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Messages - GameBoyBlue

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211
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 25, 2016, 12:42:21 pm »
Spoiler: Accessibility Test 1 (click to show/hide)

212
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 25, 2016, 02:10:30 am »
((Thanks, how about this one ☂ ?))

MAP: Turn 2






As you enter with the others, you hear maniacal laughing from different directions and voices. You turn to see a two headed hound lunging in the air at you. The lord slices it down, her blade crackles with electricity. She charges ahead to some more hellhounds.

213
Creative Projects / Re: Choose for Charity
« on: January 25, 2016, 01:43:55 am »
1) 0 hurt
2) 10
3) 12

We'll start with the most popular option. I will also add a rule that options that continue a path start with fewer points, to encourage ending them. And endings start with more, I'll update the rules as needed with each round.

Here was our top pick:
Quote
Quote
Stand perfectly still

Here is my submission for a follow up, remember you can offer your own
Quote
You stand motionless, the bird approaches. The heat from Its body intensifies with each step. It's beginning to be too much to handle.

Option 1
Quote
Stay still again

Option 2
Quote
Shout at the bird to stop

Option 3
Quote
Run away

Or add your own option

Or make a different passage for this selection.

Voting: hurt/heal
  • Once a calendar day you can "hurt" or "heal" an option. Hurt takes away 2 points, heal gives 1.
  • If an option gets to 0 Its removed.
  • New options start with 7 points. New passages that end the story start with 10.
  • NO voting on a day you added a new option. NO spending points for days you missed. You CAN add more than one new option in a day.
  • Once only 2 remain we move on. Here is the start(next person copy and edit this list, then the next theirs and so on):

1) 7
2) 7
3) 7

214
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 25, 2016, 12:52:34 am »
Quote from: Dungeon Raid (William)
MAP: Turn 1





⚅ ⛆
The lord of the land meets up with you and offers to take you to the mission in her personal carriage. She's a very impressive woman, atleast in appearance. She seems to command authority. You both arrive and enter the dungeon, where others are already waiting having cleared the first chamber.

She commands everyone to advance. "That means you."

215
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 24, 2016, 12:08:10 pm »
http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/73187809#qp

link to another game I am hosting on GameFaqs.

Yes, I get that you plan to be using it.  I'll deal with it, but you probably want to not use it for critical "EVERYONE NEEDS TO READ THIS" stuff.

Normally accessibility IS my greatest goal, which is a skill I've honed and made the most of on GameFAQs which has very narrow allowances outside of the most basic symbols and tools.

For this game though, not so much. But it's you're call.

What are point for?

To change which wikis(aka "Spheres" have the most influence over character design and missions, ect.), and second, to level up. This game uses primarily lateral enhancement, so a level 10 and level 1 are about the same(about, not totally even) and you'll be able to gear your pros and cons more to your liking(or at least have a chance of it).

216
Creative Projects / Re: Choose for Charity
« on: January 24, 2016, 02:59:33 am »
1) 2 hurt
2) 10
3) 12

From now on I'll change it from 10 starting to 7.

217
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 24, 2016, 12:31:30 am »
I plan to be using it so, if its a problem I'm sorry.

218
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 23, 2016, 11:05:59 pm »
Please don't use abbr, it's not even see-able on phones.

I see. I don't think I will be able to accommodate that.  Do you wish to quit?

219
General Discussion / Re: This Forum's BBCode Help Thread
« on: January 23, 2016, 01:37:29 pm »
Hmm....

    Wait a second.
    Wait for it.
    ...

*facepalm*

[list] is what I wanted.
thaaanks FD...

220
General Discussion / Re: This Forum's BBCode Help Thread
« on: January 23, 2016, 01:24:26 pm »
No that doesnt make sense, what you just did is this:
[color=green][glow=red,2,300]For example, green text with a red glow.[/glow][/color]

You added color as an additional command. How then, does "red,2,300" mean "textcolor,glowcolor,glowstrength"?

It doesn't.

Because the color is applied to the glow, not the text itself.

Flying Dice clearly stated that the colour parameter in the glow tag applies only to the colour of the glow. So if you want to change the text colour, you have to add in a colour tag too (as you have pointed out). Thus the glow tag works like [glow=glowcolour.nothing.nothing]Text goes here[/glow]. Does that make sense?

Of course not haha. Yes it does nothing so far as we can tell, though it can be assumed, can it not, that it originally did something.

Does anyone know how to indent? I found a sloppy way of doing it. You make a list of bullets with [x], if one contains bbc like italic the following will indent along with any text.
        You can just use spaces.
                There's 8 per "tab".

That is far from ideal in a long list of information especially when the bullet trick makes it automatic. Would seem there should be a way to initiate that indent protocol without the bullet trick though.

   I tried copying in a tab character from notepad,
      but it's not that big when displayed as a post.

Code: [Select]
It works okay in code tags.
        Confirmed 8 spaces per tab.

   Teletype is at least bigger than default.

Oh nice. I'd still say that's slightly inferior for practical use but definitely an option.

Apologies, I think I misremembered. It's been a long while. The actual format for the glow tag we have is
Code: [Select]
[glow=color,strength,width][/glow] As before, the last two are nonfunctional on B12. I think that there might have been another iteration of the tag with different content (i.e. specifying both text color and text glow color), but TBH it's hazy as fuck in my memory.

I'll mark this down as the believed system unless someone wants to say otherwise.

221
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 21, 2016, 12:28:41 pm »
((Ready whenever by the way.))

((Great. I will PM you.))

222
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 21, 2016, 11:19:22 am »
!@$@#&#!!!!!
You people grabbed all the good missions again!
All those missions can be done cooperatively. Now that they are payed for, you can join for free.
The catch is, they get the reward, and it's up to them to share, or not.

See any underlined text for helpful hovertext.

((Does that mean I can jump in at this point, or must I still wait.))

You only get a character in the game once you get to the top of the reservation list.

223
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 21, 2016, 01:15:39 am »
Players have atleast 12 hours from the first bought assignment(Moonlight), to grab a mission this phase.

224
Forum Games and Roleplaying / Re: Bay 12 Inn
« on: January 21, 2016, 12:08:32 am »


Good morning! The courrier has brought some new assignments, please have a look!

If you go out, mind the rain. It can get pretty cold.

MEMBERS

1Moonlight Sonata
Visiting the Inn
★2/10 ⚖5/5 $113
1Blorble blorb blorble blorble blorb
Visiting the Inn
★0/10 ⚖5/5 $40
1William
Visiting the Inn
★0/10 ⚖6/6 $50
Spoiler: Reservations (click to show/hide)

MENU
LISTPRICE
Bay Ale002 (×07)
Bread003 (×08)
12 Hells Whisky007 (×10)
Elixir020 (×02)
Strange Brew030 (×02)
Bed $10 per night
Coffers hold -127 gold
Spoiler: Transactions (click to show/hide)

ASSIGNMENTS
LISTPRICE
⚔ Dungeon Raid NEW!
Spoiler (click to show/hide)
0015
⚜ Scouting NEW!
Spoiler (click to show/hide)
0006
♚ Extradition
Spoiler (click to show/hide)
0020
✉ Courier Run A
Spoiler (click to show/hide)
0000
✉ Courier Run B
Spoiler (click to show/hide)
0000

225
General Discussion / Re: This Forum's BBCode Help Thread
« on: January 20, 2016, 08:32:34 pm »
[glow=red,2,300][/glow]

Anyone found any function of the first and second number on this forum? Can you create different results?
By my understanding, the original format was textcolor,glowcolor,glowstrength, but it's nonfunctional now; you can change the color of the glow by changing the listed color, but that's it.
That doesn't really make sense. Why would "text color" be a part of it when that is a separate thing?
Because the color is applied to the glow, not the text itself. That's just how I've always found it to be described. It's the color of the glow applied to the text within the tag, in plain English.

For example, green text with a red glow. The text color is green. The text color of the glow is red.


No that doesnt make sense, what you just did is this:
[color=green][glow=red,2,300]For example, green text with a red glow.[/glow][/color]

You added color as an additional command. How then, does "red,2,300" mean "textcolor,glowcolor,glowstrength"?

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