1
DF Dwarf Mode Discussion / Share Your Embark Profiles!
« on: January 02, 2016, 10:49:57 am »
After seeing no active thread on the subject, I have become obligated to create a thread where people can share their !!Dwarf!! embark profiles. When you are about to start off a new fortress, what seven dwarfs do you pick for the creation of the new Mountain Home? Is it a group of military dwarfs ready to combat the undead? Or do you cast off cheese makers to the settlement for a challenge?
To start this off, I will share my own embark profile. It is pretty basic due to the fact that I only use this profile to go into relatively easy embarks with no enemies nearby. This profile is great for quickly building a fortress before thegoblinite harvest sieges begin as well. It goes as follows;
Miner One
Proficient Miner
Miner Two
Proficient Miner
Carpenter
Proficient Carpenter
Adequate Wood Cutter
Mason/Architect
Proficient Mason
Adequate Building Designer
Engineer
Adequate Mechanic
Adequate Siege Engineer
Farmer
Adequate Grower
Novice Herbalist
Proficient Brewer
Adequate Cook
Leader/Noble-to-be
Adequate Leader
Adequate Speaker
Adequate Appraiser
Adequate Record Keeper
Novice Organizer
Novice Persuader
I like to have two miners because I like to get the fortress built fast with as much stone gathered as possible. Once the fortress becomes large enough, the beginner miners are usually legendary, which then I start the iron mining. You will notice that there is no crafting dwarfs because I just convert all of the migrants into furnace operators, craftdwarfs, etc. once they come in. The engineer is great for making a rudimentary defense system while waiting for iron to make iron traps. An all-round leader is needed so that I can assign him to be the broker, manager, and the bookkeeper. Later in the fortress three dwarfs will be assigned to the task to ease the stress. It should be noted that some items need to be gotten rid of so that there is enough points for everything.
If I ever have points that are not reassigned yet, I put magma proof stones in like orthoclase so that making the first magma forges is easy. Items like wheelbarrows that can easily be produced at the start of the fortress I get rid of and spend the points on something else.
To start this off, I will share my own embark profile. It is pretty basic due to the fact that I only use this profile to go into relatively easy embarks with no enemies nearby. This profile is great for quickly building a fortress before the
Miner One
Proficient Miner
Miner Two
Proficient Miner
Carpenter
Proficient Carpenter
Adequate Wood Cutter
Mason/Architect
Proficient Mason
Adequate Building Designer
Engineer
Adequate Mechanic
Adequate Siege Engineer
Farmer
Adequate Grower
Novice Herbalist
Proficient Brewer
Adequate Cook
Leader/Noble-to-be
Adequate Leader
Adequate Speaker
Adequate Appraiser
Adequate Record Keeper
Novice Organizer
Novice Persuader
I like to have two miners because I like to get the fortress built fast with as much stone gathered as possible. Once the fortress becomes large enough, the beginner miners are usually legendary, which then I start the iron mining. You will notice that there is no crafting dwarfs because I just convert all of the migrants into furnace operators, craftdwarfs, etc. once they come in. The engineer is great for making a rudimentary defense system while waiting for iron to make iron traps. An all-round leader is needed so that I can assign him to be the broker, manager, and the bookkeeper. Later in the fortress three dwarfs will be assigned to the task to ease the stress. It should be noted that some items need to be gotten rid of so that there is enough points for everything.
If I ever have points that are not reassigned yet, I put magma proof stones in like orthoclase so that making the first magma forges is easy. Items like wheelbarrows that can easily be produced at the start of the fortress I get rid of and spend the points on something else.