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Messages - CyberianK

Pages: 1 ... 7 8 [9]
121
Sorry for Necro but it had to be done, came here from http://dwarffortresswiki.org/index.php/DF2014:Squad#Nobles_in_Squads

is this still valid in the current 1.4 version?

122
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 07, 2015, 06:44:12 am »
This i my first patch just started with 40_19 or whatever it was last week so I don't know this: Is my current save 100% compatible with upcoming patches? If not can I use my embark location day 0 save?

As to the OP you are so awesome man, thanks for all the work.

123
DF Gameplay Questions / Re: How To Farm (versions 0.31.x through 0.40.x)
« on: January 07, 2015, 05:48:07 am »
Hey, is there a list which above ground plants currently work and which are bugged?

124
DF Gameplay Questions / Re: Snakes in the moat!
« on: January 07, 2015, 05:22:00 am »
I've not seen them anywhere else on the map.

They should be very difficult to spot because of their low size modifier so that is probaly why. But I mean a snake pit is perfect, right? :) as long as they can't climb out and your hildren don't fall in.

125
DF Gameplay Questions / Re: Clean Fields of Green for my Pastures?
« on: January 07, 2015, 05:15:29 am »
Another thing: your esthetics will probably be offended, because trees grow back at a high rate in highly forested areas.
That is OK I just don't like those logs and stones lying around all over the place

Minecarts are lots of fun and work nice so far. Next I will try a switch that dumps half the stone in one place and the other in a second place. Because I have two locations where stone i commonly used. Should work with a pressureplate though that changes the direction after the cart has passed. That way they would be equally distributed to the two piles.

Thanks for all the feedback here so far. Next I will try a continous cart in a pit. My dream would to also put a giant hamster in the cart, riding it through the goblins but that does not work, right?

126
DF Gameplay Questions / Re: Clean Fields of Green for my Pastures?
« on: January 05, 2015, 08:32:24 am »
yep the minecarts seem to be exactly what I need, thanks
seems to be very complex though it seems there will be some injuries till I get it right :)

127
DF Gameplay Questions / Clean Fields of Green for my Pastures?
« on: January 05, 2015, 03:47:20 am »
Hello everybody,

first I want to congratulate the Developer and the awesome community for this experience that is DF. I just turned my attention to it now I can't get how I missed it all these years, this is the game I dreamed of since I played http://en.wikipedia.org/wiki/Castle_Adventure on an obsolete 8086 in my fathers office in 1989.
Since the wiki has such good quality (quick remarks: patch version control and tutorial and humor are just exceptional) I could adapt quite quickly. I had some trouble with stairways and control issues but now I get it even though I am confident all my Dwarfs will forever rest in a hole soon.

One thing I don't like though is my pastures. I am in a heavily forested area. For aesthetic reasons I want the pastures to be only grass (). I can remove the scrub and even get some nice plant food for it that is no problem. But when I remove the trees 50% of the ground is covered in logs. Now that is not so bad as I need thousands of them to make into ash and coal. But I don't want them lying there. And I don't want to garbagedump them either. In my first try I did a 25x15 stockpile on top of my fortress (dug into a mountain so on top of it) but that was just too much hauling so it severly impacted my economy.

One way am thinking of trying it now is have a giant stockpile below the tree area with staircases disconnected from my main dungeons. Is there something like a "train" later that I can build that can ferry the wood quickly nearer to my base, better than wheelbarrows? Any problems with this or what would be your way of handling this?

Thanks for feedback and thx to whoever did Therapist and that Starter Bundle

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