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Messages - chokepoint

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136
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: February 01, 2016, 11:24:58 pm »
Lothos tries to magically "Apologize!" but his spell fails. Lothos runs away comicallyanyways. [2]

Colonel Jadehand casts "Translate" the magical runes. Unfortunately the runes are magically enchanted to turn the reader to stone! Colonel Jadehand becomes a life-like statue. [1]

James Smith "Headshots" Flimsy wizard while he's distracted, scrambling his brains . [4]

Flimsy Wizard casts "Retreat" from this dumb duel but is immediately hit with James Smiths Headshot spell. It was fatal. [1]

Sythros Opens the hidden door and looks for loot. It is closet sized and has a door straight through. There is a piece of parchment with some words written on it and some healing herbs and bandages. [3]

Henry the best Checks the hidden door for traps and goes through it. He spent so long checking for traps Sythros beat him to it.  It is closet sized and has a door straight through. There is a piece of parchment with some words written on it  and some healing herbs and bandages. [6]

James the wizard worm remains dead and gets no actions. (Respawnas a new character to do something)

Alkazor the bold casts "Mutate" on himself but gains no power. He turns into a hideous disfigured abberation. [2]

The questionable mage Ozz casts "Void" giant beasts on the giant eel but nothing happens.

Markus Velafi transforms from stylish goat to stylish wizard.

Aspect of the Manipulator (Pretty sure you got smited last turn. Respawn?)

James Sedgewick casts "Transmute" skin to steel, but nothing happens.

137
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 31, 2016, 02:07:05 am »
Henry the Best conjures a lit "Torch" to see in the dark. The room is brightly illuminated. [3]

Sythros the Mad conducts a magic search of the well room and finds a hidden door. [4]

Knowing he had no time left, James Sedgwick cast "Aegis!" to protect himself. A giant goat skinned shield protects him long enough to get into the well room safely with the others. [4[

The questionable mage Ozz Casts "Enslave Earth" and moves the debris out of his way like a boss so he can join the others in the well room. [5]

James Smith does some stretches but gets a cramp overdoing it. [6]

Lothos casts "befriend" on the giant eel but it becomes enraged! [1]

James the wizard worm with nothing to do, swims in the pool. The enraged giant eel thing notices and swims towards you. It sucks you in and chews you up. You die. [1]

Flimsy Wizard casts Smite on the Aspect of the Manipulator. [4]

Aspect of the Manipulator Has been smited. [3]

Colonel Jadehand, at the far end of the room, opposite the pool is a door with magical runes written above.

Markus Velafi is a goat. (You will turn back into a human wizard next turn.)


138
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 29, 2016, 03:23:53 am »
Colonel Jadehand casts "Skedaddle" to go deeper into the dungeon, buth there is nowhere to skedaddle to. He is already in the goblin well room, so he skeddadles right down the well into the water, into a deep underground pool, past a giant black aggresive eel creature and up on to the cold dungeon floor int the same room as Lothos! [5]

The Questionable Mage Ozz Casts "Copy" on James Sedgewick, but the copy is crushed under weight of the collapsing ceiling. [3]

James Smith "infuses" healing energy into the ghoul John Smith but it takes so much effort you will not be able to cast again for a while.[6] (you can only control 1 character in the game, others such as John Smitha and the dopplegangers are NPCs)

Sythros the mad "distorts" space so as to reach the dungeon pool area without bringing his doppleganger.He arrives safely to the same room as Lothos and Col Jadehand. [5]

AotM casts Annihilate on Flimsy wizard, but nothing happens, it's as if that spell has lost it's power. As you cast, your dopple-ganger lunges to attack you but you smash it's skull in with your heavy wooden staff. Then Flimsy casts a spell and you lose your magical abilities. [4] (You can only control the actions of one charater as a player in this game any others are considered NPCs.)

Flimsy wizard casts "void" AotM's wizard powers Aspecto of the Manipulator loses his magic powers temporarily. [4]

Lothos the Miracle-maker Retrieves the tablet, while "soothing" The enormous eel. He manages to get the tablet, but the eel is curious and come in closer to Lothos due to the soothing sensation. Lothos gets a good view of it. It is Horrifying.[6]

James Sedgewick
quickly casts "Blink to next area!"but the spell is cast improperly, his doppleganger grabs a hold of him and pins him to the ground as the ceiling is collapsing. [2]

Henry the Best cant go through the portal becaus it already closed. He is in a dank dungeon room with a well in the center. Most likely this is where the goblins got their water from.

139
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 27, 2016, 02:58:34 pm »
James Smith  Resurrects John Smith. The corpse of his brother rises, still in ghoul form, a hideous perversion of his former self, still craving to eat the flesh of the dead. Although still your brother, he is now feeble minded and disease ridden. You command "Dopplegangers, kill your counterparts." [6]

The questionable mage Ozz Casts "Invulnerability" on himself while running towards the portal but a large chunk of ceiling  crushes him to the ground before he reaches it. Ozz is unharmed but stuck under the enormous weight of the stone work. He does not make it through the portal.[1]

James the Wizard Worm quickly slither towards the portal and makes it through to the other side safely. [4]

Sythros the mad runs toward the portal, and casts a spell to gain incredible "dodging" skills. However, as he finishes the incantation he is already being tackled by his own doppleganger and it begins strangling him on the ground. He does not make it through the portal.[1]

Colonel Jadehand walks deeper into the dungeon and arrives at the goblin well room. [4]

The Aspect of the Manipulator casts "Detonate" on Flimsy wizards skull before he can finish his incantation. Nothing happens. It's as if those magic words had lost their power somehow.

Flimsy Wizard "Dethrones" the Manipulator from godliness. [5]

James Sedgewick casts ""Conjure" bound fire elemental." but nothing happens. [2]

James Lothos the Miracle-Maker grows gills and scouts the pool. There are a lot of goblin bones on the bottom of the pool, and something like a giant black eel is swimming in the shadows just outside the light from your enchanted ring. On the bottom of the pool among the goblin bones is an engraved tablet. [4]

The portal to the pool room disappears and the ceiling in the goblin hall begins to collapse, anyone remaining in there will surely perish under the rubble next turn. The doppleganger wizards begin their attack!

140
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 26, 2016, 02:18:34 pm »
The questionable mage Ozz Casts ""Beget" Water Elemental" on the well but nothing happens. [2]

Sythros gains a magical enchanmet. He now has a "talent" for evading murder. [3]

James Smth
cries out "AGH NO! "Obey" me, dopplegangers!" and they come under his control. [4]

Henry the Best continues down into the dungeon and arrives at the well room. His phantom fist finds the phony Henry the best and bashes it with a mighty blow. [3]

Torus the Grim attempts to "control" the violent dead, while he is protected by his old guards. Sadly a flaming goblin breaks through the ranks and grabs hold of the poor wizards carotid artery with its teeth. As the undead goblin is bashed off and destroyed, Torus tries in vain to pinch the wound closed. It's no use, he exsanguinates and dies in the floor in a pool of blood. [1]

James the Wizard Worm slithers out of the corpse quickly, and slides into another, friendlier corpse that's not burning. You escaped the danger but found your way into one of the dead copses, not the reanimated ones. [6]

James Lothos the Miracle-Maker  travels through the portal safely. [3]

Markus Velafi, The Stylish wizard Shouts "Tax!" in an attempt to Summon the Tax Goat, but becomes a common goat instead. [1]

William the Word Smith
walks through the portal, and finds no enemies on the other side. [5]

Flimsy Wizard  conjures an enchated sword with his spell "Acquire" magical items of great power. It is a rapier of exquisit beauty with a razor sharp edge and almsot no wieght to it. [6]

The aspect of the Manipulator casts "convert" Teskireloth to worship  the Manipulator. [5]

With the death of the necromancer Torus the Grim, the undead fall back to the ground finally able to rest in peace. Through the portal James Lothos and William the Wordsmith arrive in a dungeon chamber with a pool that extends to the far wall on one side of it and a door with arcane runes chiseled above it on the other side of the room. The portal won't last much longer and the roof in the goblin hall begins to collapse

141
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 25, 2016, 02:14:21 pm »
You forgot my action.

Scry on the Evil Wizard that we have been sent to kill. Next turn, Mindswap with him.

I see whats happened here. I prefer when everyone takes one action per turn so this sort of stuff doesn't happen. The sort of conditional actions like "I do B if A succeeds". You can do that if  you like to, but just remember to re-post an action on the next turn to remind me. That way I don't have to go back through previous turns to find any conditonal actions. Thanks.

I'll give you some time to give an action for this turn- Mindswap or whatever you want to do.


142
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 24, 2016, 04:58:35 pm »
So I'm dead?

((Considering I still have loyal dead and ghouled mage, am I dead or struggling to survive the hostile undead?))

No, not dead yet. It depends on your next actions.

James Sedgewick casts "Finish destruction of ward!"
The ward has already been removed.

143
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 24, 2016, 02:17:36 pm »
Flimsy wizard cries out "Shatter" at an ear piercing volume and all the supports in the great goblin hall splinter, then crumble away. Great cracks run across the ceiling. The whole area becomes terribly unsafe.  [4]

Colonel Jadehand casts greater "invisibility" on himself and proceeds deeper into the dungeon, however he converts back to normal visibility and cannot pass when he encounters James Smiths ward. [6]

Markus Velafi, The Stylish wizard steps backwards out of the chamber, before shouting "SPARK!" in an attempt to light the ale alight, and burn away the ugliness of the room. However the only thing that's flammable is not the ale, but the hair and clothing of the goblin corpses. [6]

Torus the Grim uses his power to "raise" dozens of corpses littering the room but he has no power over them and the flaming goblin corpses turn on torus clawing at him with their undead hands as their hair and clothing bur in bright flames. [1]

James the Wizard Worm slithers along with the other wizards. If possible, hitch a ride in a walking corpse. Unfortunately it is one of the flaming undead goblins and it doesn't appreciate the hitch hiker. [1]

James Sedgewick shouted "Dispel all wards!" and the magical protection falters. [3]


James Smith mutters "Oh, this is going to be a pain. Create dopplegangers of the good mages!" And exact clones that they are, they immediately turn on James Smith!  [1]

Sythros creates plate "armor" covering his body and avoids all trouble for this turn. [3]

James Lothos the Miracle-Maker  Creates a "passage"! and a shimmering portal appears through the crumbling walls of the goblin hall. [3]

The questionable mage Ozz attempts to "Speedily" Zip through to the next area and finds himself in a small  damp room with  a well in the center. [4]

Henry the best casts "Fist" and a giant phantom fist begins sailing around the hall aiming for any random target. [6] (hiphenated words are allowed, but put the emphasis on one word. The effect may wind up different depending on dice rolls)

In the room beyond the goblin hall is a  well that the goblins use for their water needs. James Smith stands in there being attacked by clones of all the other wizards.

144
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 23, 2016, 02:23:47 am »
Flimsy wizard commands  the ceiling to "collapse" but the ceiling maintains its structural integrity. [2]

Henry the Best throws his spear like a javelin attempting to hit the pack of hobgoblins. However his throw was not the best. Actually it was the most unco-ordinated sissy, weak throw the world has ever seen. The wizards and hobgoblins stop in the midst of their combat and share a satisfying laugh as Henry lowers his head in shame staring at the spear lying on the ground in front of his feet with a frown on his face. [1]

James Lothos the Miracle-Maker attempts to conjure a  "Barricade!" but his voice is magically silenced by Markus Velafi, The Stylish wizard. [2]

Markus Velafi, The Stylish wizard casts "Silence" and causes James Lothos to be mute. [3]

Coloner Jadehand a casts single look at the hobgoblins. "Your "PAIN" is intolerable." They cry out in anguish. One drops to the floor clutching it's stomach and a minutle later... [3]

...In a sickening display James the Worm Wizard violently "Emerges" from within one of the hapless hobgoblin's gut,  twice as large as before. What an entrance!? [5]

Sythros tries to "freeze" the hobgoblins in place but stutters and blunders his casting. [2]

James Sedgewick entered the goblin room and used "Immolation!" upon the goblins but they were already killed by Torus the grims undead warriors so it was hardly that useful. [2]

Torus the Grim walks up to the dead body of John Smith and curses it causing him to become a "ghoul", raising it from the dead to become his mindless servant. It begins fiendishly gorging itself on corpses that lay about the room. [3]

 James Smith puts a "ward" on the chamber beyond the goblin hall against mages without the last name Smith. [3]

The questionable mage Ozz "I know what to cast, Man "To" Devil!" His skin turns red, horns grow out of his skull knocking off his wizard hat and his feet turn to hooves but thats about it. [2] (please put a bit more thought into your spell word, that was hardly the main idea of your spell )

The aspect of the Manipulator "Scries" on Teskireloth. He sees in a dream state an unbelievably old man, near death, sitting at a table in a black room, staring into nothingness.  As he sits his arm moves with blazing speed, scribing with machine-like movements without pause. Then he stares directly into the direction of the invisible scrier and quietly mouths something, then the dream ends. [5]

In the goblin hall, tables are overturned, the floor is littered with ghastly smoldering corpses and Torus' skeletal warriors stand motionless and unthinking. Chairs are knocked over, ale is spilled and dripping, pooling across the floor and mixing with the dark blood. And all of that is covered with a thin layer of colorful glitter like some macabre party in hell.

145
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 21, 2016, 03:11:47 pm »
 The questionable mage Ozz  "Transmutes" the goblin's blood to snakes. All the pools of goblin blood on the floor begin to convalesce into writhing balls of deadly snakes. A venomous one strikes him in the foot!  [1]

The Aspect of the Manipulator  attmepts to "Mindswitch" the mind of the wizard Teskireloth.  Of course the spell has very little chance of succeeding because he has no idea who The mad wizard is or his whereabouts. The spell fails to have any effect. [2]

Colonel Jadehand gives the order to attack to his Illusionary army. With a magical  "shout" everyone is forced to cover their ears and thesoldiers charge into the abode of the goblins [3].

Torus the Grim Orders his undead horde to charge into the goblin hovel  as well, flooding the great room with illusinary soldiers of Col Jadehand and the soldier corpses of armies past. The Goblins panic and are then overrun and cut down. He magically "prepares" himself with deliberate use of necromantic energies. [4]

John smith shouts at the top of his lungs "Goblins! Be "enlarged!"" and the goblins on Harold the generic wizard grow to hobgoblin size. Like giant goblins on steroids, theyrend the flesh of the poor wizard to the groups dismay.  [3]

With his final breath Harold the Generic Wizard although pained and fading from the wold  tries to cast "Eliminate" on the traitorous wizard, John Smith! His last act in the world is to exact revenge. He slumps to the ground mortally wounded as he sees John smiths corpse fall over on its face. [5]

Markus sees him being bitten, and immediately shouts "Exterminate!" to kill Harold, in and attempt to stop him from becoming a goblin Alas, the poor wizard was already dead and the exterminate spell destroyed the body to such a degree he could never be resurrected . [6]

Sythros "separates" Harold from the goblins but it is already too late. Now the hobgoblins are free from the corpse and ready to attack another victim. [4]

Lothos seeks to magically "Inspire" his wizard allies. They all receive a magical buff of inspiration. Depite the tragic death of their friend their resolve is not tested and they feel the strength to go on in his name! Lothos himslef is also inspired and feels a bit more recuperated. [5]

John Smith and Harold The Generic are dead. The questionable mage Ozz is bitten by a poisonous snake. Lothos is wounded. There is a pack of howling hobgoblins about to attack. But all is not lost, the bulk of the goblins are routed and then systematically mopped up by the hideous undead horde of Torus. The army of  Colonel Jadehand disappears into the ether among the goblin corpses. The tide of the battle has turned and the light of victory  lies just beyond the hobgoblin menace you face here.


146
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 20, 2016, 02:54:02 pm »
The questionable mage Ozz Thinks aloud to himself "I do belive i will need something more powerful... I Know! I will Call on the power of the Old God "Cthulhu!" But the spell is somehow negated. [5][3]

Henry the best over hears him and terrified about what would happen casts "Spelljammer" to prevent the spell from being carried out. He gives the questionable mage Ozz's spell a great jammer! [5][5]

Colonel Jadehand, The Master of Illusions, observes the slaughter. Then he "imagines" an illusion of military force. Quickly, a large army marches in a column 3 wide down the spiral steps, fully armored carrying many different implements of war. The man in the lead stands in front of Colonel Jadehand stands at attention and snaps a crisp salute. 5

Torus the Grim, arch-necromancer of an ancient order, tries to summon his loyal undead "horde" to serve him in this battle.  The ground  buckles and heaves as the copses of long dead warriors claw their way out of the ground and stand silent and motionless awaiting a command. [5]

Markus shouts "Revolution!" in an attempt to cause one among the goblins. However their minds are locked in to combat, the most intense experience a goblin can know. They are completely united in their cause fighting for their territory and their lives. [1]

John Smith "Accurse it! There's just too many of them- I have an idea! Induce "mistakes" in what spells they use!" [4]

Sythros tries to conjure a magic "sword" but was disrupted by John Smiths spell. [2]

Harold the Generic Wizard, deciding the time was right, cast his spell! "Enjoin all goblins, both live and dead!" however John Smiths encantation causes you to make an error casting and suddenly you become physically enjoined (stuck) to several confused but wild and vicious little goblins they begin trying to claw and bite you. Their combined weight  makes it hard for you to stay standing let alone move! You are already bleeding from several painful wounds. [1]

William "sterilizes" his wound without any trouble. His arm feels much better. [3]

While unconscious, Lothos the Miracle-Maker travels in his "Dream Form" to help his fellows find their way. Just as he is about to see something secret revealed Lothos wakes up to the painful world of reality. He regains his senses but is in a great deal of pain. [3]

The Aspect of the Manipulator "discovers" a secret passage while meditating in a dream like trance. This way will lead the party to safety, but it will only be reached later on. For now the wizards must battle their way through the terrible goblins. [5]

147
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 19, 2016, 02:33:38 pm »
The hasty retreat of the goblin horde has given you a chance to prepare some offence, standing at the bottom of the pit, outside the door of their hovel you  prepare your incantations to show these foul little beings a lesson.

The questionable mage Ozz  shouts "I Will "Misappropriate" your Minds; Thus you goblins will be mine!" However the spell fails to have any effect whatsoever. In your confusion you think you should have practiced that one a little more during your studies. [2]

Salsacookies commands ""Eviscerate" them all!" however a quick lapse in concentration causes the spell to act on himself. His guts spew out of his abdomen on to the cold dungeon floor. He madly scrambles to shove them back into his body cavity but his time has come. He falls over dead in his grizzly mess. [1]

Harold the Generic Wizard "Envenomates" his goblin foes. A few of them  visible through the open door, fall over. They lay stone dead clutching their chests.their hearts stopped by the arcane poison. Revenge for Salsacookies! [3]

Flimsy calls for the power to "Annihilate" all foes. His face draws tight with anger, and with an accusing finger he points towards the door and several more of the goblins are struck down! Turned to mist by the might of this impressively powerful spell. [4]

Markus Velafi shouts "glitter". There is a large "POP" sound and thousands of tiny, flashy bits of glitter fall above the goblins heads, they cringe for a second waiting for some horrible effect to occur when the glitter touches them but none occurs. Their vision is temprorarily obscured by the downward floating material and they can see nothing. [4]

Lothos the Miracle-Maker Calls for help. However his cries are weak and unheard. They also steal his last bit of energy he goes unconcious and his eyes roll back in his head. He lies helpless. 1

Sythros the mad joins the wizards in attacking goblins. (not sure if you were trying to cast join? I assumed not.)

William the Wordsmith uses his own flesh as thread to "Stitch" together his wound. however the closed wound is full of infection and the pain is searing. [3]

Henry the Best takes cover. Easy enough staying out of the doorway . (I would allow players to ask to combine each others spell words, but I would only allow it to be successful if both players rolled a 5 for that turn. I would also consider it extremely risky!)

John Smith cries out "Agh! Rewind time! "Rewind" time!" The world slows and then stops for a moment from his perspective. Then, He plunges his fingers into his eye sockets again and when he pulls them back out his eyes feel fine and he can see clearly again! What relief. He can't believe it! [5]

Torus the Grim enters the dungeon and immediately casts "ghost" form on himself and safely descends, reverting back to his normal form at the bottom. It was a chilling experience! [3]

With the death of Salsacookies the goblins celebrate for a moment, but it's cut short as more of their number are struck down by powerful spells and although many more of their number remain, the cannot sustain these losses. Blinded by a dazzling explosion of glitter they become disoriented and confused. They are once again left on the back foot scrambling to re-organize and offer some retaliation. what is need now is some decisive blow. No goblins remain in view of the doorway.

148
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 18, 2016, 01:53:47 pm »
Lothos, in a panic, casts "build" and a translucent  glowing magical energy fills the large gap between the stone staircase. As soon as Lothos has taken a couple of steps though, a catastrophy occurs. The magic wanes and he free falls  12 feet to the next steps landing on his side, hitting his head and then sliding down several more steps unconcious and bloodied.[1]

Salsacookies puts on his mysterious other dimensional helmet, then casts "Levitate" to travel down the stairway. The weight of the exceptionally heavy helmet  makes him flip head first as he descends. Fortunately  a small goblin hoisting a spear is crushed down  by the weight of the wizard and taken out of the fight. He is now surrounded by many more of his larger goblin companions. [6]

Harold the Generic Wizard casts "Detonate" against the  hostile goblins and several of the front line troops explode into gore!  [3]

William the Wordsmith casts "Reverse" the direction of the arrows, and the spell has no effect. he is struck by one as it grazes his arm. The wound begins to swell and sting immediately. At the same moment his exceptional leg strength is lost and he returns to normal. [2]

John Smith reveals himself, then uses "enslave" to take control of the demon but the demon's mind resists his will and enslaves John smith. "gouge your own eyes out." The demon suggests. Then John smith obediently complies comitting a disgusting diplay of self mutilation, blinding himself with his fingers. [1]

The questionable mage Ozz  casts "Force" evil, on the demon. The demon turns it's attention from John Smith to the goblin horde. With an ear piercing scream of fury the demon charges straight throught the mass of advancing goblins. Limbs fly, claws rend flesh, Canines mortally bite and at the end of the demons charge he plunges throught the floor in a fiery erruption leaving a flaming pentogram on the ground. For a second everyone stands there stunned, awe struck by the violence of the attack. [4]

Markus Velafi enters the pit, shouting "dagvaarden" but to his bewilderment there is no effect. It is as though th magic he casts has somehow been rendered useless.

Henry the Best  sees the goblins routed and grabs a a weapon from the clutches of the fallen. He grabs a crudely made but razor sharpened. spear. He has never trained much with weapons, devoting his whole life to magic study. It will be difficult for him to use in combat. [4]

The frightful assault by the demon destroyed the morale of the goblin horde and they quickly pull back into their living quarters to regroup. The spearmen cover the retreat as the archers fire pot shots over their heads.

149
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 17, 2016, 09:39:45 pm »
We will use English only  since the translation would be the same word in another language. It is the spell effect itself that is stolen by Teskireloth anyway, so no other languages.

150
Roll To Dodge / Re: Dungeon of Teskireloth RTD
« on: January 17, 2016, 05:54:01 pm »
Lothos the Miracle-Maker conjures himself a new enchanted hat using the "weave" spell, it whispers word of encouragement to him. [4]

Harold the Generic Wizard uses "repair" upon his friends injured legs healing them, but also acting like a catalyst with the spell cast by William, crazy results occur! [6]

William the Wordsmith casts "invigorate" on his hurt leg,  at the same time he receives the effects from Harold's spell. His legs grow disproportionate muscles like a steroid abusing body builder and he uses them to kick the heavy wodoen door open. [5]

Salsacookies casts  "auction" on his dagger and it disappears from your dimension replaced by a heavy steel helmet of unknown origin. [2]

Flimsy simply walks down the pit with ease due to his special gravity. His magic control over the stone golem is lost and reverts to a pile of stone. [1]

Henry the Best carefully walks down the staircase and leaps across the  6 foot gap that was destroyed. He lands safely on the other side. It's a good thing too because the drop would have been about 15 feet on to the lower stairs. [4]

Sythros the mad enters the dungeon. He immediately points at himself in an attempt to bestow great  "power" It works and he is now empowered by a powerful buff . [3]

The questionable mage Ozz enters and invokes a demon. The dungeon floor splits open and out pops a demon. It does not seem to obey him though. [2]

John Smith intends on killing all the adventurers.

As the heavy wooden door bursts open from a powerful kick the contents of the next room are revealed.  It is a huge room filled with dozens of armored goblins of varrying size and hideous features. The goblins are equiped with short bows, spears and hatchets. This room is apparently their living quarters and they seem to have been alerted to your presence by all the noise you have made. They were waiting in ambush on the other side of the door. Now arrows fly and screams of rage echo all over the dungeon! As if that was not bad enough a demon crawls out form a split seem in the ground and begins laughing in a sinister manner. good luck.

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