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Topics - Malmensa

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1
DF Suggestions / Better booze names.
« on: September 23, 2019, 12:49:06 am »
What is "Potato wine" Surely, if you use potatoes in a still, the end product is VODKA!

Maybe Bloated Tubers could become "Dwarven Vodka"?

2
DF Dwarf Mode Discussion / Just jump you coward!
« on: August 27, 2019, 12:36:47 am »
I have a fairly young fort, trying to get a sable water source. Around 8 Z levels below my temple, hospital, tavern and other nice places for dwarves to spend time, I have dug a 3 z level trench. Plan is to dig some holes down, fill the trench with water, then construct some nice wells.

Problem I have is that miners are scared of the fall. I figured they would dig the channel down, take a 3 Z level fall, and maybe spend a week in hospital recovering. A 3 Z level fall should produce minor injuries at most. My hospital is ready! The miners however, just stop with a "dangerous terrain" message.

How do I get my minors to dig out that last bit?

3
DF Gameplay Questions / Dwarves won't pick fruit.
« on: June 28, 2019, 01:13:08 am »
Hi

I have a fortress started up and thriving nicely, a couple of years old now, and 80 odd dwarfs. The area is wooded, with a lot of fruit trees, and a smattering of willow around lakes. Running 0.44.12 

Problem I have had since embark is that my dwarfs just won't pick fruit. I verified that several trees have fruit on them, I have 6 stepladders. When I designate an area as plant gathering, dwarves will collect from shrubs, so I get potatoes, spinach etc, but no fruit. This is not my first fortress, and I have not had this problem until now.

I am about to give up on fruit trees and just chop them all down for beds and charcoal!

Any ideas why this could be happening?

4
DF Gameplay Questions / Farm in a paddock?
« on: May 16, 2019, 10:41:32 pm »

I have a large paddock just outside of my fort entrance, with a few chooks, pigs and water buffalo grazing and hopefully breeding in.  To provide some protection against roving Kobolds or whatever, I have a wall and with a few doors around this paddock.

If I now create farm plots inside the walled paddock, what will happen?
1. Animals will trample or eat anything I try to grow (as per real life)
2. The farm plots and paddock will just co-exist?
3. The farm plot area will be subtracted from the total paddock area, but otherwise all will be OK? 

5
DF Gameplay Questions / Sporadic ironic Crashing
« on: August 04, 2015, 01:01:50 am »
Every so often, maybe one time in 20, when I start DF, it crashes on the "splash screen", right as the "Quality" is being written in fireworks. I end up with a heap of ***s a dead game and need to kill and restart. My hardware is stable, and I can't discern any sort of pattern. I am running 40.19, unmodded.

Anyone else seen this?

6
DF Gameplay Questions / Siege operators and civilian alerts.
« on: August 02, 2015, 11:45:30 pm »
I have a nice little fortress running. To cope with the odd goblin siege, I have a catapult in position and aimed out the front entry. I am now under siege, so I set a civilian alert, sending my bearded alcoholics safe underground. Thing is, I want a siege engineer to get his/her ass up and get ready to chuck some rocks.   

How do I get siege operators exempt form a civilian alert? 

7
DF Gameplay Questions / Stupid human's and thier frail caravans
« on: January 23, 2015, 06:18:14 am »
Have my second fortress running along nicely. Human caravans however seem to be problematic. In the last 4 cases has been the same thing. The caravan's arrival is announced, I start gathering crap up to sell, and the caravan vanishes. In all cases, there is a single dead wagon left. One it was inside, right near my Trading Post, in another, barely off the edge of the map. Dwarfish and Elven traders are just fine. On the upside, I get to take whatever the single dead wagon drops, but I cannot buy anything from the others. The local biome is quite friendly, and there don't seem to be any nasties of any sort around.

Any ideas why my humans are so accident prone?

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