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Other Games / Re: Rogue Survivor Revived
« on: May 25, 2017, 07:43:56 am »
I plausibly shouldn't have pulled the last previous stable release then (0.9.
: reuploaded. Unfortunately I had to make most of the simulation options ineffective/gone as having PCs in more than one district is almost completely incompatible with them.
The problem is the police district sweeping AI (see that increase of 30MB in savefile size at turn 0? 99% of that is police threat tracking.). Note that my test game is 5x5 50x50 districts; I don't know how fast things go downhill as either district count or district size increase, but if you're using a larger map than my test game that's something to consider.
The development machine is taking about 90 seconds to load a turn-zero savegame, which drops down to about 70 seconds by turn 90. It's only experiencing 5 seconds of delay at turn 0, and barely 2 seconds at turn 90. The game is expected to slow down at the midnight invasion.
The development machine is a 6 year-old off-brand tower system; I intentionally went with a slow CPU (i5-2320, 3GHz) in order to get 16GB of RAM. The development machine's paging file is disabled as a speed enhancement.
: reuploaded. Unfortunately I had to make most of the simulation options ineffective/gone as having PCs in more than one district is almost completely incompatible with them.The problem is the police district sweeping AI (see that increase of 30MB in savefile size at turn 0? 99% of that is police threat tracking.). Note that my test game is 5x5 50x50 districts; I don't know how fast things go downhill as either district count or district size increase, but if you're using a larger map than my test game that's something to consider.
The development machine is taking about 90 seconds to load a turn-zero savegame, which drops down to about 70 seconds by turn 90. It's only experiencing 5 seconds of delay at turn 0, and barely 2 seconds at turn 90. The game is expected to slow down at the midnight invasion.
The development machine is a 6 year-old off-brand tower system; I intentionally went with a slow CPU (i5-2320, 3GHz) in order to get 16GB of RAM. The development machine's paging file is disabled as a speed enhancement.