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Messages - Goblins

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61
Masterwork DF / Re: Masterwork Help
« on: January 16, 2015, 04:12:42 pm »
There's a launcher file in the directory above the dwarffortress.exe if memory serves...

Don't see anything

62
Masterwork DF / Re: Masterwork Help
« on: January 16, 2015, 04:00:52 pm »
There is no settings button like I see on the youtube videos.

63
Masterwork DF / Re: Masterwork Help
« on: January 16, 2015, 03:48:19 pm »
I downloaded it... where do I start playing?

64
DF Dwarf Mode Discussion / Re: How is it meant to be played?
« on: January 15, 2015, 06:11:23 pm »
I am currently playing above an aquifer. I embarked near a necro tower and with the level of immigration I'm getting I can't divert any resources from building the fort for accommodating the peasants into piercing the at least two level aquifer. It does feel very medieval, given that I don't have the resources to properly accommodate everyone so everyone gets tiny huts if anything, and when the siege comes everyone who values life crams themselves into the single secure building in the shambles of a village, the keep, and hopes the food doesn't run out. I have three forges, four smelters and six wood furnaces running constantly to smelt the copper I brought on embark and have been buying up by the ton from the caravans. Copper, by the way, is the highest quality weapons grade material available to me until I manage to be siege free through summer for the humie caravan - my civ doesn't even have tin for bronze, and I have decided for Fun that buying steel from your civ is exploity when your civ has no iron. Most fun fort of mine in ages.

My no nos:
-don't buy steel from your civ if they have no iron (anvils are fine, reistically a copper or stone anvil works just fine, pretend the steel anvils are actually gabbro)
-don't use danger rooms
-don't spam traps, particularly cage traps. A few to capture wildlife or the occasional prisoner of war are fine.
-don't rely on subterranean farms or any egg layers or non grazers for food. It's too easy for even a vague sense of realism.
-don't use cheap super traps like an atom smasher corridor. It's boring. Atom smahing garbage is cool.

-do embark on an aquifer near an aggressive necro tower with only an anvil and 200 urists of malachite.

I'm the opposite of you.  I just play the game as it was meant to be played, and whatever strategies I find that work I use.  Just no;
-dfhack
-any hacks
-making myself overpowered through third party methods

65
DF Dwarf Mode Discussion / Re: dwarven trader wagon crazy driving
« on: January 15, 2015, 04:21:35 pm »
Kill him.

I'll be honest, right now I don't care how long my forts go for.  I'm a relatively new player, so each time my fort dies I just learn from my mistakes.  Like don't let your dwarfs go sober, or that shoving all dwarfs down into a cave is just plain message spam.  Currently my fort isn't the best of forts so I'm just going to war with every civilization to learn a bit from the !!FUN!! that occurs.

66
DF Dwarf Mode Discussion / Re: How is it meant to be played?
« on: January 15, 2015, 03:22:32 pm »
Well, dfhack or whatever you call it sounds like a boring way to play, and savescumming seems terrible.  I don't mind if my fortresses die; with each death I gain one extra ounce of knowledge!

67
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: January 15, 2015, 02:58:15 pm »
Alrighty then...

PTW

Because I want to learn how exactly this will turn out.  I've also been a bad boy and have been killing all trade caravans that come to my fortress.  Now I think I must go and buckle down underneath the soil to keep out of range of my enemies on the surface.  This is really giving me some great ideas! :)

68
DF Dwarf Mode Discussion / Re: How is it meant to be played?
« on: January 14, 2015, 01:15:06 pm »
A corollary to this question;

Do you guys savescum?  Is that how your fortresses survive so long?

I just started reading about it and I want to know if a lot of people did it or not... I would never do it.

69
DF Dwarf Mode Discussion / Re: Aquifers?
« on: January 14, 2015, 01:06:31 pm »
I'm really thinking that I don't need to enable aquifers.  If anyone wants to tell me wrong go right ahead though :)

Thanks you guys!

70
DF Dwarf Mode Discussion / Re: Fortress Strategy
« on: January 13, 2015, 09:56:18 pm »
I would suggest, as a newish player myself, putting your food right near your dwarfs's dining hall.  Then put a still in the dining hall for fast brewing.

Hope that helped a little :)

71
DF Dwarf Mode Discussion / Re: Who has the highest value fortress
« on: January 13, 2015, 09:53:45 pm »
No screenshots for me. 

I did hear about somebody having over 1 mil wealth on the forums somewhere.  I know that once you start ripping out artifacts it can be quite easy to get wealth.

72
DF Dwarf Mode Discussion / Re: Aquifers?
« on: January 13, 2015, 09:52:03 pm »
I don't know if I have this wrong or what not, so I'll throw a few more questions out there that should help me out;

How far do aquifers go down?  Can they go down in stone?

If I'm building a trap that uses an aquifer as a drainage point, does it mean the trap must be in a soil layer?

What kind of traps can I make anyways?

Thanks again!

73
DF Dwarf Mode Discussion / Aquifers?
« on: January 13, 2015, 08:36:36 pm »
Currently I have aquifers turned off.  They seem like too much of a hassle.

1) Will this have an effects on some of the cool machines I can make? 

2) If I want to use an aquifer as a drain, do I need to have my rooms near the aquifer?

3) How exactly would I make a drinking supply out of it?

4) From your experiences, is it better to disable them or enable them?

Thanks for all the help you guys!  (You people rock)

74
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: January 13, 2015, 08:17:57 pm »
Hm... in that case... PTW

75
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: January 13, 2015, 07:31:09 pm »
Very very inspiring.

I'm a bit confused on some parts though.  Since I am not a slang master, what does PTW mean?  For future reference of course...

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