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Topics - RoguelikeRazuka

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Life Advice / How do I overcome my laziness?
« on: December 10, 2015, 03:30:35 pm »
I know that the best way to get something done is to just keep doing it. Though in order to keep doing something one needs to just start doing it first. And this is a big problem for me. How do I stop being so amoeba-like and get more purposeful and motivated? What are your suggestions?

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Life Advice / Any ideas on how to get more purposeful?
« on: July 31, 2015, 04:04:06 am »
I wanted to get good at mathematics a while ago, once I dreamed to master some martial arts, I also sought for making my computer game, etc. But none of those goals have been achieved yet. I worked towards either of them for some time, though eventually found my spunk gone out and gave up or some urgent things prevented me from continuing it. Now I’m trying my best studying English and it seems to me I’m about to let go of my passion again. I’m working hard but still making silly mistakes that apparently would have never been made by a 13-aged native speaker. I guess I’m just uncapable of doing anything well. What would you suggest?

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DF Suggestions / "Special" items
« on: December 31, 2014, 08:41:08 am »
I think it'd be cool if you introduced into adventure mode items which could change character's fate very drastically. For example, by delivering him good luck or more troubles. Magical cards, sacred or cursed ankhs, items of the dead, items granted by gods. I read story of one guy's character, and I was admired. He encountered some epic monster which was unreachable by melee weapons, but could be hit by thrown items. The guy had thrown all the items he had to throw exept one - a dagger - and it didn't deliver any harm to the monster. And then he thows that dagger - the monster's head falls down from his shoulders. It was such a great piece of luck! These insane happenings could be provided by holding items like those I have mentioned, don't you think so?

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DF Suggestions / Lycanthropy
« on: December 31, 2014, 08:28:27 am »
I think it'd be cool to introduce into adventure mode things like:
(1) uncontrolled mutations like werewolf, which can be got by being gnawed by a werewolf. "Uncontrolled" means that you can't choose when to turn wolf, you only transform when the moon is full. You can suggest more mutations alike to this.
(2) mutations that you can control, ability to which can be gained from some magical items or being given by druids. These mutations could have a wide range of variety - from quite useful(for example a giant sprider, which is able to literally devour its enemies) to fully useless ones(turtle etc), or maybe even these which positive qualities are not so evident(a butterfly with a high level of evasion, or maybe some swift rat).
Your opinion?

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