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Messages - Urist Arrhenius

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466
Roll To Dodge / Re: SPOOKED BY THE SPOOKY SKELETON
« on: March 19, 2015, 12:53:50 pm »
(GM will no longer update this)

Become poll board to vote for which GM will host new game.
((How do you know?))

467
Turn 32: Surrender
~Barkamsted~
     [1d6+2=8] vs [1d5+2=5] Rabble and [1d7+1=7] vs [1d5+2=6] Orcus continued to attack the bandit, and this time it was Rabble who slipped past his defenses. The pair was confident that they would overpower the bandit soon, and it could be seen in his eyes that he knew he was cornered. He was not aware of quite how dire his situation was, however. [1d6-1=5] vs [1d5+2=3] Seemingly out of nowhere Cortis’s arrow flew, streaking past the bandit’s cheek and leaving a trail of red. Rabble’s guard seized this opportunity and cut deep into the bandit’s shoulder, leaving him bleeding on the ground. The bandits and civilians around Rabble continued to stalemate until Xaver brought his men into the bandits’ flank. The outer two fell quickly, and facing over a dozen angry men the final two lay down their arms.
     [1d6+1=5] vs [1d5+2=4] Jongo continued to press the bandit with one sword while waving the other about quite ineffectually. Armored bandit at 3/5 HP His four men untied against the armored foe, however, and quickly pinned him down and beat him until Jongo was forced to pull them off of him. The recent surrender of the remaining bandits left many free to witness this spectacle, and whispers began to circulate of Jongo and his berserkers. Their fellows gave their bloodstained forms a wide berth as they approached the pit.
    The Barkamstedian villagers were quickly freed of the pit and given back their homes. They treated their saviors as precisely that, and one woman was even so grateful she was willing to embrace one of Jongo’s men. The loyalty of Barkamsted had been ensured, but to whom?
Valor and Honor allocated, see Note
Spoiler: ”Military” (click to show/hide)

Spoiler: Bestiary (click to show/hide)

Character Sheets

Spoiler: GM Notes (click to show/hide)

468
Turn 31: Unto the Breech! (Cont.)
~Barkamsted~
     [1d6+2=5] vs [1d5+2=4] Rabble and [1d7+1=7] vs [1d5+2=3] Orcus continued to attack the bandit, and Orcus smashed one of his shoulders hard enough to shatter bone. One of Rabble’s guards seized this opportunity to slash at the bandit, cutting into his leg. Armored Bandit at 2/5 HP One of the armed citizen’s fell under a bandit’s blade, leaving five citizens facing down four bandits.
     [1d6+1=7] vs [1d5+2=4] Jongo left a shallow cut in the bandit’s cheek, but was again unable to bring his other sword into the fray. Armored bandit at 3/5 HP His unarmed men chased down a fleeing bandit and tore into him with as much ferocity as they had shown their previous foe. Meanwhile his armed men joined him against the armored bandit, each taking a small wound for their efforts.
     [1d5+1=2] vs [1d4+1=3] Xaver and [1d5=2] vs [1d4+1=2] Eliza’s continued to press the bandit, who was taken down by sheer numbers when they were joined by Xaver’s four followers. Surveying the battlefield, they could see that Jongo and his men still fought a mail clad bandit, Rabble and his five fought four bandits, while Rabble himself engaged another armored one with the help of Orcus, and Cortis and Lork had just finished
     [1d6-1=2] vs [1d4+1=3] Cortis continued to be thwarted, and [1d6+1=6] vs [1d4+1=5] Lork had little more luck. But the aid of the three civilians was enough to quickly overwhelm the enemy.
Spoiler: ”Military” (click to show/hide)

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Spoiler: GM Notes (click to show/hide)

469
Take sword, helmet, cross, and moneys. Then go by the north people if I still can.

470
Roll To Dodge / Re: SPOOKED BY THE SPOOKY SKELETON
« on: March 18, 2015, 10:03:44 am »
Fight Nidlap!

471
Roll To Dodge / Re: SPOOKED BY THE SPOOKY SKELETON
« on: March 17, 2015, 07:43:21 pm »
Use critical spookiness to become an UBERSKELETON!

472
Forum Games and Roleplaying / Re: Dryad Adventures
« on: March 17, 2015, 04:49:01 pm »
Ptw

473
General Discussion / Re: Gender stuff - Let's try this again
« on: March 17, 2015, 01:18:14 pm »
I think the problem is the difference between discussion/debate and ad hominem/arguing/responding to tone. When you say no discussion I think we perceive you as saying "don't respond, state your stance and leave," when what you actually seem to be trying to avoid is not discussion but something else.

474
"Ha! You are not opponent for Drest! Drest once kill an armed man for interrupting his drink! Come now, bring out the real opponent."

475
Roll To Dodge / Re: SPOOKED BY THE SPOOKY SKELETON
« on: March 17, 2015, 11:14:50 am »
Wait a minute, Patrick... IM THE SKELETON
Punch Nidilap.

476
Turn 30: Unto the Breech! (Cont.)
~Barkamsted~
     [1d6+2=5] vs [1d5+2=6] Rabble traded blow after blow with the bandit, and while he was hit more often than he scored hits neither individual came away worse for wear. His healthy guard similarly lashed out at the bandit to little effect, while the injured one backed off. [1d6+1=5] vs [1d5+2=6] Orcus took the man’s place, but the armored bandit was too fast for his hammer to make contact. Attack skill increase One of Rabble’s men took a blow but was able to fight on, and one of the bandits felt the bite of a sword, but held his ground. It looked as though one bandit was trying to run for the mountains.
     [1d6+1=5] vs [1d5+2=3] Jongo rushed fiercely at the bandit and threw him off balance, scoring a hit that was absorbed by his chainmail. [1d4=2] He tried to bring his second sword to bear, but it merely struck his own sword. Armored bandit at 4/5 HP His men quickly overwhelmed the remaining bandit and, in their fearsome rage, beat him to a pulp. Two of his men equipped themselves with the arms and armor of the fallen bandits, and they turned to face Jongo and his armored foe.
     [1d5+1=5] vs [1d4+1=5] Xaver unleashed a flurry of blows against the bandit, all of which were parried, barely, and [1d4=2] vs [1d4+1=2] Eliza’s attempt to help merely contributed one more blow to the mix. Three of Xaver’s men overwhelmed the other bandit, and one turned to Xaver’s foe and scored a kick on him. Bandit at 2/4 HP
     [1d6-1=4] vs [1d4+1=4] Cortis loosed another arrow, which the bandit just barely dodged, and [1d6+1=4] vs [1d4+1=4] Lork continued to press to no avail. The other bandit was taken by his men, leaving the three of them free.
Spoiler: ”Military” (click to show/hide)

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Character Sheets

Spoiler: GM Notes (click to show/hide)

477
General Discussion / Re: Gender stuff - Let's try this again
« on: March 17, 2015, 10:40:56 am »
I'd also like clarification on what we are using discussion to mean, and why it's a bad thing.

478
Turn 29: Unto the Breech!
~Barkamsted~
     The entire group charged forward, down the hill and past the houses until they came upon the pit. All of the villagers were in chains in the pit, working to mine the clay. Surrounding the pit were seven bandits, dressed in leather armor and wielding fearsome looking swords. Standing towards the center was a particularly mean looking one in chain mail. As Rabble and his men rushed to meet them bandits began to pour out of the houses. Jongo and his five were met by three bandits out of one house, again one in chain. Xaver was met with another three, and Cortis kept another two in a third house.

     [1d5+2=7] vs [1d5+2=6] Rabble charged down the central bandit, but his blow was deflected by the man’s sword. Attack skill increase His two guards quickly followed through, and one was left with a deep cut while the other barely made contact, which was absorbed by the bandits armor. Rabble’s men traded equal blows with the other bandits, neither side having the upper hand until Orcus joined in, [1d6+1=7] vs [1d4+1=2] and slammed his hammer hard enough into the chest of the opposing bandit to send him into the pit, from where he did not move.
     [1d6+1=6] vs [1d5+2=3] Jongo fought hard against the armored bandit in front of him and scored a solid strike. His men left another bandit unconscious, overwhelming him quickly, but one of their own was bleeding heavily. Armored bandit at 4/5 HP
     [1d5+1=3] vs [1d4+1=4] Xaver couldn’t keep back the bandit attacking him, but his armor protected him long enough for Eliza to step in [1d4=4] vs [1d4+1=2] and deliver a solid punch to the bandit. Attack skill increase, Bandit at 3/4 HP Xaver’s loyal four traded blows and managed to incapacitate one of the bandits without taking any major hits.
     [1d5-1=3] vs [1d4+1=3] Cortis couldn’t score a solid hit on the bandit in front of him, and [1d5+1=3] vs [1d4+1=4] Lork took a hit from the bandit that left his ears ringing. -1 HP, both Attack Skill Increase Two of Cortis’ men took hits as well, though nobody was forced back.
Spoiler: ”Military” (click to show/hide)

Spoiler: Bestiary (click to show/hide)

Spoiler: GM Notes (click to show/hide)

479
Punch imaginary enemies!

480
Loot dead thing!

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