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Forum Games and Roleplaying / 4 Nations
« on: October 03, 2015, 08:16:00 pm »
1 diplomat needed
Every nation has 2 offices: diplomat and general...
Diplomat:
>Handles economic decisions
>Handles foreign policy
General:
>Moves troops
>Captures points of interest
There are
4 NATIONS
Win Requirements:
All nations must meet a certain level of prosperity, depending on size and population.
All world crisis must be resolved.
1) Power Balance: A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
2) Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.
More will be revealed as the game progresses. What I say goes!

Q. For commitment, it's not more than once a day, is it?
A. Yeah it shouldn't be more than that. Unless all players are getting everything done, I suppose we might then. Not as a requirement.
Q. Can we get an IC thread?
A. This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.
World Crisis Discovered
#1 Oil Shortage
All nations must meet their oil needs when all other crisis have been satisfied.
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Cycle 5
Every nation has 2 offices: diplomat and general...
Diplomat:
>Handles economic decisions
>Handles foreign policy
General:
>Moves troops
>Captures points of interest
There are
4 NATIONS
Win Requirements:
All nations must meet a certain level of prosperity, depending on size and population.
All world crisis must be resolved.
1) Power Balance: A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
2) Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.
More will be revealed as the game progresses. What I say goes!

Q. For commitment, it's not more than once a day, is it?
A. Yeah it shouldn't be more than that. Unless all players are getting everything done, I suppose we might then. Not as a requirement.
Q. Can we get an IC thread?
A. This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.
Spoiler: Tips (click to show/hide)
World Crisis Discovered
#1 Oil Shortage
All nations must meet their oil needs when all other crisis have been satisfied.
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
Spoiler: Cycle 1 (click to show/hide)
Spoiler: Cycle 2 (click to show/hide)
Spoiler: Cycle 3 (click to show/hide)
Spoiler: Cycle 4 (click to show/hide)
Cycle 5























