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Forum Games and Roleplaying / Re: Chrome Mage Saga
« on: May 08, 2016, 08:12:43 pm »
I do find the one hour blocks more exciting, admittedly, however so more of my energy will go to players willing to test this route.
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I'm sorry, trolling? Since when?
I want to play, but not if it's going to require frenetic mashing of the refresh button/use of Notify/setting alarms on my phone. I'm not that dedicated to this, as intriguing as the spell system is.
Seriously, I think you have something, but you really need to adapt your game to the forum instead of expecting the forum to adapt to your game.
Like, make blocks in terms of GM update posts, as opposed to real-time, and rejigger the timing-based stuff to have specific subblocks instead of specific times. Because B12 doesn't do real-time, as a rule. That's the only problem I have.
This forum is not GameFAQs, and expecting it to be GameFAQs isn't going to work.
So no, the thing isn't that I don't understand or that I don't want to play, it's that a core mechanic is just completely inaccessible.
...The games have ended after 0 turns and 1 turn so far. I'm not counting the "story mode" post.
...The shortest a player would make a post is 3 minutes and I have them edit in any changes before an update.
Okay, seriously, you cannot run a game in real time here...
Dude, expecting a thirty-minute turnaround is insane even if I'm playing...
Other than that:Your system is cool. Your player count is not as cool.