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Messages - RoguelikeRazuka

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16
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: November 29, 2017, 06:48:55 am »
Now, could you suggest me a free plotting library for C# similar to matplotlib? I need a tool capable of drawing graphs of one and two variable functions (so that I could pan the graph, zoom it in and out etc) and present them on a panel/widget embedded in a GUI window. It must be possible to run my app (using this tool) on a pc without additional software (libraries etc) installed and having no internet connection.


Solutions I have found after searching for some on the web:

gnuplot -- great but not embed-able (at least to my knowledge)

ILNumerics -- great but not free

OxyPlot, Live Chars -- great but can't do 3d surface plotting.



More suggestions?

17
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: November 29, 2017, 05:54:47 am »
Thank you all for helping me.

If anyone is curious, I solved this in C# following this giude to create a callable-from-C# function of n variables analytical expression for which is given as string:

https://pastebin.com/RJLg7uTf


An additional requirement for my solution to work is that a list of variables used in the expression must be passed, which is not very smart I suppose. Maybe I will find a way to avoid this.


PS I also was able to get a similar result with the help of the sympify, symbols, lambdify functions from SymPy (in Python): https://pastebin.com/VeVZLn3b

18
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: November 28, 2017, 02:19:47 pm »
Hey is there a way (some library etc) in C# (or Python) to parse mathematical expressions (namely, functions of n variables given as a string) and return delegates (or lambdas) that you can call repeatedly at run time?

Say, we have a math expression like "2*x1+sin(x2)+exp(3.557*x3)" written in a file (or read as input from keyboard etc). Now I want to read the expression from that file, store it in a string variable, and then get a function that will calculate this expression when given three arguments for x1, x2, x3.

Is there a way I can do this in C# (or Python) not implementing such tool myself?

19
Which game from X should I consider if I want to get into the series? Has Rebirth got much better since patches and updates so it's now worth playing?

20
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: September 30, 2017, 05:25:16 am »
Just great, Cogmind has finally come to steam. Been waiting for this since 2015... Wishlisted, instabuying on release.

21
Other Games / Re: Path of Exile - Fall of Oriath
« on: September 08, 2017, 03:26:06 pm »
A more defensive version of my Blade Flurry Crit Dual Clawer build:

https://tinyurl.com/yab7adq2

less Crit Chance and thus less damage, but more Evasion.


By the way it occurred to me that I actually could use a shield instead of a second claw, which would give me more evasion, life and resistances (at the cost of a notable dps amount, again) in case I manage to find a good shield, and some 20% block chance (~10% more in comparison with the dual claw version) in addition to dodge and evasion is also nice, more survivability that is. What do you think?


PS does Curse on Hit Support have to be linked with a curse gem AND an attack gem in order to work?

22
Other Games / Re: Path of Exile - Fall of Oriath
« on: September 08, 2017, 09:45:26 am »
And what about a Crit Dual Clawer build? I always dreamed of making one, preferably CI. But I'm unsure what skill I should go with as my main attack skill, maybe Blade Flurry? It looks nice and supposedly deals more damage than Reave. It's also uncertain how I would scale the damage output -- best support gems for that require red sockets (and much strength), which could be difficult to obtain on an evasion chest.

here's my best attempt:
https://tinyurl.com/y83pqhdj


Please note that my tree is built taking into constideration that I have neither crit gear nor currency to afford it, so I tried to grab as many % increased Critical Strike Chance nodes as I could, probably wasting some passive skills points for no particular benefit (in case I do have some crit pieces, like Maligaro's Virtuosity and Rat's Nest).

23
Other Games / Re: Path of Exile - Fall of Oriath
« on: September 03, 2017, 02:24:54 pm »
Managed to make it to lvl 71, and I suppose I probably shouldn't have made a Caustic Arrow build as my first char in the league, having no gear and currency. Shit survivability proved not to be the issue as I first assumed (for, being an evasion build with only 4k hp, my Caustic Arrow ranger is doing suprisingly well, evading/dodging most of attacks), but it is the low damage output afflicting me right now, for I score about 3700 chaos damage per second at the moment (having to use vulnerability all the time to mitigate this), got to run around the entire map waiting the adversaries to die off, and my single target damage sucks even more.

Sad, I really enjoyed playing this build for the most part, but I'm affarid I will have give it up for the time being and seek for something different.

24
Other Games / Re: Path of Exile - Fall of Oriath
« on: August 29, 2017, 08:19:07 am »
Thank you greatly for the help provided.

I decided to leave out IR and the nodes near the duelist start as you suggested and go for both Acrobatics and Phase Acrobatics. I also had to give up Kraityn (for his favour is not very beneficial to me anyway) and take the 2 passive skill points instead. I tried my best getting as many jewel sockets on this build as I could, but as of now I haven't any jewels that would fit my build, neither I can afford these at the moment anyway, so it's not a big priority to me right now, but I could respec some evasion nodes aroud Reflexes (they're not allocated in the linked version) and get two jewels sockets whenever the need to do so comes up.
 
As for the suggestion to pick Scion rather than Ranger, you see I've started a Ranger some time ago (currently at lvl 22) and now I'm just too lazy to do that part of the game again, and I like Ranger better.

current version of my passive tree is here:

https://tinyurl.com/y8xmy5et


Now the problem concerning me most is the questionable 'sustainability' of the build, for I couldn't come up with a solution that would provide me decent life and mana leech/regen.

And what does Attack Damage refer to, exactly? For example Coldhearted Calculation gives me 12% increased Attack Damage, does it mean damage dealt when you hit, so it's not very useful to my Caustic Arrow ranger focused on dealing damage overtime?

25
Other Games / Re: Path of Exile - Fall of Oriath
« on: August 28, 2017, 11:27:40 am »
Currently trying to craft my Caustic Arrow build for Ranger, and I'm not really sure if it's worth getting Iron Reflexes on this life/evasion build. The other thing concerning me is how I would do levelling with this char, considering some life nodes (as well as those yummy dmg nodes near CI) and IR itself are located quite far from the ranger start of the tree, should I go for them first?

Here's the best version of the tree I've been able to come up with so far (link to poeplanner) :

https://tinyurl.com/ybelh4cx


PS I don't think my 85 lvl tree is too hard to complete, for I had no significant problems getting to 86 lvl with my Flame Totem templar, having only to do 1-2 tier maps and the boiling lake until he reached some 75 lvl, now at 86 lvl he scores 199% max life and 400% increased dmg for totems, though the dmg output is a bit sucky (being somewhere 8900 fire dps).

26
Other Games / Re: The "Recommend me a game" thread
« on: August 23, 2017, 04:11:02 pm »
Could you suggest some decent jrpgs (with a turn-based tactical combat system) to someone who never played any single one of them? I'm not specifically asking for something basic and approachable for newbies, I just want an example of a good jrpg having played which you will have a (relatively) solid understanding what the genre is and know if you like this type of games.

27
Other Games / Re: Path of Exile - Fall of Oriath
« on: August 07, 2017, 07:36:00 am »
After a years-long break I've recently started playing PoE again, and now I want to take a slightly different approach to get good at it rather than I used in my first attempts -- do you think it's worthwhile or viable trying to figure everything out purely on your own through trial and error, that is not playing or even looking up (maybe rarely) other people's builds, not consulting anyone or anything other than general tips and guides and the wiki for reference? Just picking a character and play style that I like and trying to forge a build from scratch? I mean, when PoE was first launching, everyone played it just like that (I guess), so why can't I do the same now that the new league has started?

I used to play PoE on a regular basis in 2013-2014, when I tried to learn things via following various builds made by other people for various characters and play styles, and trying to gather valuable or useful information from reading their guides and playing their builds, but that failed.


28
R E L E A S E D


http://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar/

It's finally over. Cleveland Mark Blakemore is a man of his word.


Oh I believe there was another thread for the game?

29
Other Games / Re: Dominions 4: Thrones of Ascension
« on: July 22, 2017, 03:57:34 am »
Purchased this on steam sometime ago, but suddenly I realise I have no friends to play it with (should've thought about that in the first place), yet some people say it's better played in multiplayer mode rather than just versus the AI. Nevertheless, will this game be enjoyable to me if I'm only going to play it alone?

30
Just a quick question about C.
Is there any difference between

Code: [Select]
typedef enum {A, B, C} enum1;
and

Code: [Select]
typedef enum enum1 {A, B, C};
in how the compiler would treat it?
I mean, which of the above is the right declaration of a "custom" enum type with the typedef statement?

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