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Roll To Dodge / Re: Fallacy's Looter's Delight 2! (5/6). Turn 40: Impossible Things After Breakfast
« on: October 09, 2017, 07:21:18 pm »
Since my scythe exploded, is my corpse just slapping random people?
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((Nope. Scythe of explode when you die. You survived so long due to Frank's crossbow bolts making you angrier than physically possible. Impossible Thing 1# after breakfast.))Oh, so the artistic-ness amplified traits in those hit/made caricatures out of those hit?
Whirling Corpse(chance to attack random people for next three turns, can choose a person to be more likely to be attacked each turn)KILL FRANK.
Er it was less we stopped having a reason, and more that we overloaded on addictive happiness.I'm pretty sure that we became faded out/white because we lost the motivation to do anything.
"I bought eighty feet of red cloth that I want to use later. It'll turn magical if my plan for it works out. If you burn it I'm going to be angry.""I wasn't planning to, but okay."
I would have thought that this sort of thing would be standard procedure upon encountering new cultures. I guess it's not.I'm allowed to read those spoilers between Ozark and Lenglon, right?
"Halt! I come in peace! I would like to open communications, but it appears that we do not share a language. I will attempt a mind-meld in order to assist communications. If you can understand me but object to this, please tell me so now."
If not told not to, kneel and commence a mind meld with the frontmost mech-guy. Basically, I'm using Sameshifting on our brains, causing thoughts and memories in one brain to be accessible/appear in the other as well. This should effectively turn the person who I am melding with and I into a gestalt consciousness that is in perfect harmony with itself for as long as the spell persists. Use a push on this if necessary.
If the mind meld is successful, the frontmost mech-guy/me entity should probably tell its friends about what just happened, so that they don't freak out.
Warning: Side effects of mind melding may include: Loss of memory/garbling of memory of what happened during the mind meld after the mind meld, memory loss and gain (from the other mind meld target), loss of memory of how to do basic things, like walk, breathe, etc. (only after breaking the mind meld after 24+ hrs. of mind melding). Consult your doctor before attempting a mind meld.
This is pretty precise and delicate for sameshifting. Before I just let you do this with all the attached consequences, you should know that this is not the sort of thing one does casually. If you're okay with doing something that your character would probably know is NOT a normal usage of sameshifting, and is somewhat likely to cause permanent damage, then I'll make this happen and cackle mightily while doing so.
Note that I'm not telling you this because I want to let you dodge bad things happening, I'm telling you this because you may be under the impression that this is safe, when your character would know its not. In the future, if anyone tries to do something stupid that their character doesn't know is stupid, I will not warn you.
-1 to ceasing to experience emotions; they're quite nice, and losing them might cause us to lose motivation to do things.Break a new hole on the right side of the box, then send mini-us through it to investigate the battle(?).+1, but first, cease to experience emotions as we have learned how unpleasant they are.
Definitely don't do the thing with sending 5 squares. That sounds dangerous.
"Oh, also, that cloth is going to be for a magical item. Please don't burn it. Before or after.""What cloth?"