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Messages - Malmensa

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16
DF Gameplay Questions / Siege operators and civilian alerts.
« on: August 02, 2015, 11:45:30 pm »
I have a nice little fortress running. To cope with the odd goblin siege, I have a catapult in position and aimed out the front entry. I am now under siege, so I set a civilian alert, sending my bearded alcoholics safe underground. Thing is, I want a siege engineer to get his/her ass up and get ready to chuck some rocks.   

How do I get siege operators exempt form a civilian alert? 

17
DF Gameplay Questions / Stupid human's and thier frail caravans
« on: January 23, 2015, 06:18:14 am »
Have my second fortress running along nicely. Human caravans however seem to be problematic. In the last 4 cases has been the same thing. The caravan's arrival is announced, I start gathering crap up to sell, and the caravan vanishes. In all cases, there is a single dead wagon left. One it was inside, right near my Trading Post, in another, barely off the edge of the map. Dwarfish and Elven traders are just fine. On the upside, I get to take whatever the single dead wagon drops, but I cannot buy anything from the others. The local biome is quite friendly, and there don't seem to be any nasties of any sort around.

Any ideas why my humans are so accident prone?

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