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Messages - Crimson Beard 13

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 13, 2015, 05:29:23 am »
so would i be able to make a paralysing syndrone snail o-o ? that could be funny X3 *dwarf walks by getting supplies poison snail walks in front of dwarf* hey little guy how are you :D *he picks up the snail* OH F**K *feels his legs weaken as he notices what it is he collapses to the floor gasping for air* FUN X3

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 12, 2015, 02:27:20 am »
what tokens let you take an animal at embark o-o i have yet to find it also going to make a teddy bear monster o-o seem like fun ? id just like to know what size is 2 feet tall just for an estimate

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 11, 2015, 07:38:31 pm »
Question by the phisics of the game is it possible to have creatures that can tunnel/dig or no ? could be interesting if so :3

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 07, 2015, 07:23:04 pm »
thx for directing me to the right place fricy ok so i put the code in creature standard and it worked o-o i have it in object testing arena my question is what token makes it appear on embark i put domestic_animal but i havnt found the embark one XD

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DF Modding / Re: Common Question: When do I need to generate a new world?
« on: February 06, 2015, 11:10:29 pm »
quick question with world generation i made a new creature but dont know how i put it in the raws do i just put the data in creature standards file and start a new world or what :3 ?

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DF Modding / Re: Community Mods and utilities list.
« on: February 06, 2015, 07:43:30 pm »
ok so im brand new to modding dwarf fortress i wanted to make a different kangaroo that lives longer and is rarer for lols but i dont know where to put it after i have the notepad file o-o ? can anyone tell me how XD

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