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Messages - GameBoyBlue

Pages: 1 ... 67 68 [69]
1021
Forum Games and Roleplaying / Re: Bitten
« on: January 25, 2015, 02:21:47 am »
For the defibrillator, I was thinking of a portable one you can wear on your back.  Would that be a problem and/or make me less encumbered?

Anyway:

Green and Yellow (We can play 5 cards a turn, right?):

Quietly look for survival shop again. Leave the defibrillator here, and come back to get it later, assuming I can remember this place.
Those green cards will help you stay sneaky, but they don't help you in finding anything. Also a reminder you can play multiple cards per turn, the same type or otherwise.

1022
Forum Games and Roleplaying / Re: Bitten
« on: January 25, 2015, 02:10:41 am »
ACT 1-4 Franky Larkland
Carpenter, Terra162

@CONSTRUCTION SITE
You find a smoke shop down the street.

| B | R | G | G | R | 49 - 1
t-shirt/b.jeans | toolbag { steel hammer }


ACT 1-3 Carl Carlsson
Paramedic, Pencil_Art

@FOREST (G)
You are burdened trying to carry everything. You carefully walk down the road and find a rest area. You manage to not drop anything.

MULTIPLAYER UNLOCKED It is now possible to find a radio!

| B | B | G | R | 47 - 3
Spoiler: draw 1 (click to show/hide)
EMT uniform | oak branch | medkit | (full battery) defibrillator

1023
Forum Games and Roleplaying / Re: Bitten
« on: January 25, 2015, 12:49:54 am »
Sorry I meant signboards such as the ones that have addresses on them.
Any information about your location is decided by what location type you are trying to find, and what choises you make to improve that outcome whether by playing cards, or using your items, profession, or current setting to your advantage. A general address, something that gives information about the surrounding in and of itself, cannot be found without a specific search of what you hope to find there.
Look around and see if there are any buildings of interest.
You must specify what building you are looking for. At least a general category such as medical or shopping.

1024
Forum Games and Roleplaying / Re: Bitten
« on: January 25, 2015, 12:38:32 am »
Pick up stick and medkit. If that doesn't use my turn up
It doesn't.
Pick up the tool bag.
Free action acknowledged.
Quote
*then try to figure out location using any nearby signs and other similar things.
Quote
*Examine the surrounding area.
*Invalid: Choose a more specific query. A sign may be an outcome of looking for a type of location.


Abigail Brown
Florist, wipeout1024

@FLOWER SHOP
You wake up in a dark room. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| G | | B | | R | | G | | Y | 50 - 0
apron/shirt/jeans | steel gardening sheers

1025
Forum Games and Roleplaying / Re: Bitten
« on: January 24, 2015, 10:05:33 pm »
Wouldn't that be Green + Yellow?
You can still preform actions without cards, without their benefits of course.


ACT 1-2 Carl Carlsson
Paramedic, Pencil_Art

@FOREST (Y)
You leave the branch to the side for now. You find a medkit hooked to the wall inside the ambulance. It is untouched and thus should have a few supplies for a variety of treatments.

| B | | B | | G | | R | ? 48 - 2
Spoiler: draw 1 (click to show/hide)
EMT uniform | (high battery) defibrillator


ACT 1: HELLO WORLD?
ACT 1-1 Franky Larkland

Carpenter, Terra162

@CONSTRUCTION SITE (G)
You get off the scaffolding.

1-2
You find a toolbag laying on the ground. It looks in bad shape, but should still help you hold more.

1-3
You find a long pipe of scaffolding lying on the ground.

BOOST UNLOCKED You must play atleast 1 card after activating this special. Cards you draw this turn are more likely to be the color of your oldest(left most) card, even if you play that card this turn.

You can use 1 special before playing cards.

MULTIPLAYER UNLOCKED It is now possible to find a radio!


| B | | R | | G | | G | ? 49 - 1
Spoiler: draw 1 (click to show/hide)
t-shirt/b.jeans | steel hammer

1026
Forum Games and Roleplaying / Re: Bitten
« on: January 24, 2015, 09:21:08 pm »
ACT 1: HELLO WORLD?
ACT 1-1 Carl Carlsson

Paramedic, Pencil_Art

@FOREST (Y)
You find a [broken off branch] near the crash. It's oak and should be sturdy aswell as not too heavy.

BOOST UNLOCKED You must play atleast 1 card after activating this special. Cards you draw this turn are more likely to be the color of your oldest(left most) card, even if you play that card this turn.

| Y | | B | | B | | G | ? 49 - 1
Spoiler: draw 1 (click to show/hide)
EMT uniform | (high battery) defibrillator


ACT 1: HELLO WORLD?
ACT 1-1 Honk Boonswaggle

Scientist, Shadestyle

@CHURCH (Y)
You look around the church. You find an abandoned purse on the floor. Its open, you see a box of large bandaids inside.

BOOST UNLOCKED See above.

| R | | B | | Y | | B | ? 49 - 1
Spoiler: draw 1 (click to show/hide)
lab coat | 5 (experimental) syringes


Franky Larkland
Carpenter, Terra162

@CONSTRUCTION SITE
You wake up at a large construction site on top of a scaffold. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| B | | R | | G | | G | | B | 50 - 0
t-shirt/b.jeans | steel hammer

1027
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 08:22:48 pm »
This game is also available at GameFAQs, and vgf.com. Hense the version starting at 1.2.
Looks cool so
Be sure to share your ideas for the game. Not much easier to update than a forum game.

Game Update 1.2.1
-The Special 'Boost' will now be available after discard 1.
This delay will allow it to be introduced more timely.
-Minor grammatical changes.


Clair Chryssalid
Waitress, scapheap

@DINER
You wake up in a diner. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| B | | Y | | G | | R | | G | 50 - 0
dress (/w apron) | (steel) mop



Alice Greenwall
Surgeon, Audioworm333

@HOSPITAL
You wake up and get off the pavement. Behind you is a flaming hospital. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| B | | R | | Y | | G | | R | 50 - 0
scrubs | (concealable) scalpel


Carl Carlsson
Paramedic, Pencil_Art

@FOREST
You awaken and sit up in the grass. Behind you is an ambulance smashed into a tree. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| Y | | B | | B | | G | | Y | 50 - 0
EMT uniform | (high battery) defibrillator


Honk Boonswaggle
Scientist, Shadestyle

@CHURCH
You wake up in a church. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| R | | B | | Y | | Y | | B | 50 - 0
lab coat | 5 (experimental) syringes

1028
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 02:06:49 pm »
Look around, see where I am now.

Invalid: Must choose a focus of search, either for an item or something. You are in the pub.

1029
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 01:45:32 pm »
bump

1030
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 07:44:07 am »
ACT 1-2 Blitz Dungeoneer
Security Guard, BlitzDungeoneer

@PUB (free turn)
You yank the vest off the stiff corpse and fasten it on. Quite the fashion statement.

| G | | R | | G | | Y | | Y | 48 - 2
guard uniform | (protective) biker vest | (almost empty) assault rifle

1031
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 07:39:38 am »
ACT 1-2 Blitz Dungeoneer
Security Guard, BlitzDungeoneer

@PUB (R)
You point your assault rifle at the window, and fire right at his head, blowing it into dry flakey chunks! The body drops to the ground, leaving the [vest] up for grabs.

| G | | R | | G | | Y | | Y | 48 - 2
guard uniform | (almost empty) assault rifle

1032
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 07:31:23 am »
ACT 1: HELLO WORLD?
ACT 1-1 Blitz Dungeoneer

Security Guard, BlitzDungeoneer

@PUB (Y)
You look in the pub window and see a zombie of a biker wearing a protective vest. His head is unprotected. It hasn't moved or noticed you.

| G | | R | | G | | R | | Y | 49 - 1
guard uniform | (low ammo) assault rifle

1033
Forum Games and Roleplaying / Re: Bitten [1.2]
« on: January 24, 2015, 07:02:22 am »
Body armor would count as an item, I'll assume you want the assault rifle more, correct me if I'm wrong.

Blitz Dungeoneer
Security Guard, BlitzDungeoneer

@PUB
You wake up near a pub. You see no one around, no threats. What do you want to do now? If you search the area, what kind of items or places you find will depend on what you intend to find, and how many relevant cards you play.

| G | | Y | | R | | G | | R | 50 - 0
guard uniform | (low ammo) assault rifle

1034
Forum Games and Roleplaying / Bitten
« on: January 24, 2015, 06:16:02 am »
Bitten



About: This is a zombie forum game rpg thingy, with a card based turn enhancement element.

________
\ Join /


First Name?
Last Name?
Profession & Uniform?
Starting Tool or Weapon?

_________
\ Cards /


Red: Attack something.
Yellow: Look for something.
Green: Outsmart someone or do something carefully.
Blue: Protect yourself from attack or hazard.

____________________
\ Declaring Intent /


Scenario/Draw: You are told the setting then given 5 cards, or cards to replace those you played.

A. Choose Special: If you have any, you may opt to use 1 before playing cards.
B. Play Cards: You may not use any or play up to 5. You can explain why they are relevant to your turn.
C. Describe Intention: Describe what you want to accomplish; use the setting, your profession, or held items to your advantage. You may wish to clarify why they would help.

1) Picking up an item you found as result of your last turn, doesn't end your turn. That's a free action.
2) You cannot discard cards other than by playing them or using a special. If you play a card that is not relevant to your action/intention, it will be returned back to you in its original position in your hand.
3) When playing cards, the right-most(newest) are used first, when you play a card you have more than 1 of.
4) Zombies get stronger and more numerous the more turns that pass.
5) The game gets easier the more cards you discard.
6) Getting hurt cause you to lose cards directly from your deck, not from hand.
7) Discard 50 Cards: Succumb to the disease! That's right! You've been bitten! But your blood type is very resistant to it. You might even last a few days. What are you going to do about it?

____________
\ Specials /


As you play cards and your discard pile grows you will discover new card abilities, called specials. Every 10 cards you can choose either an ability to make your cards more powerful, or run out more slowly.

10
BOUND: Play your oldest(left-most) card. It doesn't go into the discard pile.
BREAK: Play your oldest(left-most) card as any color you want.

20
BLINK: Select 2 adjacent cards that are of different color, and play them. They don't go into the discard pile and swap positions.
BLEND: Select 2 adjacent cards that are of different color. Choose a color that is different than either card, and play them. Both become the chosen color.

30
BLOCK: Play this ability only if you have 3 or more of the same color cards in a row. Choose a card color other than those cards. You cannot play cards this turn. You cannot be hurt this turn. If you were attacked your newest card from the row goes into the discard, and you draw the chosen color.
BLOOM: Choose a card color that you have atleast 1 of before playing cards this turn Keep atleast 1 of them, you will only draw that color.

40
BONUS: If you get a kill this turn you will get a prize: If there was a player you get half their discard put into your deck, if not, if there was a human you get 3 cards put from your discard pile into your deck, if not, if you killed a zombie you get 1 card put from your discard pile into your deck. Rewards do not stack.

Multiplayer: After turn 3 it is possible to find a radio.

Alpha 1.2.2 | Everything is still subject to sudden and dramatic change.

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