Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NJW2000

Pages: 1 2 [3] 4 5 ... 521
31
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 22, 2024, 06:27:34 am »
If there's more than one mafia player, which there almost always is, then there's probably more killing power. A lone mafia is generally not referred to as mafia.

It's quite dubious that people haven't realised this.

But like I said - even if there isn't a killing power, stalling rounds just so I can use an inspect doesn't make any sense, because either I've used the inspect successfully already, or it can't actually be relied upon.

32
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 22, 2024, 05:48:46 am »
Oliverz

I don't think we should no-elim.

If there are no killing powers left, either my inspect can be trusted and we win killing Oliverz, or my inspect can't be trusted and there's no point stalling to use it.

If there are killing powers left, as I suspect there are, we want to elim today so we get two shots at mafia rather than one.

I obviously can't attribute 100% credibility to inspection results, but I can see Oliverz a 3p who just wants to survive here. If not... I think it's Max and there's some form of manipulation at play on my inspects.

33
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 22, 2024, 03:16:12 am »
NJW, when you conduct your inspections, do you receive the role name or alignment as the result?
Alignment only.

34
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 05:30:27 pm »
Basically that Quarque made a quite clearly confected attack on someone very early D1, much sooner than you'd expect them to have a strong read. Deja Vu in that it was very similar to the Armed Forces 2 game.

35
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 05:23:09 pm »
Hmm... I'm probably not going to be awake until five hours before the deadline. I trust Sofa here. I'm neutral on CM.

Despite finding it very difficult to trust Max, especially when he says stuff like

The great news is that if you actually accept me as town, NJW, we literally have enough time between us to systematically lynch everyone else until we win.

Right now, my vote's on Oliverz, though I won't put that in red due to the strong possibility of someone hammering before I wake up tomorrow.

Trying to justify themselves as town on the basis of a mechanical power, and immediate vote on me in self-defence when we know there's framers from a flip... some of what they do seems fairly likely to come from town, but a fair bit just seems to be non-town self-preservation.

I'm going to try to mostly ignore mechanics... feel like I'm going down some garden paths.
Hmm... I seem to remember Max is pretty ok at coaching, so the thing with Quarque only happens if Quarq posts a poor attack and loses hope D1.



Max: you never replied to me here:

Max: Deja vu much?

Imp: have we left RVS?

Quarque: how confident are you about the CrystallisedMire vote?

Any particular reason why not?

36
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 04:04:12 pm »
Sooo... Max. If you think it's soloscum quarque + a thief, then who would be the framer that keeps getting mentioned in roleflips?

37
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 01:12:44 pm »
No, it really isn't.

We know there are probably frames in the game from Imp's flip, and people could definitely have predict my action D2. So I'm not 100% on your elim. But the fact that you inspected a player and learned their rolename doesn't mean you're not 3rd party.

Non-town players can be given rolecop powers. You're not going to convince me otherwise, and I won't look kindly on a defence that weak.

38
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 12:48:07 pm »
I am wondering about a redirector.

Currently, I think I'm split between Max and Oliverz. Don't think it's CM or sofa.

Do you think that:
  • NJW is lying and there were three anti-town in a 7 player game,
  • Tric made two godfather scum and a miller, then made NJW a cop out of some kind of cruel personal grudge, or
  • I'm somehow that much of a mafia genius that I pegged NJW as a cop sight-unseen and redirected him to a town player instead of just killing him?
If those all sound a little implausible to you, and they should, the other alternative is just that, you know, the inspection is right and I'm town.
Been thinking about this post.

Tric made the Bring 1/2/3 games where players were allowed to bring random roles from the mafia wiki. You played in them - he definitely has form for 1) and 2)

*eyes Max with suspicion*

...

Hm... as to the possibility of a redirect, it would have to be:

Some who knew who the thief was redirecting me onto the thief. And I think only the thief knows who the thief is. So a redirect would require that Max has managed to redirect me twice: once onto town and once onto themselves. The second redirect would make tactical sense, because it's predictable that I'd be investigating someone other than Max, but the first one would be getting very lucky.

Also, I'm not sure if I see Max as a 3p Thief. I think I see Max as Quarque's scumbuddy if anything, which would indicate that Oliverz genuinely is the thief, barring some kind of bizarre frame-as-3p power. Which is just within the realm of the plausible, but far outside of likely.


I think I'm going to have to see a pretty good argument from Oliverz to not elim them today.

If the game doesn't end after that, it's Max.

39
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 09:52:44 am »
I hard counterclaim! Claim Your night 1 action!
I gave it yesterday, but sure.

I inspected Max, and they inspected as Town.

...

I guess the polite thing to do here is ask for your counterclaim?

40
Mafia / Re: Mafia Heist: A short and simple mafia game. (5/7)
« on: February 21, 2024, 08:59:26 am »
People damn well better not vote until we're done talking.

Hammering before I'm awake is an irritating development, even if I couldn't have changed their minds. It's 3 to hammer now, so let's take some care.

I investigated Oliverz. They're the thief, which is a third party, not mafia.

41
Mafia / Re: Mafia Heist: A short and simple mafia game. (6/7)
« on: February 20, 2024, 07:18:04 pm »
Hmm...

Not much time and about to go to bed, posting after one read-through.

Imp seems panicky but I'm honestly not sure if I can read them. Still don't trust Max but the mechanical evidence is on his side. Strong showing from Oliverz but not enough to conclude they're town, just that they're a pretty decent player.

Need to read through again to actually understand this, will have to wait for ~9 hours, sorry about that.

Please don't hammer in my absence.

42
Mafia / Re: Mafia Heist: A short and simple mafia game. (6/7)
« on: February 20, 2024, 03:28:42 pm »
Edit: Oliver is here! Eager to hear his thoughts on the game so far.




Yep... I could see godfather Max and godfather Quarque. It is a heist themed game after all. That would also chime with Quarque claiming to find their wincon confusing - just making shit up to waste town's time with mechanical speculation is definitely in Max's scum playbook.

If Quarque was genuinely confused about their wincon, that suggests there is a thief, and scum have to kill town, find the thief and survive. So it's 4 v 2 v 1. Plausible.



NJW: Can you inspect one of the lurkers next?

I would've believed that Imp was just a confused town but, she was the first to vote Oliverz during the Quarque wagon. Oliverz is null but they are an easy target for mafia to eliminate due to their lurking.
Sorry about missing this. I think the only one I'd call a lurker is Oliverz at the moment... and they're back. We'll see if they're the elim.

You are right that Imp was willing to use the Oliverz wagon, though they eventually showed willingness to vote Quarque. Not voting them on it for now.

Oh, and yeah, NJW is most certainly town; why else would he clear a suspected player and claim to be an officer of the law, all the while being among the first (second, specifically) to push for Quarque's execution? :)
Never say never. Scum are under no obligation to do things that make sense.

43
Mafia / Re: Mafia Heist: A short and simple mafia game. (7/7)
« on: February 20, 2024, 10:49:56 am »
Yeah, Max looks dodgy as hell after yesterday.

Problem is, I inspected him and got a town result. So he's clear, unless we're dealing with a double godfather team and a miller... in which case I'm practically an insane cop.

I wouldn't usually claim a town result D2 like this... but Max is a powerful clear, and he'd be the logical elim today given Quarque's flip otherwise. On account of how he basically tried to push for eliminating someone else.


Interesting that there weren't any kills. If someone's stopped it, no need to claim, unless you're pretty sure you roleblocked mafia and can solve the game.


Imp - Your lower postrate is greatly appreciated by the way - this feels like a much calmer game.

44
Mafia / Re: Mafia Heist: A short and simple mafia game. (7/7)
« on: February 20, 2024, 08:15:24 am »
Admirable paranoia from Sofanthiel. Going to put them down as town for now.

If he's going to claim SK, I think we probably need to elim him. I'm not going to understand if people disagree.
Personally, I'd rather lynch the thief first if possible. A demoralized, outed SK doesn't matter that much and can probably be vigged in the night anyway. I won't say no to a Quarque lynch, but it seems like a waste.
I guess I understand that impulse. As things stand, would an Oliverz elim be more worthwhile?

45
Mafia / Re: Mafia Heist: A short and simple mafia game. (7/7)
« on: February 20, 2024, 05:41:40 am »
Welp, I guess that's one down.

Huh... are there players here that would coach Quarque into claiming 3p as a desparate gambit scum partner? Maybe Max, especially with the jumping off him straight away. That would be extremely weird and last-ditch though, and his situation didn't look bad enough to justify it. Could be a jester... but nah, I don't think so, the initial dubious play looked like his scum game.

If he's going to claim SK, I think we probably need to elim him. I'm not going to understand if people disagree.



Reads:

Sofa looks... a bit better. Stilll not quite playing the way I've come to expect from them as town, but the aggression is good.

I understand Oliverz as a policy elimination here, but not when someone's claimed SK. We do need to see more from them.

Max is... don't know yet. They've been being fairly helpful, but not very talkative.

Imp - I think they have the potential for a D1 miller claim, as they'd be worried about discovery from the get-go and willing to try gambits. Seems worried about vigs. I am dubious.

Crystallised - I think town for now, seems to be trying to solve the game.



I am of the opinion that Imp's claim is town-leaning, which is something I can't say about Quarque--self-voting is almost always a mafia gambit, as pretending to be indifferent/willing to perish has no benefit for the good guys; it's only a charade useful for the mafia and evil third parties.
Do you think Quarque self-voted as a gambit and is pretending to want to be eliminated?

Pages: 1 2 [3] 4 5 ... 521