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Messages - Peradon

Pages: 1 ... 139 140 [141]
2101
DF Dwarf Mode Discussion / Re: Fortress Strategy
« on: January 14, 2015, 06:47:50 pm »
Ok, I think I found my problem. I had plump helmets being cooked, so I ended up having no seeds. When I was running out of booze, brewing got canceled due to no empty containers, and I didnt notice. So, the containers would be filling with food. Then when I turn brewing back on, it doesnt stay on for long, either because I cooked all my helmets or because I had one empty container. Thanks to everyone for helping me figure this out!

2102
Mafia / Re: New Player's Guide to the Subforum - New to Mafia? START HERE
« on: January 14, 2015, 02:04:11 pm »
Well, I'm new to the mafia scene, so I would like to get put on the list for the next beginners game...

2103
DF Dwarf Mode Discussion / Re: Fortress Strategy
« on: January 13, 2015, 11:41:55 pm »
Now that you mention it sadrice, I think that the lack of barrels was my problem.....

EDIT: Nope, I have a kitchen and a couple stills....

2104
DF Modding / Re: More abominations, taking requests.
« on: January 13, 2015, 09:31:55 pm »
Is this still active? Because if so, I have a request.

Its a two headed dog with a cat body. Plus, it breathes fire, and turns anything it touches to gold. Dangerous to keep, but rewarding....

2105
DF Dwarf Mode Discussion / Re: Fortress Strategy
« on: January 13, 2015, 09:11:08 pm »
If you're running out of food with that many farms, that's probably where to start. Are they set to plant every season? What are they growing? Only plump helmets can be eaten raw, the others need various forms of processing before they can be eaten.
I forgot to mention I have about 30 dwarves at that point. I am growing plump helmets all four seasons, so thats not the problem...

I usually dig out the farm area and do 2 - 3 max sized farms: plump helmets (booze), quarry bush (soap) and pig tails ( backup cloth and medical thread ). 2-3 of my dwarfs are dedicated farmer/cook/brewers, and they have all hauling disabled. The plump helmets are forbidden as cookable and there are repeating orders on about 3 stills for constant booze making, as well as rock / glass pots being turned out forever.

To supplement a diet of raw plump helmets I ensure I have a large egg operation going at all times - turkeys are best because they give leather and much meat as well. I take 3 hens and 3 gobblers at minimum and prefer to have at least 30 nest boxes churning out eggs forever.

The only thing that screws me with this setup is if I lose track of the barrel / pot production line and it falls behind. 
I have never tried eggs before, I think that may be the way to go, seeing as how the booze making is interfering with the amount  food that can be eaten. Although, its very dwarfy to make booze from the last amount of food you have. At least they wont care when they starve....

2106
DF Dwarf Mode Discussion / Fortress Strategy
« on: January 13, 2015, 08:46:09 pm »
Hey guys, I have played DF for about two years now, but I can never seem to make any progress. I can only get about two years into it before catastrophe hits. I usualy lose from starvation, or from the lack of booze. So I wanted to ask you guys what your general fortress strategy is, in the hopes that I can find something that works well for me.

My general strategy is to mine out a huge room near the entrance for general goods, then build about 10 3x3 farms, then still and workshop area. After that, I mine out the bedrooms, and start working on gettin as much metal as possible for a hallway full of serrated disk traps(with each trap having 10 disks :P). Its about this time when food starts getting scarce. What am I doing wrong?

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