Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Goblins

Pages: [1] 2
1
DF Dwarf Mode Discussion / Share Your Embark Profiles!
« on: January 02, 2016, 10:49:57 am »
After seeing no active thread on the subject, I have become obligated to create a thread where people can share their !!Dwarf!! embark profiles.  When you are about to start off a new fortress, what seven dwarfs do you pick for the creation of the new Mountain Home?  Is it a group of military dwarfs ready to combat the undead?  Or do you cast off cheese makers to the settlement for a challenge?

To start this off, I will share my own embark profile.  It is pretty basic due to the fact that I only use this profile to go into relatively easy embarks with no enemies nearby.  This profile is great for quickly building a fortress before the goblinite harvest sieges begin as well.  It goes as follows;

Miner One
Proficient Miner

Miner Two
Proficient Miner

Carpenter
Proficient Carpenter
Adequate Wood Cutter


Mason/Architect
Proficient Mason
Adequate Building Designer


Engineer
Adequate Mechanic
Adequate Siege Engineer


Farmer
Adequate Grower
Novice Herbalist
Proficient Brewer
Adequate Cook


Leader/Noble-to-be
Adequate Leader
Adequate Speaker
Adequate Appraiser
Adequate Record Keeper
Novice Organizer
Novice Persuader


I like to have two miners because I like to get the fortress built fast with as much stone gathered as possible.  Once the fortress becomes large enough, the beginner miners are usually legendary, which then I start the iron mining.  You will notice that there is no crafting dwarfs because I just convert all of the migrants into furnace operators, craftdwarfs, etc. once they come in.  The engineer is great for making a rudimentary defense system while waiting for iron to make iron traps. An all-round leader is needed so that I can assign him to be the broker, manager, and the bookkeeper.  Later in the fortress three dwarfs will be assigned to the task to ease the stress.  It should be noted that some items need to be gotten rid of so that there is enough points for everything.

If I ever have points that are not reassigned yet, I put magma proof stones in like orthoclase so that making the first magma forges is easy.  Items like wheelbarrows that can easily be produced at the start of the fortress I get rid of and spend the points on something else.

2
DF Dwarf Mode Discussion / Mass Pitting Problems
« on: December 30, 2015, 09:43:08 am »
I have been attacked quite a few times by goblins and have racked up quite a few goblins.  The only thing is, I am unable to put them down into the pit.  I cannot even strip them!  I've been doing everything right; I have the hatches above which are forbidden and the stockpile set as well.  I am able to pit all the animals but no goblins.  What am I doing wrong?

I have also tried to strip the goblins but when I hover over them with -k- all that shows up are their bodies.  No clothing or anything.

3
DF Modding / Any Step-by-Step Modding Guides?
« on: December 29, 2015, 03:01:06 pm »
Hello!

I've just become interested in modding and I am trying to find a tutorial that is step by step.  The ones that I found on the wiki would vaguely describe how to do something, and then paste the whole entire code down expecting me to know what everything was.  I basically need an in-depth tutorial that guides me along the process on how to create a creature/object/etc.

Also, would there be a place where all the different words and codes are defined?  A dictionary of sorts?
 

4
DF Gameplay Questions / Where is the version list for PYLNP?
« on: January 29, 2015, 05:08:13 pm »
Where is the version list for PYLNP?

Sorry if this ain't the right place to post.  I don't know where else to put this...

5
DF Dwarf Mode Discussion / Idlers?
« on: January 28, 2015, 07:27:57 pm »
What's your opinion on Idlers?  Are they good, bad?  Why? 

What could I do to get a bit less idlers?

6
DF Dwarf Mode Discussion / Where do I put my dead?
« on: January 26, 2015, 01:21:46 pm »
I've embarked next to two necromancer towers, and want to know where I should place my refuse and corpse stockpiles.  I want them to be safe, and close to base.

-=-Goblins-=-

7
DF Dwarf Mode Discussion / Few Questions!
« on: January 23, 2015, 01:41:00 pm »
I want to learn how to do a few things but I've looked around and some of the tutorials out there aren't... comprehensive for a player like me.  I'm a bit of a new player, and some of the tutorials aren't new player friendly.  So, I would like some answers and tutorials to some of my questions if ya got the time for me.  It would be appreciated greatly!  A few questions;

1. How do mine carts work?

2. How do I use quantum stockpiles? Best one?  Pros? Cons?

3. Military guide... better than the wiki hopefully?

Thanks all you guys for helping me out.  Again, very much appreciated!

-=-Goblins-=-

8
DF Dwarf Mode Discussion / What to do with migrants?
« on: January 19, 2015, 04:31:52 pm »
I don't want these useless cheese makers or dumb dyers.  Good ways to dispose of them?  I basically want;

-The migrants will go to a "safeish" meeting spot
-I choose who comes to the burrow
-The rest are used do to something "fun"

I just need to think of what that !!fun!! may be.  It needs to be
-Emotionally stable !!fun!!
-I'm starting out; and am noob, nothing complex!

Thanks!

9
This ain't the average stupid I'm used to;

One of my dwarf's 2x2 bedrooms is filled with dead opossums and dead keas.  I'm pretty sure he dragged them all down there.  His profession is hunter.  They have not rotted or anything at all.  No miasma.  What is up with this?  A bug?  A sign of a vampire?  If it's a vampire then I'll chain 'er up and put 'em on record keeping duty!

Thanks!

10
DF Dwarf Mode Discussion / Would this trap work?
« on: January 17, 2015, 03:10:47 pm »
Would this trap method work? I want something more reliable than a cage in this one area.

F F F
F P F
F F F

F= Floodgate
P= Pressure Pad

Connect all gates to pads.

Will something on stepping on this remain inside?

11
DF Dwarf Mode Discussion / Butcherable Dwarfs
« on: January 17, 2015, 01:59:23 pm »
What raw file would have to be edited to create butcher-able dwarfs?  I want to be able to eat them and all that jazz.  Put them into a salad or have a nice roast.  It would also be cool to cook up some toasty goblins or kobolds... mmmm mm mm!

12
DF Dwarf Mode Discussion / Aquifers?
« on: January 13, 2015, 08:36:36 pm »
Currently I have aquifers turned off.  They seem like too much of a hassle.

1) Will this have an effects on some of the cool machines I can make? 

2) If I want to use an aquifer as a drain, do I need to have my rooms near the aquifer?

3) How exactly would I make a drinking supply out of it?

4) From your experiences, is it better to disable them or enable them?

Thanks for all the help you guys!  (You people rock)

13
DF Dwarf Mode Discussion / Dwarf Fortress in Less Than 20 Words
« on: January 12, 2015, 01:32:10 pm »
Describe Dwarf Fortress in less than 20 words.

For me it would be;

A game of alcoholic idiots controlled by an even worse idiot, the player!

14
DF Dwarf Mode Discussion / ☢!!Science!!Experiments!!☢
« on: January 11, 2015, 09:38:48 pm »
So, first and foremost, Hello!

I was looking over the forums for a while and decided that there needs to be a place where all of these !!Science!! experiments can be compiled.  A place where we scientists, whether we study the most effective way to give warmth to kill dwarfs, or make a revolutionized defense system, can post our findings.  Whatever we do, it must be compiled and documented in a comprehensive place!

I urge all of you below to post your findings.  Once you post, I shall copy and paste it up on top here.  Comment on other people's and enjoy!  It would be great if you could do it in this format below;

Experiment Name:
Scientist:
What are you trying to solve/accomplish?:
Diagram (Optional):
How does it work?:
Did it work?:
Materials:
Link to another thread:

List of Science Experiments

None so far

15
What are the Pros and Cons of Living Above ground and then pros and cons for living Below ground?

Below ground meaning no access to the above world, and above ground meaning having connections to above, but not really colonizing any caves.

Thanks!


Pages: [1] 2