: Spiders
« on: September 28, 2015, 12:02:11 pm »
To be honest i had no idea size works that way. I was under the impression PRODUCT_DIMENSION was outdated and no longer relevant, I apologize if i've made a fool of myself.

Thanks for the guidance i'll read more into it and do some maths on my mod's thread output.

8
DF Modding / Re: Spiders
« on: September 26, 2015, 05:08:26 pm »
I know all this, i was just confused as to why the [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] was indented under [BODY_DETAIL_PLAN:EGG_MATERIALS]

You seem defensive about this, i'm only trying to help.

9
DF Modding / Re: Spiders
« on: September 26, 2015, 03:27:02 pm »
I don't understand the necessity of:
[BODY_DETAIL_PLAN:EGG_MATERIALS]
   [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
When you've:
[LAYS_EGGS]
      [EGG_MATERIAL:LOCAL_CREATURE_MAT:SILK:SOLID]

You're just giving chickens the ability to lay silk eggs.

[PRODUCT_DIMENSION:1500] does nothing but make a thread 10 times larger than the egg.

Also a reaction class allows me to create separate reactions with silk eggs, to which i may or may not be doing...

10
DF Modding / Re: Spiders
« on: September 26, 2015, 02:14:01 pm »
Yeah, it's probably the most efficient way of doing things but i don't feel sacrificing simplicity through dfhack efficiency would be the best option. Its of my personal opinion Toady should provide more modding support so we can have greater interaction with reactions... but i'm sure i'm no special snowflake with this opinion. :'(

11
DF Modding / Re: Spiders
« on: September 26, 2015, 01:59:13 pm »
That's very kind of you. I just wish i could come up with a way of merging the two reactions.

12
DF Modding / Re: Spiders
« on: September 25, 2015, 07:48:51 pm »
No it's a lot simpler. There's a material called EGGSHELL_TEMPLATE, this is what all eggs are made of, the EGG_WHITE and EGG_YOLK are just kind of like attributes.

As it stands, all animals that lay eggs make them out of [MATERIAL_TEMPLATE:EGGSHELL_TEMPLATE], but you can designate them to lay them out of any MATERIAL_TEMPLATE, in my mod they do so out of [MATERIAL_TEMPLATE:SILK_TEMPLATE].

[LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:SILK:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:150]
         [CLUTCH_SIZE:3:6]

Then you can do whatever you want with the eggs and if the reaction takes material from the egg reagent it will make a product of that material.

However to stop weavers making EGGSHELL thread out of chicken eggs, i use a [REACTION_CLASS:SILK_EGG] under silk, so reagents of that material can only be used in the reaction.

As for [PRODUCT_DIMENSION:1500], i don't believe that's relevant anymore, but we can trick dwarf fortress and turn the eggs into globs (like meat and fat), which will give us an arbitrary amount of "egg globs" in relativity to egg size, which can then be exchanged into an appropriate amount of thread by a second reaction.

I hope this makes sense, and i haven't horribly misunderstood...

13
Mod Releases / Re: • Kazoo's furrier's workshop 1.2 •
« on: September 24, 2015, 05:40:11 pm »
Now with a plugin version for Modest_Mod_0.40.24-2a

14
DF Modding / Re: Spiders
« on: September 24, 2015, 12:08:47 pm »
Shameless self promotion coming through.

I don't think i've seen silk industry done more efficiently than using eggs, which is remarkably simple to do.

My mod does exactly this, by making spiders lay eggs with silk shells, which are fed into a reaction to convert the eggs into globs, then another reaction to convert the globs to threads.

The last two steps could be converted into one, but doing it with two enables larger eggs to give more threads.

Spoiler (click to show/hide)

15
Mod Releases / Kazoo's furrier's workshop 42.05
« on: September 23, 2015, 01:29:50 pm »

Kazoo's furrier's workshop 42.05

A small mod that enables dwarves to make fur clothing. I made this out of frustration in regards to how dwarven clothing lacked nuance and felt as if dwarves were just clad in an assortment of animal leathers. So by reducing the propensity for dwarves to wear leather clothing, and adding fur to make leather more interesting i'm hoping to create more realistic clothing.

Features:
  • Fur can tanned at a Furrier's workshop.
  • Fur and leather output are now directly proportionate to animal size.
  • Animals that have no fur, such as elephants, will only be able to provide leather.

Leather and fur can now only be used to create the following:
If you're not ok with this, simply don't replace the item raws.
Spoiler (click to show/hide)

Feel free to do what you please with this mod, if there are any issues please let me know.

I am aware of the inability for dwarves to automatically tan things, i'm working on it.

Vanilla Download 42.05
Modest plugin Download 42.04

How it works:
Spoiler (click to show/hide)


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