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Messages - chokepoint

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76
((Is it fine for me to begin posting?))
You  can start posting now. Welcome to the game.

77
Roll To Dodge / Re: "Abandon all hope, ye who enter here." No Justice!
« on: April 04, 2016, 10:15:34 pm »
Stop drowning. Failing that, face death with courage.

((I suppose that answers that question.))
As the ferry approaches you are able to shake off your assailants and scramble into the boat with all your remaining strength. Safe aboard the ferry you rest shivering on the deck. [4]
Thank Charon, for aiding us.  God's mercy be upon him, for even in hell he does his duty.

Oh, and help Courage out.

Charon quietly accepts your thanks as he manoeuvers the ferry into position to rescue Courage. You try to pull Courage from the clutches of the thrashing men churning in the water but he has already rescued himself.[2]
((we could elect a new justice))

Allow Charon to rescue Courage and transport us across. offer thanks and a Blessing from the Lord. Prudence examines the farther shore for threats and opportunities.
With Courage safely aboard your thoughts turn to what you will find upon the far shore.
[3]

(Welcome to the first circle of hell. Also welcome AbstractTraitorHero as the new Justice.)

The First Circle of Hell

The rest of the ferry ride is mostly uneventful and you all have time with your thoughts as the waves lap against the bow. The sky is dark, cloudy and ominous. you complete your journey to the other shore and Charon informs you that you are now in hell saying:
"All those who Perish in the wrath of god shall here meet together out of every land."
And into the twilight you disembark then climb down into the abyss as the ferryman boat bobs farther away back towards the other shore to find more grim patrons. The first circle of hell seems to be comprised of a meadow shrouded in the dark of night. The wind blows continuously and on it is heard faintly the distinct sighs of a million men. No star shines in the sky and a multitude of dark forms lumber about or gather in small circles on the ground  carrying on quiet discussions. In the distance you see the shadowy form of an enormous castle with seven gates.

Do you approach the castle or talk to a nearby group of people?

78
I fear this journey shall be more treacherous than planned, but take heart my fellow Angels, I shall swim across and find other transport for you.

swim across

((Would something like this be a courageous action? Or is it mere vainglory))
With a determined look in your eye you wade into the icy cold waters of the Acheron. The waves lap above your head stealing your breath as you go. The breadth of the river looks much greater than when you were on shore. Soon some of the mad men who were once battling for the banner wade in after you and the waters churn with bodies struggling to get on top of one another. As they pull you down you realise that you are in real trouble here.  You are drowning. [1]
Do not be so hasty. Let us look on this side of the shore before we act.

Look about for a "lighter vessel." Consider God's divine grace and mercy as sources of light and lightness. Also balloons.
You are sure that all will be provided when you are in need. As you will see, your faith will be rewarded. [4]
"Indeed.  Patience inevitably brings one closer to what our Lord intends."

Temperance walks over to the figure Charon.

Speak with the ferryman

"Who are you, to be shackled with such a responsibility as the passage of the damned?"
Charon explains that every being has a purpose and ferrying the souls of the damned is his, for who elses has the strength to do it?  Coins are placed on the eyes of the dead and these are his payment for safe transport. Those who cannot pay must wait one hundred years to cross the great Acheron and reach their final resting place. Seeing Courage enter the waters he explains that there is no way to make it to the other bank by swimming and therefor there is a great danger attempting to cross without the ferry. [4]
Charon seeing your determination, agrees to rescue Courage and take you safely to the underworld.

(Apparently there's no justice in the afterlife. I sent Lermfish a PM but he still has not posted an action, sorry for the delay!)


80
((Should I cheat and look into the Poem for inspiration, or should we do this more organically?))
It won't really help you, but it will sort of spoil the setting so I think that wouldn't be ideal. Keep in mind I've really bastardized the story.I'd say play out the game, then read it after.

81
Roll To Dodge / Re: "Abandon all hope, ye who enter here."
« on: March 31, 2016, 06:32:36 pm »
Welcome everyone! First off, don't worry. Your not in hell... yet!

The entrance to the underworld
Descended from heaven, you four angels, in the form of virtues Temperance, Prudence, Courage and Justice must pass through into the underworld to accomplish your task of finding and saving the poet Dan T. Alighieri who prayed for mercy and was repentant. You survey the muddy banks of the river Acheron where the souls of uncommitted men, neither evil nor good are trapped outside of hell for eternity. The innumerable men are all engaged in  endlessly pursuing a banner that seems to whirl about and float through the air like sand in a whirlwind. As they grind and battle they are constantly stung by wasps and gadflies and worms at their feet greedily drink up the wretches blood. The buzzing and shouts are deafening. Thank goodness your divine auras seem to keep the vicious insects at bay. It is here at the backdrop of terrible fighting that you must pass across the river by way of a Ferryboat and proceed into Hell.
Charon, the pilot of the ferry does not want to let you pass, because you lack payment and because only the souls of the damned are meant to travel across the river and into Hell proper.
Charon explains:
"Hope never more to look upon the heavens if I were to lead you to the other shore,to the eternal shades in heat and frost. Withdraw from this place for the damned dead souls. By other ports or other ways you shall go to shore. You cannot pass this way, A lighter vessel must carry you."
You have to find a way to cross the river safely.

82
"Abandon all hope, ye who enter here."
This is an RTD based largely on Dante's Inferno. Warning: If players haven't read it or it's been a while since reading it I would recommend to avoid reading it until after the game, as it will have a lot of spoilers while also giving you no in-game advantage.

Plot
Dan T. Alighieri, a poet, thirty-five years old, and thus "halfway along our life's path"  finds himself lost in a dark wood  in front of a mountain, assailed by three beasts - a lion, a leopard and a wolf he cannot evade. Unable to find the right way to salvation, he is conscious that he is ruining himself and falling into a "deep place" where the sun is silent. Unbeknownst to Dan, God has shown mercy on him and sent powerful angels representing virtues down into hell to find save him. But hell is full of corruption and dangerous both physically and morally. Can the Virtues find Dan and bring him back without losing themselves in a world of sin? Above the Gates of hell reads a sign "Abandon all hope, ye who enter here."

Virtues
Temperance NRDL
Bring Non-violence, forgiveness,  humility and modesty, restraint from excesses, anger; calmness and self-control.
Prudence Ozarck
Have foresight wisdom, insight, and knowledge
Courage MidnightJaguar
Confront agony, pain, danger, uncertainty or intimidation.
Justice Lermfish AbstractTraitorHero
Conviction to give everyone his or her rightful due.

Rules
Spoiler (click to show/hide)

83
Dungeon of Teskireloth Awards 2016
Best player: Coolrune206
Best Feud: Elephant Parade & ATHATH
Best Villain: FallacyofUrist
Craziest: Crazyabe
Special Teams: Hiddenleafguy

I want to thanks everybody who played this game. Everyone added something unique to it.  I figure now that the game has run it's course I can release a few details about the inner workings of this dungeon crawl:
Back in January I had the idea of making a fun minimalist RTD that had very little rules but enough of a defined objective to keep it from spiraling into nonsense. So I thought of a dungeon crawl that needed a unique but simple ruleset. Every player could cast any spell they wanted, the only limitation being that a particular spell could only be cast once! The results were subject to RTD randomness. Now think about that for a second. I said ANY spell. Now if your character could cast any spells  what would you pick? Now let me say I was surprised to see some of the choices. But that's the fun of RTD. Anyway if we would have gone through the entire dungeon heres the overall concept we would have seen, each part of the dungeon would have contained three elements, a secret room, a combat,a trap and a puzzle or challenge. The more noise the characters made, the less likely they could avoid the combats. The first combat was against goblins, and the strategy was to get the wizards to burn up a lot of combat spells against a large number of opponents. I was definitely making sure that the players only had weak abilities to attack what was unseen or unknown to them. In the long run it was difficult to keep the pace from dragging. I had hopef to do more rooms and combats but finally someone cast a wormhole directly to the final scene of the showdown of with Teskireloth and we could move ahead to get things interesting. The players were not aware that the mage Known as Teskireloth was simply a  helpless victim in all this. Instead it was a Demon who imprisoned him there. If anyone had use a see the invisible or such spell they would have seen the demon attacking their companions. Still, everyone seemed to sense that it would be a bad idea to kill Teskireloth right away espescially sinse he wasn't acting hostile. In the end nobody really had an idea of what to do so we called it a game. I think the game came to a good conclusion with our stitched together player narrative.
Thanks for playing and following along, I had fun and I hope you guys did too!

84
Use SNIPE shot to finish this!
(Don't we get any bonus to our rolls for special abilities?)

85
Epilogue
Suddenly James Smith appeared  In the form of an ancient lizard mage emperor, wearing a cloak of transcendence and a ring of wishes. He was soaken  wet.  Awake from his slumber,And filled with anger he cast Spell fusion, followed by dimensional shift, curse luck, and massive explosion.The end result was a massive explosion that  hit the entire group and would have transported them to a  random (horrible(cause bad luck)) dimension. Luckily, James Sedgewick who had become all-powerfull Just in the nick of time, warped Himself, the other player characters, and the wizard Teskireloth, to safety as he destroyed the dungeon.

Somewhere deep within the mysterious Orient The players and Teskireloth arrived. Strange people stared in amazement at the group who had suddenly appered out of thin air.  Omni-Baldaron shouted
"I smell food! how long has it been since we've eaten?"
"At least three years!" Exclaimed the now-concious Teskireloth.
Omni-Baldaron noticing some kind of exotic asian restaurant invited everyone in for Chinese food. As they all were getting seated Omni-Baldaron tapped into the power and knowledge of every Baldaron, ascending his soul to a superior plane of existance to seek the truth about Teskireloth. But then Teskireloth started to talk so everyone could learn his story the easyway.
"Thank you gentlemen and Lizard Thing for rescuing me. My name is not Teskireloth, it is Richard Gardner. When I was a young man I set out to become the most powerful wizard the world had ever known. A lofty goal indeed! I searched high and low for teachers but none could help me learn fast enough within my mortal lifetime to even come near my goal. I studied scrolls and did arcane calculations all day and night. I spent my inheritance on travel and books. As I grew older my hope had all but faded but my obssession had not. I turned to another teacher. One who could grant any gifts but at a terrible cost. In a strange bazzar in the twisting alleyways of a foreign city I met a certain kind of broker in his small shop during the night. At the stroke of midnight I signed a contract in my blood and my fate was sealed. I returned home regretting what I had done. I couldn't eat or sleep and became a shell of my former self. I bought supplies with my remaining money but by then I was no longer in control of my actions. I tread deep into the dungeon in a zombie state where I found a spartan study and volumes of parchment. I began to write. Faster and faster. The spells just flew to me through the air and my arm moved mechanically, Inking spell after spell. And he was there, In the corner. My own personal demon Teskireloth. silently watching me. grinning with smugness. Or sometimes he would mock me or laugh at my stupidity. And I like some kind of machine worked endlessly to pluck every spoken spell from existence. Those scrolls had become the physical embodiment of the spells, and now they're destroyed along with the destruction of the dungeon."
"Excuse me, Anybody want any drink or tea?" Asked the waitress
"Just water" Chanted the table in
"No water for me!" Screamed James Smith
After some puzzled looks James Smith explained about his dream.
"You know, the thing about dreams is that there only interesting to the people who have them." Said Dimly.
"Waitress, Alcohol for all my cpmpanions here!"
And everyone got so stupid drunk they forgot what they were fighting about. After they had there fill of drink and food, especially Richard Gardner who said he was anxious to take his first shit in years again. Then, in his drunken stupor he reched into his robes and pulled out a single scroll that he had saved from destruction. The last scroll he ever wrote "Become all-Powerful"
Markus Velafithen decided to do this:
"Markus decides, as his last act, he will make the world a better place, and casts, with his final life force, "perfection to give everyone in the world the perfect style as it is defined in today, simultaneously killing everything that would get in the way of this goal.... including all of the mages within the dungeon, including Markus, who, in his final sacrifice, became known as the only true God, and thus, will always be remembered, and the only thing left of him, his cape, became all the rage... everywhere."

The end?

Awards and game notes to follow.

86
"Come have it ye scurvy lads, plenty of lead for you lot!"
Cock back the firearm and use Special Attack-Quickdraw, Use Riposte with my cutlass if any land an attack on me!

87
Forum Games and Roleplaying / Re: .
« on: March 17, 2016, 02:27:43 pm »
Spoiler (click to show/hide)

End Game.

89
Omni-Baldaron Casts empower on his body, but one of the enemy mages casts Anti-magic circle spell cancelling Omni-B's spell. [2]

James Sedgewick, frustrated, casts "Become all-powerful!" Next turn he will be all-powerfull.[5]

OK Guys, I can't help but feel we've hit a stagnant point in the game. I think it definitely could have reached it's conclusion by now so we are going to change things up a bit. Next turn will be the last. I want each of you players to write an ending to the game and we will roll to see which one will be the official ending. Then I will give away some game notes and player awards. Sound good? If someone actually has a plan to beat the game please outline it in your game ending. Thanks guys.

90
Ṛ̛͚̗̯̍̅ͫ̌ͣ̀ͣ͞ơ̷̛̤͎̟̘̟̗͉͌͌̏ͤ̓͒ͣ͗̈́̊̇̃͐ͣ̐́ͅr̸̢̢̦̣̣̠̣̟̠͇̫̱͔̺͍͎͋ͧͭ̓̊̒ͣ̄̅ͤ͘ͅr̨̛͚̺̙̝̯̣̩̯̠̼͓̮̯̭̺̟͌ͨ̈̅ͪ͂̃̓̉ͭ͒ͫͫ̓ͭ̚͜͝͝ȩͧ̾ͧ̌͗ͤ̉͋͗͌ͤ̈̇ͫ̌̚҉̨̗͚͉̤̱̬̭̤̲̤̞̞̫̲͎̘͚̖͔̕͞  Casts rework magic in an attempt to alter the condition of Teskireloths spell scrolls but  his magic overpowers Ṛ̛͚̗̯̍̅ͫ̌ͣ̀ͣ͞ơ̷̛̤͎̟̘̟̗͉͌͌̏ͤ̓͒ͣ͗̈́̊̇̃͐ͣ̐́ͅr̸̢̢̦̣̣̠̣̟̠͇̫̱͔̺͍͎͋ͧͭ̓̊̒ͣ̄̅ͤ͘ͅr̨̛͚̺̙̝̯̣̩̯̠̼͓̮̯̭̺̟͌ͨ̈̅ͪ͂̃̓̉ͭ͒ͫͫ̓ͭ̚͜͝͝ȩͧ̾ͧ̌͗ͤ̉͋͗͌ͤ̈̇ͫ̌̚҉̨̗͚͉̤̱̬̭̤̲̤̞̞̫̲͎̘͚̖͔̕͞ .
[2]

Omni-Baldaron sum of all the multiversal Baldarons bursts on to the scene![3]

James Sedgewick, bored with this period of inactivity, casts "Conjure a bunch of harmful enemy mages. but didnt realize he is no longer omnipotent. Get ready for some fun! [4]

Markus shouts egghead with obvious results.[2]

Gronk the Troll Gets slit from throat to groin in one rapid Slice by an unseen assailant. All his guts spill out on to the floor in front of him in a shocking display of gore. Gronks dead.[1]

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