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Roll To Dodge / Re: SCP League: Turn One(6/6 Players)
« on: November 24, 2015, 09:01:03 pm »Spoiler: Agency X (click to show/hide)
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And accepted. That's six, I'll start today or tomorrow(or Tuesday if I have to, but hopefully not).Lets get this thing rolling!
((Bump?))+1 to the bump!
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Sabotage the computer, locking them out of the controls to the main drive engine spesifficly to take two birds with one stone. Then sabotage all but one escape pod, and when the time comes, use it to get the f*** out of here.I disagree. They will still be able to fire on the USAC ship if we do that. Instead, hack the computer to disallow any of the guns from firing.