Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ATHATH

Pages: 1 ... 17 18 [19] 20 21 ... 287
271
Since my scythe exploded, is my corpse just slapping random people?

272
Forum Games and Roleplaying / Re: Infinity Mansion : Evolving Magic
« on: October 09, 2017, 07:08:57 pm »
I vote for either A+B or A+B+C, depending on which one gets more votes (if there's to be a tiebreaker, I'll change my vote to be for A+B).

273
((Nope. Scythe of explode when you die. You survived so long due to Frank's crossbow bolts making you angrier than physically possible. Impossible Thing 1# after breakfast.))
Oh, so the artistic-ness amplified traits in those hit/made caricatures out of those hit?

274
Quote
Whirling Corpse(chance to attack random people for next three turns, can choose a person to be more likely to be attacked each turn)
KILL FRANK.

Was my scythe a scythe of endurance or something? I'm a bit concerned that I lasted as long as I did.

275
Nevermind, then.

Have fun with your game, y'all, and feel free to reuse my character concept.

276
Roll To Dodge / Re: COVEN: Mission Three - Open World
« on: October 09, 2017, 03:35:19 pm »
Awwwwww yeeaaaaahhhhh.

Can I command the flame-insects to burn stuff? Can they melt steel and stuff? Do stuff that they burn count as stuff that I burn for the purposes of gaining pyromancies?

"I believe that some of our good friends in the Coven have already taken care of the rock that fell in the canal."

Show Vince my rock shards.

"That just leaves the one near the sports stadium and the one in the park. I will go investigate the one near the sports stadium; who will come with me?"

"Oh, and Vince, I am not allowed to burn the large power source if I come across it, correct?"

Make (and wear) a tinfoil hat, then head to the sports stadium in search of the power source. Be on guard for any attempts to invade/influence my mind. Will my understanding of the spacerock gained from burning it help me resist attempts by spacerocks to control my mind?

277
Forum Games and Roleplaying / Re: A Dot In A Void (ISG) [Now with cats!]
« on: October 09, 2017, 03:06:10 pm »
Er it was less we stopped having a reason, and more that we overloaded on addictive happiness.
I'm pretty sure that we became faded out/white because we lost the motivation to do anything.

278
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: October 09, 2017, 03:04:56 pm »
0/10

Whoooooooo are you? Who who, who who?

279
Name: The Red Bear
Skills:
Physique: -2
Dexterity: -2
Agility: -2
Charisma: +10
Perception: -2
Intelligence: 0
Willpower: -2
Perks:
Can be somehow be understood by anyone/everyone, despite being a bear.
Appearance:
A friggin' bear.
Condition:
Bear-y good
Inventory:
Rags
Megaphone (I considered taking the Communist Manifesto, but then I realized that the Red Bear has it memorized by heart)

280
Roll To Dodge / Re: COVEN: Mission Three - Open World
« on: October 09, 2017, 11:33:59 am »
"I bought eighty feet of red cloth that I want to use later.  It'll turn magical if my plan for it works out.  If you burn it I'm going to be angry."
"I wasn't planning to, but okay."

281
Roll To Dodge / Re: Power and Pulse: Contact!
« on: October 09, 2017, 11:32:47 am »
I'm allowed to read those spoilers between Ozark and Lenglon, right?

"Halt! I come in peace! I would like to open communications, but it appears that we do not share a language. I will attempt a mind-meld in order to assist communications. If you can understand me but object to this, please tell me so now."

If not told not to, kneel and commence a mind meld with the frontmost mech-guy. Basically, I'm using Sameshifting on our brains, causing thoughts and memories in one brain to be accessible/appear in the other as well. This should effectively turn the person who I am melding with and I into a gestalt consciousness that is in perfect harmony with itself for as long as the spell persists. Use a push on this if necessary.

If the mind meld is successful, the frontmost mech-guy/me entity should probably tell its friends about what just happened, so that they don't freak out.


Warning: Side effects of mind melding may include: Loss of memory/garbling of memory of what happened during the mind meld after the mind meld, memory loss and gain (from the other mind meld target), loss of memory of how to do basic things, like walk, breathe, etc. (only after breaking the mind meld after 24+ hrs. of mind melding). Consult your doctor before attempting a mind meld.

This is pretty precise and delicate for sameshifting. Before I just let you do this with all the attached consequences, you should know that this is not the sort of thing one does casually. If you're okay with doing something that your character would probably know is NOT a normal usage of sameshifting, and is somewhat likely to cause permanent damage, then I'll make this happen and cackle mightily while doing so.

Note that I'm not telling you this because I want to let you dodge bad things happening, I'm telling you this because you may be under the impression that this is safe, when your character would know its not. In the future, if anyone tries to do something stupid that their character doesn't know is stupid, I will not warn you.
I would have thought that this sort of thing would be standard procedure upon encountering new cultures. I guess it's not.

Do it anyway. Spend a push on it, because this seems like a push-worthy thing.

282
Sing. For the love of Moradin, sing.

283
Roll To Dodge / Re: You are a Monster [15] - Turn 4
« on: October 09, 2017, 10:40:32 am »
"I see. Well, I think that I'll be leaving now."

"One last question before I go: What are your names?"

Leave and head off into the wilderness.

Create a crude sundial by putting a stick in the ground, and try to amplify its "time-iness" by focusing on it. Then remove the stick from the ground and test to see if it gained any interesting/magical properties.

Take a different stick (one that doesn't look like the other stick, so that I don't get them confused) and try to enhance its "dead"-ness by focusing on it. Test to see if it gained any interesting/magical properties.

Take yet another stick (one that doesn't look like the other sticks, so that I don't get them confused) and try to enhance its "plant"-ness by focusing on it. Test to see if it gained any interesting/magical properties.

Spend 1 mana on each of the wand creation processes (so 3 mana total) and 1 mana on each of the wand testing processes (so another 3 mana total).

284
Forum Games and Roleplaying / Re: A Dot In A Void (ISG) [Now with cats!]
« on: October 09, 2017, 10:36:58 am »
Break a new hole on the right side of the box, then send mini-us through it to investigate the battle(?).
+1, but first, cease to experience emotions as we have learned how unpleasant they are.

Definitely don't do the thing with sending 5 squares. That sounds dangerous.
-1 to ceasing to experience emotions; they're quite nice, and losing them might cause us to lose motivation to do things.

285
Roll To Dodge / Re: COVEN: Mission Three - Open World
« on: October 09, 2017, 12:17:25 am »
"Oh, also, that cloth is going to be for a magical item.  Please don't burn it.  Before or after."
"What cloth?"

Pages: 1 ... 17 18 [19] 20 21 ... 287