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DF Dwarf Mode Discussion / Caverns and ground depth on world creation
« on: February 06, 2020, 03:27:16 am »
Hello everyone,
I created a new world with advanced parameters (not villains release but the one before).
I added more rainfall and temperature because I wanted a savage shrubland+jungle start (want Giant Rhinos I don't know why only that I want them).
Then I also reduced the caverns to 1 to hopefully improve FPS (2x2 embark) and increased the number of levels above first layer to have some more room.
What I realized is that my whole ground is not very deep. There is not many layers until I reached the magma sea. Does everyone know if that is tied to the cavern layers number setting or was that just random because of elevation?
Also don't have Iron only copper and silver but I guess this will be more interesting of a game try going leather armor (and many deaths) with the surviving veterans getting better traded stuff and relying on war animals. Animals are also bad for FPS but I try going low numbers and put them on restraints.
Side question: Can you pick fallen fruits and other items out of murky pools without draining them? Can I do it with trained swimmers? It looks ugly with all the stuff inside the pools.
Thanks for any feedback
I created a new world with advanced parameters (not villains release but the one before).
I added more rainfall and temperature because I wanted a savage shrubland+jungle start (want Giant Rhinos I don't know why only that I want them).
Then I also reduced the caverns to 1 to hopefully improve FPS (2x2 embark) and increased the number of levels above first layer to have some more room.
What I realized is that my whole ground is not very deep. There is not many layers until I reached the magma sea. Does everyone know if that is tied to the cavern layers number setting or was that just random because of elevation?
Also don't have Iron only copper and silver but I guess this will be more interesting of a game try going leather armor (and many deaths) with the surviving veterans getting better traded stuff and relying on war animals. Animals are also bad for FPS but I try going low numbers and put them on restraints.
Side question: Can you pick fallen fruits and other items out of murky pools without draining them? Can I do it with trained swimmers? It looks ugly with all the stuff inside the pools.
Thanks for any feedback







. Now this leads to the cube being the perfect body in DF instead of the Sphere like in the real world. Every part of the outside of the Cube has the same distance to its center in Dwarfen Geometry.