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Messages - Goblins

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46
DF Dwarf Mode Discussion / Re: What to do with migrants?
« on: January 19, 2015, 10:10:49 pm »
So far the best idea is the Suicide Squad.

All misfits shall be in suicide squadron vs the... oh I don't know.  OH yes!  The zombies I'll be catching! Hehehe...


47
DF Dwarf Mode Discussion / What to do with migrants?
« on: January 19, 2015, 04:31:52 pm »
I don't want these useless cheese makers or dumb dyers.  Good ways to dispose of them?  I basically want;

-The migrants will go to a "safeish" meeting spot
-I choose who comes to the burrow
-The rest are used do to something "fun"

I just need to think of what that !!fun!! may be.  It needs to be
-Emotionally stable !!fun!!
-I'm starting out; and am noob, nothing complex!

Thanks!

48
DF Dwarf Mode Discussion / Re: New member rambling
« on: January 19, 2015, 12:29:40 pm »
I started off on this community sober and sane.  I don't know what happened, but everything afterwards has been a frightening blur.

49
Yes to butcher's workshop.

Yes to refuse/corpse stockpile.  I don't believe he has got a cat either... 99% sure.

50
I have a butcherery

I also have a refuse AND corpse stockpile...  vampire?

51
This ain't the average stupid I'm used to;

One of my dwarf's 2x2 bedrooms is filled with dead opossums and dead keas.  I'm pretty sure he dragged them all down there.  His profession is hunter.  They have not rotted or anything at all.  No miasma.  What is up with this?  A bug?  A sign of a vampire?  If it's a vampire then I'll chain 'er up and put 'em on record keeping duty!

Thanks!

52
DF Dwarf Mode Discussion / Re: I can hear everything!
« on: January 18, 2015, 05:16:47 pm »
Does this get a bit spammy?


53
DF Dwarf Mode Discussion / Re: Building tall structures
« on: January 18, 2015, 08:31:06 am »
Looks interestingly insane.

54
DF Dwarf Mode Discussion / Would this trap work?
« on: January 17, 2015, 03:10:47 pm »
Would this trap method work? I want something more reliable than a cage in this one area.

F F F
F P F
F F F

F= Floodgate
P= Pressure Pad

Connect all gates to pads.

Will something on stepping on this remain inside?

55
DF Dwarf Mode Discussion / Butcherable Dwarfs
« on: January 17, 2015, 01:59:23 pm »
What raw file would have to be edited to create butcher-able dwarfs?  I want to be able to eat them and all that jazz.  Put them into a salad or have a nice roast.  It would also be cool to cook up some toasty goblins or kobolds... mmmm mm mm!

56
DF Dwarf Mode Discussion / Re: Archery Ranges not working?
« on: January 16, 2015, 08:37:59 pm »
From what I have learned (which I am a new player too) is that you need to assign ammunition to your squads in the military menu. 

57
Wow!  I've gained some valuable information from this thread.  From what I have seen and researched, pigs and turkeys seem like a great idea.  Though, I do enjoy shearing and butchering migrants.

Whatever you prefer!

58
DF Dwarf Mode Discussion / Re: Temples!
« on: January 16, 2015, 08:23:58 pm »
Oh joy, temples!

First I better learn how to build a door...

59
Masterwork DF / Re: Masterwork Help
« on: January 16, 2015, 08:20:29 pm »
Well, I figured out what my problem was all about!  It was a silly mistake... I'd rather not elaborate.  Thanks for your help! I greatly appreciate it!

60
Masterwork DF / Re: Masterwork Help
« on: January 16, 2015, 07:07:02 pm »
I have suddenly gained the ability to see!

What I see here is my Dwarf Fortress folder.  Within it is the whole folder than contains dwarf fortress.  Below is where I have downloaded Masterwork.  Below are some website links. 

What I don't see is any settings or something of the like of which I could open up and find a GUI.

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