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Messages - Conradine

Pages: 1 2 3 [4]
46
Not anymore, my captain managed to kill a dwarf by a beating ( is a vampire with maxed attributes ) but it's not showed in the crimes page.

47
I read that guards with weapons would use them in the dwarf wiki.
I'm enjoying raising his body count, even among fellow dwarves ^^

48
DF Dwarf Mode Discussion / Captain of guard using fists instead of weapons
« on: December 31, 2014, 01:43:10 pm »
My captain keeps using fists to beat criminals instead of his masterwork steel axe. How can I fix that?

49
DF Dwarf Mode Discussion / Re: Fighting off the Circus
« on: December 23, 2014, 10:12:30 pm »
Yeah, I set the cap to 50 after reaching 52 dwarves to prevent lagging. It was quite fun, through.

I already started a new map. There are vampires and an already-discovered Vault ready to pluder.
I wonder...
what if I prepare an army of vampire soldiers ALL equipped with Divine Metal masterworks?

This time I'll unleash Heaven upon Hell...

50
DF Adventure Mode Discussion / Re: Are you moral?
« on: December 23, 2014, 06:38:14 pm »
I don't believe in morality even in real life. XD

51
DF Dwarf Mode Discussion / Re: Fighting off the Circus
« on: December 23, 2014, 06:37:17 pm »
It's all done. My 19 years old fortress utterly destroyed. The clowns were too much for my soldiers. There were ash and filth clowns that proved not so much a challenge, but also fire-spitters that melted even steel spikes and burned half of my army alive. Yet, there was a moment it SEEMED to be done, but then a web- spitting clown comed. He webbed and killed my demigod hero and all the 22 survivors.
So the tale of Bronzeflax, dwarven fortress, came to his gruesome end.

52
DF Adventure Mode Discussion / Retiring adventurers causes crashes
« on: December 23, 2014, 06:30:10 pm »
I tried many times to retire adventurers in their home town after adventuring and doing things but, unless I retire the adventurer immediately after creating it, it causes the game to crash in the moment a caravan of merchant arrives. It also happened to you?

53
DF Adventure Mode Discussion / Re: Are you moral?
« on: December 21, 2014, 10:56:06 pm »
Quote
Unless of course someone has an idea on how to weaponize morality.

Well, some historical figures already start religion wars, that is the closest thing to "weaponized morality" I can figure.

54
DF Dwarf Mode Discussion / Re: Fighting off the Circus
« on: December 21, 2014, 12:09:37 am »
Done. Changed the title. Sorry!

Greaves are good but they give only 90% when melted, I made leggings because I could melt and reforge them again and again until I got them all Masterpiece and gaining steel in the process.

I'll give you the story when I'll be done with this!

55
DF Dwarf Mode Discussion / Re: Fighting off Hell's armies
« on: December 20, 2014, 06:41:36 pm »
Mmmmmh...

I read somewere about a "fountain of vampireness" project. What about vampire supersoldiers vs demon? Vampire are immune to sindromes right?

56
DF Dwarf Mode Discussion / Re: Fighting off Hell's armies
« on: December 20, 2014, 03:17:23 pm »
I've read they are trap proof, but upright spikes activated by lever should still do the trick. What about a 10 tiles tunnel with 100 menacing steel spikes?

57
DF Dwarf Mode Discussion / Fighting off the Circus
« on: December 20, 2014, 02:52:56 pm »
I've turned all the 52 dwarves of my hamlet in militia, to solve clothes replacing problems. After 9 years most of them reached Legendary level in Discipline and Proficient to Expert in most fighting skills. A full squad ( 9 + commander ) of them are full time professional Axelords. I mined much Ematite and Marble, made a lot of steel and used the melting trick to get even more. My militia have chain leggings, high boots, gaunlets, shields and battle axes at Masterpiece, helms and chain shirts at slightly lower level. Their militia commander is my retired adventurer, demigod, Superdwarven in all fighting attributes. I never tried to mine adamantium and fight demons before.
What do you think, are my soldiers a challenge for Hell?

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